Ryan Dwyer
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9d4f2ffd2a
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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Ryan Dwyer
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31f1573a6e
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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Ryan Dwyer
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a9dd61274a
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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Ryan Dwyer
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4b7473d768
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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Ryan Dwyer
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47b1b537f3
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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Ryan Dwyer
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722693becb
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Trim trailing nops from functions and discover a few more file splits
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2021-03-16 19:02:49 +10:00 |
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Ryan Dwyer
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79e40cdf0e
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Distribute remaining .bss into lib
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2021-03-15 23:28:01 +10:00 |
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Ryan Dwyer
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f1d924deb2
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pal-final: Get game segment fully matching
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2021-03-12 22:59:47 +10:00 |
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Ryan Dwyer
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fc4d1cc39c
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Implement enums for lang references
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2021-03-10 17:24:51 +10:00 |
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Ryan Dwyer
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56ff30460a
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pal-final: Get game .rodata matching
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2021-03-09 23:52:37 +10:00 |
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Ryan Dwyer
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bd15d29866
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pal-final: Get lib segment matching excluding pointers
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2021-03-08 17:39:45 +10:00 |
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Ryan Dwyer
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6ce32b7c88
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pal-final: Get game .text segment the right size
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2021-03-08 10:22:42 +10:00 |
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Ryan Dwyer
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7e6be182c2
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Decompile currentPlayerGetAmmoCountWithCheck
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2021-03-04 22:25:05 +10:00 |
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Ryan Dwyer
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31d9765da7
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Decompile currentPlayerHasAmmoForWeapon
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2021-03-04 17:52:23 +10:00 |
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Ryan Dwyer
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968e1791d2
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Decompile func0f09cd18
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2021-03-04 17:29:33 +10:00 |
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Ryan Dwyer
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8913306df8
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Discover gunctrl struct
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2021-03-02 08:16:54 +10:00 |
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Ryan Dwyer
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045072f179
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Distribute the game segment's .bss into their appropriate files
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2021-02-19 17:43:10 +10:00 |
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Ryan Dwyer
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f749e0de70
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Decompile currentPlayerCalculateScreenProperties
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2021-02-18 23:25:09 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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c755a25693
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Decompile mpChallengesListHandler
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2021-02-15 23:36:12 +10:00 |
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Ryan Dwyer
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94544a4d88
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Introduce shorthand struct
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2021-02-14 11:20:33 +10:00 |
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Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
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Ryan Dwyer
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4e843fd58d
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Decompile proutSprintf
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2021-01-30 15:03:39 +10:00 |
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Ryan Dwyer
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615d670a0f
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Rename known lib files
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2021-01-29 23:29:37 +10:00 |
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Ryan Dwyer
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2af20b8596
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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Ryan Dwyer
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dd7927900f
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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Ryan Dwyer
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ae3cf01dd2
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Rename inventory files and functions
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2021-01-02 19:11:36 +10:00 |
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Ryan Dwyer
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1a98fcbc01
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Split game_1a3340.c into training/menus.c
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2021-01-02 17:38:29 +10:00 |
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Ryan Dwyer
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85fd14a12e
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Rename mplayer files
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2021-01-02 15:57:09 +10:00 |
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Ryan Dwyer
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1884a34a13
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Rename active menu files and symbols
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2021-01-02 08:29:36 +10:00 |
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