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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 07:07:35 -04:00
Decompile func0f19a27c
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+4
-11
@@ -379,17 +379,10 @@ bool aibotDoFarsightThing(struct chrdata *chr, u32 arg1, struct coord *arg2, str
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return true;
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}
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GLOBAL_ASM(
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glabel func0f19a27c
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/* f19a27c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f19a280: afbf0014 */ sw $ra,0x14($sp)
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/* f19a284: 0fc4a2bd */ jal weaponGetModel
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/* f19a288: 00000000 */ sll $zero,$zero,0x0
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/* f19a28c: 8fbf0014 */ lw $ra,0x14($sp)
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/* f19a290: 27bd0018 */ addiu $sp,$sp,0x18
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/* f19a294: 03e00008 */ jr $ra
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/* f19a298: 00000000 */ sll $zero,$zero,0x0
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);
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s32 func0f19a27c(s32 weapon)
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{
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return weaponGetModel(weapon);
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}
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bool func0f19a29c(u32 weaponnum, bool is_secondary)
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{
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@@ -13,7 +13,7 @@ void currentPlayerSetViewSize(s32 viewx, s32 viewy);
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void currentPlayerSetViewPosition(s32 viewleft, s32 viewtop);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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s32 weaponGetModel(s32 weapon);
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void currentPlayerSetWeaponFlag4(s32 weaponslot);
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void func0f128d20(s32 slot);
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void randomisePlayerOrder(void);
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