mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-04 08:58:50 -04:00
Decompile autogunTickShoot
This commit is contained in:
+14
-14
@@ -64,9 +64,9 @@ u32 var8009cd94;
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u8 g_RecentQuipsIndex;
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f32 g_EnemyAccuracyScale = 1;
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f32 g_DamageReceivedScale = 1;
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f32 g_DamageDealtScale = 1;
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f32 g_AttackWalkDurationMultiplier = 1;
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f32 g_PlayerDamageRxScale = 1;
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f32 g_PlayerDamageTxScale = 1;
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f32 g_AttackWalkDurationScale = 1;
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#if VERSION >= VERSION_NTSC_1_0
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u32 var80062cb0 = 0x00000000;
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@@ -2469,9 +2469,9 @@ void chrAttackWalk(struct chrdata *chr, bool run)
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chr->act_attackwalk.frame60count = 0;
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#if PAL
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// This is really TICKS(400.0f), but off by one bit :(
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chr->act_attackwalk.frame60max = random() % (s32)(333.33331298828f * g_AttackWalkDurationMultiplier) + TICKS(120);
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chr->act_attackwalk.frame60max = random() % (s32)(333.33331298828f * g_AttackWalkDurationScale) + TICKS(120);
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#else
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chr->act_attackwalk.frame60max = random() % (s32)(400 * g_AttackWalkDurationMultiplier) + TICKS(120);
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chr->act_attackwalk.frame60max = random() % (s32)(400 * g_AttackWalkDurationScale) + TICKS(120);
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#endif
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chr->act_attackwalk.facedtarget = false;
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chr->act_attackwalk.animcfg = animcfg;
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@@ -4378,15 +4378,15 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
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// Solo
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if (explosion) {
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if (vprop->type == PROPTYPE_PLAYER) {
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damage *= g_ExplosionDamageReceivedScale;
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damage *= g_ExplosionDamageTxScale;
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}
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} else if (aprop && aprop->type == PROPTYPE_PLAYER) {
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// Player is attacking
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damage *= g_DamageDealtScale;
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damage *= g_PlayerDamageTxScale;
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headshotdamagescale = 25;
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} else if (aprop && aprop->type == PROPTYPE_CHR && vprop->type == PROPTYPE_PLAYER) {
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// Chr is attacking player
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damage *= g_DamageReceivedScale * pdmodeGetEnemyDamage();
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damage *= g_PlayerDamageRxScale * pdmodeGetEnemyDamage();
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}
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if (vprop->type != PROPTYPE_PLAYER) {
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@@ -4401,13 +4401,13 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
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// Co-op
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if (explosion) {
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if (vprop->type == PROPTYPE_PLAYER) {
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damage *= g_ExplosionDamageReceivedScale;
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damage *= g_ExplosionDamageTxScale;
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}
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} else if (aprop && aprop->type == PROPTYPE_PLAYER && vprop->type != PROPTYPE_PLAYER) {
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damage *= g_DamageDealtScale;
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damage *= g_PlayerDamageTxScale;
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headshotdamagescale = 25;
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} else if (aprop && aprop->type == PROPTYPE_CHR && vprop->type == PROPTYPE_PLAYER) {
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damage *= g_DamageReceivedScale * pdmodeGetEnemyDamage();
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damage *= g_PlayerDamageRxScale * pdmodeGetEnemyDamage();
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}
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if (vprop->type != PROPTYPE_PLAYER) {
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@@ -4422,13 +4422,13 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
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// Anti
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if (explosion) {
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if (vprop == g_Vars.bond->prop) {
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damage *= g_ExplosionDamageReceivedScale;
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damage *= g_ExplosionDamageTxScale;
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}
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} else if (aprop && aprop == g_Vars.bond->prop) {
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damage *= g_DamageDealtScale;
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damage *= g_PlayerDamageTxScale;
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headshotdamagescale = 25;
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} else if (aprop && aprop != g_Vars.bond->prop && vprop == g_Vars.bond->prop) {
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damage *= g_DamageReceivedScale * pdmodeGetEnemyDamage();
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damage *= g_PlayerDamageRxScale * pdmodeGetEnemyDamage();
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}
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if (vprop != g_Vars.bond->prop) {
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@@ -32,7 +32,7 @@ s32 g_MaxExplosions;
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s32 g_ExplosionShakeTotalTimer = 0;
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s32 g_ExplosionShakeIntensityTimer = 0;
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f32 g_ExplosionDamageReceivedScale = 1;
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f32 g_ExplosionDamageTxScale = 1;
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u32 var8007e4ac = 0x0000004b;
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u32 var8007e4b0 = 0x000001e0;
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u32 var8007e4b4 = 0x000000a8;
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@@ -12,7 +12,7 @@ void explosionsReset(void)
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g_ExplosionShakeTotalTimer = 0;
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g_ExplosionShakeIntensityTimer = 0;
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g_ExplosionDamageReceivedScale = 1;
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g_ExplosionDamageTxScale = 1;
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g_MaxExplosions = 6;
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@@ -25,9 +25,9 @@ void resetSomeStageThings(void)
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g_StageFlags = 0;
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g_EnemyAccuracyScale = 1;
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g_DamageReceivedScale = 1;
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g_DamageDealtScale = 1;
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g_AttackWalkDurationMultiplier = 1;
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g_PlayerDamageRxScale = 1;
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g_PlayerDamageTxScale = 1;
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g_AttackWalkDurationScale = 1;
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var80062cbc = 0;
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}
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+102
-106
@@ -1742,93 +1742,93 @@ void lvUpdateSoloHandicaps(void)
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{
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if (g_Vars.antiplayernum >= 0) {
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if (g_Difficulty == DIFF_A) {
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g_CameraWaitMultiplier = 2;
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g_CctvDamageMultiplier = 2;
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var80069950 = 0.5f;
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var80069954 = 0.5f;
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g_AutogunDamageMultiplier = 2;
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g_CctvWaitScale = 2;
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g_CctvDamageRxScale = 2;
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g_AutogunAccuracyScale = 0.5f;
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g_AutogunDamageTxScale = 0.5f;
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g_AutogunDamageRxScale = 2;
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g_EnemyAccuracyScale = 0.5f;
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g_DamageReceivedScale = 0.35f;
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g_DamageDealtScale = 4;
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g_ExplosionDamageReceivedScale = 0.25f;
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g_PlayerDamageRxScale = 0.35f;
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g_PlayerDamageTxScale = 4;
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g_ExplosionDamageTxScale = 0.25f;
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g_AutoAimScale = 1.5f;
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g_AmmoMultiplier = 3;
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g_AttackWalkDurationMultiplier = 0.2f;
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g_AmmoQuantityScale = 3;
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g_AttackWalkDurationScale = 0.2f;
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} else if (g_Difficulty == DIFF_SA) {
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g_CameraWaitMultiplier = 2;
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g_CctvDamageMultiplier = 1.5f;
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var80069950 = 0.5f;
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var80069954 = 0.5f;
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g_AutogunDamageMultiplier = 1.5f;
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g_CctvWaitScale = 2;
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g_CctvDamageRxScale = 1.5f;
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g_AutogunAccuracyScale = 0.5f;
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g_AutogunDamageTxScale = 0.5f;
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g_AutogunDamageRxScale = 1.5f;
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g_EnemyAccuracyScale = 0.6f;
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g_DamageReceivedScale = 0.5f;
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g_DamageDealtScale = 3;
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g_ExplosionDamageReceivedScale = 0.25f;
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g_PlayerDamageRxScale = 0.5f;
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g_PlayerDamageTxScale = 3;
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g_ExplosionDamageTxScale = 0.25f;
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g_AutoAimScale = 1.1f;
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g_AmmoMultiplier = 2.5f;
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g_AttackWalkDurationMultiplier = 0.5f;
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g_AmmoQuantityScale = 2.5f;
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g_AttackWalkDurationScale = 0.5f;
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} else {
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g_CameraWaitMultiplier = 2;
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g_CctvDamageMultiplier = 1;
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var80069950 = 0.5f;
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var80069954 = 0.5f;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 2;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 0.5f;
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g_AutogunDamageTxScale = 0.5f;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 0.7f;
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g_DamageReceivedScale = 0.65f;
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g_DamageDealtScale = 2;
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g_ExplosionDamageReceivedScale = 0.25f;
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g_PlayerDamageRxScale = 0.65f;
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g_PlayerDamageTxScale = 2;
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g_ExplosionDamageTxScale = 0.25f;
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g_AutoAimScale = 0.75f;
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g_AmmoMultiplier = 2;
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g_AttackWalkDurationMultiplier = 1;
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g_AmmoQuantityScale = 2;
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g_AttackWalkDurationScale = 1;
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}
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} else if (g_Vars.coopplayernum >= 0) {
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if (g_Difficulty == DIFF_A) {
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g_CameraWaitMultiplier = 2;
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g_CctvDamageMultiplier = 2;
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var80069950 = 0.5f;
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var80069954 = 0.5f;
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g_AutogunDamageMultiplier = 2;
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g_CctvWaitScale = 2;
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g_CctvDamageRxScale = 2;
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g_AutogunAccuracyScale = 0.5f;
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g_AutogunDamageTxScale = 0.5f;
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g_AutogunDamageRxScale = 2;
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g_EnemyAccuracyScale = 0.6f;
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g_DamageReceivedScale = 0.5f;
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g_DamageDealtScale = 2;
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g_ExplosionDamageReceivedScale = 0.25f;
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g_PlayerDamageRxScale = 0.5f;
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g_PlayerDamageTxScale = 2;
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g_ExplosionDamageTxScale = 0.25f;
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g_AutoAimScale = 1.5f;
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g_AmmoMultiplier = 2;
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g_AttackWalkDurationMultiplier = 0.2f;
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g_AmmoQuantityScale = 2;
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g_AttackWalkDurationScale = 0.2f;
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} else if (g_Difficulty == DIFF_SA) {
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g_CameraWaitMultiplier = 1;
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g_CctvDamageMultiplier = 1;
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var80069950 = 0.75f;
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var80069954 = 1;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 0.75f;
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g_AutogunDamageTxScale = 1;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 0.75f;
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g_DamageReceivedScale = 1;
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g_DamageDealtScale = 1;
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g_ExplosionDamageReceivedScale = 1;
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g_PlayerDamageRxScale = 1;
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g_PlayerDamageTxScale = 1;
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g_ExplosionDamageTxScale = 1;
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#if VERSION >= VERSION_JPN_FINAL
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g_AutoAimScale = 0.75f;
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#else
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g_AutoAimScale = g_Jpn ? 1.1f : 0.75f;
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#endif
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g_AmmoMultiplier = 1.5f;
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g_AttackWalkDurationMultiplier = 0.5f;
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g_AmmoQuantityScale = 1.5f;
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g_AttackWalkDurationScale = 0.5f;
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} else {
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g_CameraWaitMultiplier = 1;
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g_CctvDamageMultiplier = 1;
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var80069950 = 1;
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var80069954 = 1.5f;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 1;
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g_AutogunDamageTxScale = 1.5f;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 1.5f;
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g_DamageReceivedScale = 1.5f;
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g_DamageDealtScale = 1;
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g_ExplosionDamageReceivedScale = 1.5f;
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g_PlayerDamageRxScale = 1.5f;
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g_PlayerDamageTxScale = 1;
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g_ExplosionDamageTxScale = 1.5f;
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#if VERSION >= VERSION_JPN_FINAL
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g_AutoAimScale = 0.2f;
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#else
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g_AutoAimScale = g_Jpn ? 0.75f : 0.2f;
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#endif
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g_AmmoMultiplier = 1;
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g_AttackWalkDurationMultiplier = 1;
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g_AmmoQuantityScale = 1;
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g_AttackWalkDurationScale = 1;
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}
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} else {
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if (g_Difficulty == DIFF_A) {
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@@ -1840,74 +1840,70 @@ void lvUpdateSoloHandicaps(void)
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if (totalhealth <= 0.125f) {
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frac = 0.5f;
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} else {
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frac = 1;
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if (totalhealth <= 0.6f) {
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frac = (totalhealth - 0.125f) * 0.5f / 0.47500002384186f + 0.5f;
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}
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} else if (totalhealth <= 0.6f) {
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frac = (totalhealth - 0.125f) * 0.5f / 0.47500002384186f + 0.5f;
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}
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}
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g_CameraWaitMultiplier = 2;
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g_CctvDamageMultiplier = 2;
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var80069950 = 0.5f * frac;
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var80069954 = 0.5f * frac;
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g_AutogunDamageMultiplier = 2;
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g_CctvWaitScale = 2;
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g_CctvDamageRxScale = 2;
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g_AutogunAccuracyScale = 0.5f * frac;
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g_AutogunDamageTxScale = 0.5f * frac;
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g_AutogunDamageRxScale = 2;
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g_EnemyAccuracyScale = 0.6f;
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g_DamageReceivedScale = 0.5f * frac;
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g_DamageDealtScale = 2;
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g_ExplosionDamageReceivedScale = 0.25f * frac;
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g_PlayerDamageRxScale = 0.5f * frac;
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g_PlayerDamageTxScale = 2;
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g_ExplosionDamageTxScale = 0.25f * frac;
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g_AutoAimScale = 1.5f;
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g_AmmoMultiplier = 2;
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g_AttackWalkDurationMultiplier = 0.2f;
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g_AmmoQuantityScale = 2;
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g_AttackWalkDurationScale = 0.2f;
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} else if (g_Difficulty == DIFF_SA) {
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g_CameraWaitMultiplier = 1;
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g_CctvDamageMultiplier = 1;
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var80069950 = 0.75f;
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var80069954 = 0.75f;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 0.75f;
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g_AutogunDamageTxScale = 0.75f;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 0.8f;
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g_DamageReceivedScale = 0.6f;
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g_DamageDealtScale = 1;
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g_ExplosionDamageReceivedScale = 0.75f;
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g_PlayerDamageRxScale = 0.6f;
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g_PlayerDamageTxScale = 1;
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g_ExplosionDamageTxScale = 0.75f;
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#if VERSION >= VERSION_JPN_FINAL
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g_AutoAimScale = 0.75f;
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#else
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g_AutoAimScale = g_Jpn ? 1.1f : 0.75f;
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#endif
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g_AmmoMultiplier = 1.5f;
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g_AttackWalkDurationMultiplier = 0.5f;
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g_AmmoQuantityScale = 1.5f;
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g_AttackWalkDurationScale = 0.5f;
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} else if (g_Difficulty == DIFF_PA) {
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g_CameraWaitMultiplier = 1;
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g_CctvDamageMultiplier = 1;
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var80069950 = 1;
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var80069954 = 1;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 1;
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g_AutogunDamageTxScale = 1;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 1.175f;
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g_DamageReceivedScale = 1;
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g_DamageDealtScale = 1;
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g_ExplosionDamageReceivedScale = 1;
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g_PlayerDamageRxScale = 1;
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g_PlayerDamageTxScale = 1;
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g_ExplosionDamageTxScale = 1;
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#if VERSION >= VERSION_JPN_FINAL
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g_AutoAimScale = 0.2f;
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#else
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g_AutoAimScale = g_Jpn ? 0.75f : 0.2f;
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#endif
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g_AmmoMultiplier = 1;
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g_AttackWalkDurationMultiplier = 1;
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g_AmmoQuantityScale = 1;
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g_AttackWalkDurationScale = 1;
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} else if (g_Difficulty == DIFF_PD) {
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g_CameraWaitMultiplier = 1;
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g_CctvDamageMultiplier = 1;
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var80069950 = 1;
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var80069954 = 1;
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g_AutogunDamageMultiplier = 1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 1;
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g_AutogunDamageTxScale = 1;
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g_AutogunDamageRxScale = 1;
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g_EnemyAccuracyScale = 1.1f;
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g_DamageReceivedScale = 1;
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g_DamageDealtScale = 1;
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g_ExplosionDamageReceivedScale = 1;
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g_PlayerDamageRxScale = 1;
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g_PlayerDamageTxScale = 1;
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g_ExplosionDamageTxScale = 1;
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g_AutoAimScale = 1;
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g_AmmoMultiplier = 1;
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g_AttackWalkDurationMultiplier = 1;
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g_AmmoQuantityScale = 1;
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g_AttackWalkDurationScale = 1;
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}
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}
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}
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+416
-3881
File diff suppressed because it is too large
Load Diff
+6
-6
@@ -290,12 +290,12 @@ void propsReset(void)
|
||||
|
||||
g_EmbedProp = NULL;
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||||
g_EmbedHitPart = -1;
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||||
g_CameraWaitMultiplier = 1;
|
||||
g_CctvDamageMultiplier = 1;
|
||||
var80069950 = 1;
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var80069954 = 1;
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g_AutogunDamageMultiplier = 1;
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||||
g_AmmoMultiplier = 1;
|
||||
g_CctvWaitScale = 1;
|
||||
g_CctvDamageRxScale = 1;
|
||||
g_AutogunAccuracyScale = 1;
|
||||
g_AutogunDamageTxScale = 1;
|
||||
g_AutogunDamageRxScale = 1;
|
||||
g_AmmoQuantityScale = 1;
|
||||
|
||||
g_MaxThrownLaptops = g_Vars.normmplayerisrunning ? 12 : PLAYERCOUNT();
|
||||
|
||||
|
||||
@@ -2154,9 +2154,9 @@
|
||||
#define MODELPART_AUTOGUN_0002 0x0002 // position
|
||||
#define MODELPART_AUTOGUN_0003 0x0003 // position
|
||||
#define MODELPART_AUTOGUN_0004 0x0004 // position
|
||||
#define MODELPART_AUTOGUN_0005 0x0005 // gunfire
|
||||
#define MODELPART_AUTOGUN_FLASHLEFT 0x0005 // gunfire
|
||||
#define MODELPART_AUTOGUN_0006 0x0006 // position
|
||||
#define MODELPART_AUTOGUN_0007 0x0007 // gunfire
|
||||
#define MODELPART_AUTOGUN_FLASHRIGHT 0x0007 // gunfire
|
||||
#define MODELPART_BASIC_0064 0x0064 // type19
|
||||
#define MODELPART_BASIC_0065 0x0065 // type19
|
||||
#define MODELPART_BASIC_0066 0x0066 // type19
|
||||
|
||||
+10
-10
@@ -163,9 +163,9 @@ extern s32 var80062c80;
|
||||
extern s32 g_ActiveMaleHeadsIndex;
|
||||
extern s32 g_ActiveFemaleHeadsIndex;
|
||||
extern f32 g_EnemyAccuracyScale;
|
||||
extern f32 g_DamageReceivedScale;
|
||||
extern f32 g_DamageDealtScale;
|
||||
extern f32 g_AttackWalkDurationMultiplier;
|
||||
extern f32 g_PlayerDamageRxScale;
|
||||
extern f32 g_PlayerDamageTxScale;
|
||||
extern f32 g_AttackWalkDurationScale;
|
||||
extern s32 var80062cbc;
|
||||
extern struct animtablerow g_DeathAnimsHumanGun[];
|
||||
extern struct animtablerow g_AnimTableHumanSlumped[];
|
||||
@@ -218,12 +218,12 @@ extern struct linksceneryobj *g_LinkedScenery;
|
||||
extern struct blockedpathobj *g_BlockedPaths;
|
||||
extern struct prop *g_EmbedProp;
|
||||
extern s32 g_EmbedHitPart;
|
||||
extern f32 g_CameraWaitMultiplier;
|
||||
extern f32 g_CctvDamageMultiplier;
|
||||
extern f32 var80069950;
|
||||
extern f32 var80069954;
|
||||
extern f32 g_AutogunDamageMultiplier;
|
||||
extern f32 g_AmmoMultiplier;
|
||||
extern f32 g_CctvWaitScale;
|
||||
extern f32 g_CctvDamageRxScale;
|
||||
extern f32 g_AutogunAccuracyScale;
|
||||
extern f32 g_AutogunDamageTxScale;
|
||||
extern f32 g_AutogunDamageRxScale;
|
||||
extern f32 g_AmmoQuantityScale;
|
||||
extern struct padeffectobj *g_PadEffects;
|
||||
extern s32 g_LastPadEffectIndex;
|
||||
extern struct autogunobj *g_ThrownLaptops;
|
||||
@@ -417,7 +417,7 @@ extern struct coord g_TeleportToLook;
|
||||
extern struct vtxstoretype g_VtxstoreTypes[];
|
||||
extern s32 g_ExplosionShakeTotalTimer;
|
||||
extern s32 g_ExplosionShakeIntensityTimer;
|
||||
extern f32 g_ExplosionDamageReceivedScale;
|
||||
extern f32 g_ExplosionDamageTxScale;
|
||||
extern struct sparktype g_SparkTypes[];
|
||||
extern s32 g_SparksAreActive;
|
||||
extern struct weatherdata *g_WeatherData;
|
||||
|
||||
@@ -143,7 +143,7 @@ void bgunRender(Gfx **gdl);
|
||||
struct sndstate **bgunAllocateAudioHandle(void);
|
||||
void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
|
||||
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 texturenum);
|
||||
void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
|
||||
void bgunPlayBgHitSound(struct gset *gset, struct coord *hitpos, s32 texturenum, s16 *arg3);
|
||||
void bgunSetTriggerOn(s32 handnum, bool on);
|
||||
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
|
||||
void bgun0f0a8c50(void);
|
||||
|
||||
@@ -8,11 +8,11 @@ extern u32 var800698f0;
|
||||
extern u32 var800698f4;
|
||||
extern struct prop *g_EmbedProp;
|
||||
extern s32 g_EmbedHitPart;
|
||||
extern f32 g_CameraWaitMultiplier;
|
||||
extern f32 g_CctvDamageMultiplier;
|
||||
extern f32 var80069950;
|
||||
extern f32 var80069954;
|
||||
extern f32 g_AutogunDamageMultiplier;
|
||||
extern f32 g_CctvWaitScale;
|
||||
extern f32 g_CctvDamageRxScale;
|
||||
extern f32 g_AutogunAccuracyScale;
|
||||
extern f32 g_AutogunDamageTxScale;
|
||||
extern f32 g_AutogunDamageRxScale;
|
||||
extern struct beam *g_ThrownLaptopBeams;
|
||||
|
||||
void alarmActivate(void);
|
||||
@@ -170,7 +170,7 @@ void fanTick(struct prop *fan);
|
||||
void fanUpdateModel(struct prop *fan);
|
||||
void autogunTick(struct prop *autogun);
|
||||
void autogunInitMatrices(struct prop *autogun, Mtxf *mtx);
|
||||
void func0f079f1c(struct prop *autogun);
|
||||
void autogunTickShoot(struct prop *autogun);
|
||||
void chopperInitMatrices(struct prop *chopper);
|
||||
struct chopperobj *chopperFromHovercar(struct chopperobj *obj);
|
||||
bool chopperCheckTargetInFov(struct chopperobj *hovercar, u8 param_2);
|
||||
|
||||
Reference in New Issue
Block a user