Ryan Dwyer
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169ed48bdc
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Name almost all collision and movement functions
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2025-03-15 09:33:59 +10:00 |
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Ryan Dwyer
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cd14bab5fd
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Name some projectile symbols
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2025-02-19 10:33:47 +10:00 |
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Ryan Dwyer
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8319a25c5a
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Rename more propobj functions
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2024-10-27 21:02:45 +10:00 |
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Ryan Dwyer
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76d56fef28
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Identify TV programs
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2024-09-21 14:05:20 +10:00 |
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Ryan Dwyer
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ddac1c7bab
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Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c
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2024-09-08 17:31:29 +10:00 |
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Ryan Dwyer
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9263e77116
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Find workaround for many DTOR precision issues
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2024-09-08 16:26:31 +10:00 |
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Ryan Dwyer
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7408435d92
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Rename some setup functions
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2024-08-31 21:47:55 +10:00 |
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Ryan Dwyer
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f412795c0a
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Remove headers for private functions
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2024-08-31 21:10:44 +10:00 |
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Ryan Dwyer
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8a3b77a031
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Identify remaining door functions
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2024-08-31 14:36:19 +10:00 |
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Ryan Dwyer
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0e9b6938ca
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Identify object geometry functions
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2024-08-20 21:28:55 +10:00 |
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Ryan Dwyer
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64bb5d7689
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Identify unnamed stage functions
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2024-08-18 12:45:41 +10:00 |
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Ryan Dwyer
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55ce7f314f
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Identify unnamed body functions
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2024-08-18 12:34:05 +10:00 |
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Ryan Dwyer
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f697dfe170
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Rename all non-ultra functions to snake case
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2024-08-17 17:15:55 +10:00 |
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Ryan Dwyer
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7319140c37
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Set better names for move-camera functions
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2024-01-03 23:17:07 +10:00 |
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Ryan Dwyer
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573e764650
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Introduce RAD macro
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2023-09-03 14:58:02 +10:00 |
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Ryan Dwyer
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a780b5f179
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Identify hov and hovtype properties
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2023-06-28 23:37:39 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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2e386f7a34
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Use ARRAYCOUNT in many more places
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2023-05-28 00:48:58 +10:00 |
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Ryan Dwyer
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92075c6fe7
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Name almost all BG symbols
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2023-05-23 19:37:20 +10:00 |
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Ryan Dwyer
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edebe0b1f0
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Discover more object 3 flags
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2023-01-17 21:33:16 +10:00 |
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Ryan Dwyer
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93acca065d
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Discover more object 2 flags
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2023-01-17 20:14:19 +10:00 |
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Ryan Dwyer
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49301f9265
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Discover more object flags
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2023-01-16 21:39:49 +10:00 |
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Ryan Dwyer
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50b54d42ff
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Identify a heap of gun MODELPART constants
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2022-12-08 21:58:47 +10:00 |
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Ryan Dwyer
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a2ad0014e3
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Improve naming relating to mpweapon struct
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2022-12-07 22:18:23 +10:00 |
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Ryan Dwyer
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ba11c5634b
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Introduce uintptr_t
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2022-12-07 21:00:03 +10:00 |
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Ryan Dwyer
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f3461b900c
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Rename modelfiledata to modeldef
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2022-11-28 22:59:47 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
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Ryan Dwyer
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b20aa02961
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Decompile modelmgrAllocateSlots
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2022-08-17 17:22:08 +10:00 |
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Ryan Dwyer
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5b5aaf8bfc
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Decompile setupCreateObject
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2022-08-13 21:12:03 +10:00 |
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Ryan Dwyer
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81da795dac
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Decompile setupCreateDoor
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2022-08-13 19:57:56 +10:00 |
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Ryan Dwyer
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e199987839
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Decompile setupLoadBriefing
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2022-08-12 17:08:56 +10:00 |
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Ryan Dwyer
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985c164b1c
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Decompile hovTick
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2022-07-21 23:56:31 +10:00 |
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Ryan Dwyer
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f3ce31d5da
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Decompile autogunTickShoot
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2022-07-21 19:49:09 +10:00 |
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Ryan Dwyer
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ffae7d36fb
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Discover geo types and rename tiles to geo
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2022-07-17 11:45:27 +10:00 |
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Ryan Dwyer
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5233d70a3c
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Decompile bg0f164e8c
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2022-07-12 17:33:19 +10:00 |
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Ryan Dwyer
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24c6e49dc4
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pal-beta and pal-final: Decompile setupCreateAutogun
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2022-06-08 23:30:28 +10:00 |
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Ryan Dwyer
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9a396e4e1d
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Decompile objHit
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2022-04-22 23:17:59 +10:00 |
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Ryan Dwyer
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b9f0c86dd2
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Decompile func0f06c28c
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2022-04-13 21:27:30 +10:00 |
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Ryan Dwyer
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72d0d415d3
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Decompile objLand
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2022-04-12 21:18:06 +10:00 |
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Ryan Dwyer
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12b8191bdf
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Decompile func0f06b488
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2022-04-12 19:40:28 +10:00 |
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Ryan Dwyer
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161afad88c
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Decompile debrisAllocate
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2022-04-10 00:03:09 +10:00 |
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Ryan Dwyer
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f9896d6dc4
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Separate projectile struct into monitormount and projectile
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2022-04-05 19:26:14 +10:00 |
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Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
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