mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 08:07:35 -04:00
Decompile func0f0a1a10
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@@ -3019,6 +3019,7 @@
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#define WEAPONFLAG_ONEHANDED 0x00000008 // Makes guards carry the gun with one hand
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#define WEAPONFLAG_00000010 0x00000010
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#define WEAPONFLAG_00000400 0x00000400
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#define WEAPONFLAG_TRACKTIMEUSED 0x00000200 // Allow tracking how long gun is used, for weapon of choice
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#define WEAPONFLAG_DUALWIELD 0x00001000 // Allow dual wielding
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#define WEAPONFLAG_HIDEMENUMODEL 0x00040000 // Don't display the rotating model in the inventory menu
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@@ -90,7 +90,7 @@ u32 func0f0a134c(void);
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u32 func0f0a1528(void);
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void currentPlayerEquipWeapon(s32 weaponnum);
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s32 getCurrentPlayerWeaponId(s32 handnum);
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u32 func0f0a1a10(void);
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bool func0f0a1a10(s32 weaponnum);
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u32 func0f0a1a68(void);
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u32 func0f0a1ab0(void);
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void func0f0a1b50(void);
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@@ -158,7 +158,7 @@ s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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void currentPlayerGiveUnlimitedAmmo(bool force);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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u32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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u32 func0f0a9b68(void);
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