Commit Graph

1118 Commits

Author SHA1 Message Date
Ryan Dwyer 1bc6c4bee2 Decompile setupGetCommandLength 2020-02-17 22:43:41 +10:00
Ryan Dwyer 737d1c5700 Decompile setupCommandGetObject 2020-02-17 22:00:15 +10:00
Ryan Dwyer 741122919d Split game_066310.c into game_092610.c 2020-02-17 21:08:46 +10:00
Ryan Dwyer 7a1876201d Decompile chrStand 2020-02-17 20:27:50 +10:00
Ryan Dwyer 6d987fb90c Decompile chrGetDistanceToEntity 2020-02-17 19:14:19 +10:00
Ryan Dwyer 7a5c4159e5 Decompile func0f0482cc 2020-02-16 23:52:33 +10:00
Ryan Dwyer 02d3c70a06 Decompile func0f04911c 2020-02-16 23:22:03 +10:00
Ryan Dwyer 8452507c4a Decompile chrGetAngleToPos 2020-02-16 22:53:37 +10:00
Ryan Dwyer 7f9f31e431 Decompile chrGetTimer 2020-02-16 22:28:47 +10:00
Ryan Dwyer f8d301c3a7 Make header files consistent 2020-02-16 19:40:53 +10:00
Ryan Dwyer 146611e7f0 Decompile func0f1a7794 2020-02-16 18:50:33 +10:00
Ryan Dwyer 345d70bd01 Decompile fileLoad 2020-02-16 18:01:44 +10:00
Ryan Dwyer 4e50085824 Introduce FILE constants 2020-02-16 17:49:24 +10:00
Ryan Dwyer 1ed7ced847 Decompile bodyLoad 2020-02-16 17:24:35 +10:00
Ryan Dwyer c34669cac6 Decompile bodyGetHead 2020-02-16 17:14:11 +10:00
Ryan Dwyer 3fdc35c0dd Split game_02cde0 into chraction.c 2020-02-16 16:00:54 +10:00
Ryan Dwyer 566a83705f Decompile aiPlaySoundFromProp 2020-02-16 14:42:14 +10:00
Ryan Dwyer 0e62f15f68 Decompile aiIfNaturalAnim 2020-02-16 14:27:50 +10:00
Ryan Dwyer 4333a69a60 Decompile aiIfChrListening 2020-02-16 14:20:10 +10:00
Ryan Dwyer 785c55294b Decompile aiIfOrders 2020-02-16 14:10:46 +10:00
Ryan Dwyer 5cec968821 Decompile aiShuffleRuinsPillars 2020-02-16 13:51:44 +10:00
Ryan Dwyer d66b050f34 Decompile aiIfChrHealthLessThan 2020-02-16 12:30:54 +10:00
Ryan Dwyer 5f0b2fb3b9 Decompile aiSetShield 2020-02-16 10:59:33 +10:00
Ryan Dwyer 907e932755 Decompile aiHovercarBeginPath 2020-02-16 09:50:26 +10:00
Ryan Dwyer b1fcc72979 Decompile aiSetRotarySpeed 2020-02-16 01:27:02 +10:00
Ryan Dwyer 0fdbb8a4b1 Decompile aiIfHuman 2020-02-15 20:04:49 +10:00
Ryan Dwyer 9914cc73af Decompile aiIfSkedar 2020-02-15 20:03:40 +10:00
Ryan Dwyer df1a27dc14 Attempt to decompile aiDetectEnemyOnSameFloor 2020-02-15 20:03:29 +10:00
Ryan Dwyer f5ed45ea10 Introduce CHRRACE macro 2020-02-15 13:58:07 +10:00
Ryan Dwyer 44db635751 Decompile aiDetectEnemy 2020-02-15 13:52:29 +10:00
Ryan Dwyer 354da43bd0 Decompile aiIfSafetyLessThan 2020-02-15 10:56:06 +10:00
Ryan Dwyer 3bb1e43050 Rename some quip related symbols 2020-02-15 10:19:16 +10:00
Ryan Dwyer b33320c1d6 Attempt to decompile aiSayQuip 2020-02-15 10:14:12 +10:00
Ryan Dwyer cee03ced4c Decompile aiSetTeamOrders 2020-02-12 21:54:56 +10:00
Ryan Dwyer 819216b65c Decompile aiRetreat 2020-02-12 17:19:12 +10:00
Ryan Dwyer 89f66348b1 Modify some AI command handlers so rodata isn't explicitly defined in global scope and decompile aiIfChrInSquadronDoingAction 2020-02-12 00:00:30 +10:00
Ryan Dwyer d7224dbe84 Discover proptypes explosion and effect 2020-02-11 22:14:38 +10:00
Ryan Dwyer 18739a25dc Decompile ai0019 2020-02-11 21:52:23 +10:00
Ryan Dwyer 30a25908c4 Decompile ai001a 2020-02-11 21:43:21 +10:00
Ryan Dwyer d21b8304e5 Decompile aiIfChrInActiveRoom and discover if_chr_in_onscreen_room AI command 2020-02-11 19:01:51 +10:00
Ryan Dwyer 05d51b7883 Decompile roomIsActive and discover if_room_onscreen AI command 2020-02-11 18:40:19 +10:00
Ryan Dwyer fafde86c22 Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
Ryan Dwyer 35b9db8c56 Decompile func0f0c1e54 2020-02-11 08:19:33 +10:00
Ryan Dwyer 0c63a1d161 Decompile propObjSetOrUnsetHiddenFlag00400000 2020-02-11 08:11:27 +10:00
Ryan Dwyer a525aeb355 Decompile func0f064178 2020-02-11 08:07:32 +10:00
Ryan Dwyer 26fc615ffb Decompile func0f039558 2020-02-11 08:02:17 +10:00
Ryan Dwyer e281dabb76 Decompile aiIfSeesSuspiciousItem 2020-02-10 23:24:48 +10:00
Ryan Dwyer 0333beaab2 Decompile propObjGetBbox 2020-02-10 21:15:15 +10:00
Ryan Dwyer 7acea5a78a Decompile propPlayerGetBbox 2020-02-10 20:52:24 +10:00
Ryan Dwyer c8e44abd6c Discover more file splits 2020-02-10 20:07:04 +10:00