Ryan Dwyer
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4ed6643dd2
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Decompile chrGoToPad
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2020-05-29 19:35:02 +10:00 |
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Ryan Dwyer
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543071f3fd
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Discover and document AI command 0125 and decompile chrCheckCoverOutOfSight
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2020-05-29 18:08:11 +10:00 |
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Ryan Dwyer
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4dba3418b3
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Discover and document try_attack_amount AI command and decompile chrTryAttackAmount
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2020-05-28 23:45:12 +10:00 |
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Ryan Dwyer
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2f8d66db55
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Discover and document AI commands if_target_nearly_in_sight and if_nearly_in_targets_sight and attempt to decompile func0002f308
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2020-05-28 20:21:16 +10:00 |
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Ryan Dwyer
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286ff5e457
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Discover and document more entity types and related functions
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2020-05-26 21:50:57 +10:00 |
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Ryan Dwyer
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26f5eccfe4
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Rename a heap of symbols relating to chr attacks
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2020-05-25 18:07:19 +10:00 |
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Ryan Dwyer
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f6867e37df
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Add comments where sound IDs are used and improve documentation for say_quip AI command
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2020-05-20 22:49:08 +10:00 |
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Ryan Dwyer
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fadd2e9606
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Rename hudmsg functions
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2020-03-17 17:36:09 +10:00 |
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Ryan Dwyer
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45efb92286
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Introduce L constants for lang
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2020-03-10 17:22:43 +10:00 |
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Ryan Dwyer
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cf45c85ac1
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Decompile activemenuApply
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2020-02-26 22:44:49 +10:00 |
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Ryan Dwyer
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fbe9d66d60
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Decompile func0f0fdd84
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2020-02-26 19:45:56 +10:00 |
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Ryan Dwyer
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ec13c9dc46
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Decompile chrTickDie
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2020-02-22 22:41:21 +10:00 |
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Ryan Dwyer
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1d190dc336
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Decompile ai0176
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2020-02-20 17:12:01 +10:00 |
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Ryan Dwyer
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e6c99d2bba
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Improve documentation for object_do_animation
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2020-02-19 23:24:36 +10:00 |
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Ryan Dwyer
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df1a27dc14
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Attempt to decompile aiDetectEnemyOnSameFloor
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2020-02-15 20:03:29 +10:00 |
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Ryan Dwyer
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cee03ced4c
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Decompile aiSetTeamOrders
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2020-02-12 21:54:56 +10:00 |
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Ryan Dwyer
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c4c0bf879c
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Decompile aiChrMoveToPad
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2020-02-09 22:46:32 +10:00 |
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Ryan Dwyer
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321863e8c5
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Decompile aiSetTargetToEyespyIfInSight
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2020-02-09 15:08:09 +10:00 |
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Ryan Dwyer
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046877a518
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Decompile aiDoPresetAnimation and fix mismatching setup files
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2020-02-09 00:24:18 +10:00 |
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Ryan Dwyer
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734d55c9c4
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Decompile propClearReferences and discover remove_references_to_chr AI command
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2020-02-06 17:07:50 +10:00 |
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Ryan Dwyer
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d0160628bf
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Fix unintended replacements from when animation was renamed to chr_do_animation
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2020-02-02 23:45:05 +10:00 |
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Ryan Dwyer
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b06e2a87b2
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Convert setup segment into game's .data segment
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2020-02-02 19:22:36 +10:00 |
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