Decompile func0f172f54

This commit is contained in:
Ryan Dwyer
2022-02-09 18:15:15 +10:00
parent dd807f8ece
commit f6ef393f68
3 changed files with 12 additions and 14 deletions
+7 -8
View File
@@ -1268,8 +1268,7 @@ void playerTickChrBody(void)
if (g_Vars.currentplayer->haschrbody == false) {
struct chrdata *chr;
u32 stack[3];
s32 sp100;
s32 sp100[4];
struct modelfiledata *bodyfiledata;
struct modelfiledata *headfiledata = NULL;
struct modelfiledata *weaponfiledata;
@@ -1391,12 +1390,12 @@ void playerTickChrBody(void)
offset2 += 0x4000;
bgunCalculateGunMemCapacity();
spe8 = g_Vars.currentplayer->gunmem2 + offset2;
func0f172e70(&sp100, spe8, bgunCalculateGunMemCapacity() - offset2);
bodyfiledata = func0f1a7794(g_HeadsAndBodies[bodynum].filenum, allocation + offset1, offset2 - offset1, &sp100);
func0f172e70(sp100, spe8, bgunCalculateGunMemCapacity() - offset2);
bodyfiledata = func0f1a7794(g_HeadsAndBodies[bodynum].filenum, allocation + offset1, offset2 - offset1, sp100);
offset1 = ALIGN64(fileGetSize(g_HeadsAndBodies[bodynum].filenum) + offset1);
if (headnum >= 0) {
headfiledata = func0f1a7794(g_HeadsAndBodies[headnum].filenum, allocation + offset1, offset2 - offset1, &sp100);
headfiledata = func0f1a7794(g_HeadsAndBodies[headnum].filenum, allocation + offset1, offset2 - offset1, sp100);
offset1 = ALIGN64(fileGetSize(g_HeadsAndBodies[headnum].filenum) + offset1);
}
@@ -1411,7 +1410,7 @@ void playerTickChrBody(void)
model->unk02 = 256;
func0f172f54(&sp100);
func0f172f54(sp100);
// @TODO: Figure out these arguments
osSyncPrintf("Jo using %d bytes gunmem (gunmemsize %d)\n");
@@ -1419,7 +1418,7 @@ void playerTickChrBody(void)
osSyncPrintf("Gunmem: tex block free 0x%08x\n");
osSyncPrintf("Gunmem: Free at end %d\n");
func0f172f54(&sp100);
func0f172f54(sp100);
} else {
// 2-4 players
if (g_HeadsAndBodies[bodynum].filedata == NULL) {
@@ -1494,7 +1493,7 @@ void playerTickChrBody(void)
if (weaponmodelnum >= 0) {
if (g_Vars.mplayerisrunning == false) {
weaponfiledata = func0f1a7794(g_ModelStates[weaponmodelnum].fileid, allocation + offset1, offset2 - offset1, &sp100);
weaponfiledata = func0f1a7794(g_ModelStates[weaponmodelnum].fileid, allocation + offset1, offset2 - offset1, sp100);
fileGetSize(g_ModelStates[weaponmodelnum].fileid);
modelCalculateRwDataLen(weaponfiledata);
} else {
+4 -5
View File
@@ -5897,11 +5897,10 @@ glabel func0f172f44
/* f172f50: 01cf1023 */ subu $v0,$t6,$t7
);
GLOBAL_ASM(
glabel func0f172f54
/* f172f54: 03e00008 */ jr $ra
/* f172f58: 8c820008 */ lw $v0,0x8($a0)
);
s32 func0f172f54(s32 *arg0)
{
return arg0[2];
}
void func0f172f5c(Gfx *gdl, s32 arg1, s32 arg2)
{
+1 -1
View File
@@ -29,7 +29,7 @@ u32 func0f172b5c(void);
void func0f172e70(s32 *arg0, void *arg1, s32 arg2);
u32 func0f172e8c(void);
u32 func0f172f44(void);
void func0f172f54(s32 *arg0);
s32 func0f172f54(s32 *arg0);
void func0f172f5c(Gfx *gdl, s32 arg1, s32 arg2);
void func0f173010(u32 *texturenum, s32 arg1, s32 arg2);
void func0f173434(struct textureconfig *config, s32 arg1, s32 arg2, s32 arg3);