Ryan Dwyer
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c818eaaf83
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Decompile weaponGetPickupAmmoQty
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2020-03-07 21:26:25 +10:00 |
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Ryan Dwyer
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f5c862043f
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Decompile ciGetChrBioByBodynum
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2020-03-07 14:39:15 +10:00 |
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Ryan Dwyer
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7ce6cda33e
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Decompile bioIsUnlocked
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2020-03-07 13:52:13 +10:00 |
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Ryan Dwyer
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0d69f6d4a1
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Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places
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2020-03-07 12:49:23 +10:00 |
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Ryan Dwyer
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ecfd0b8d4a
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Decompile currentPlayerPause
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2020-03-04 22:13:53 +10:00 |
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Ryan Dwyer
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ac135cb468
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Decompile weaponGetMaxFireRatePerTick
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2020-03-04 00:17:51 +10:00 |
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Ryan Dwyer
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299f7d5c7f
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Decompile menutextMatchTime
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2020-03-03 18:34:22 +10:00 |
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Ryan Dwyer
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52d459fbd4
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Decompile menutextPauseOrUnpause
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2020-03-03 18:32:27 +10:00 |
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Ryan Dwyer
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6a00f72381
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Discover mpGetMatchTime
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2020-03-03 18:27:56 +10:00 |
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Ryan Dwyer
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cbee5e86e9
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Decompile menutextMissionTime
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2020-03-03 17:39:12 +10:00 |
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Ryan Dwyer
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34878f8416
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Decompile waypointSetHashThing
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2020-02-28 21:05:21 +10:00 |
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Ryan Dwyer
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dcb1029631
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Decompile func0f0bc478
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2020-02-28 20:56:43 +10:00 |
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Ryan Dwyer
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d021199248
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Decompile func0f0bc44c
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2020-02-28 20:50:49 +10:00 |
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Ryan Dwyer
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835b257dea
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Decompile func0f11416c
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2020-02-28 17:01:29 +10:00 |
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Ryan Dwyer
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4de3e6d540
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Decompile func0f16cce4
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2020-02-27 23:12:34 +10:00 |
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Ryan Dwyer
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cf45c85ac1
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Decompile activemenuApply
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2020-02-26 22:44:49 +10:00 |
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Ryan Dwyer
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fbe9d66d60
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Decompile func0f0fdd84
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2020-02-26 19:45:56 +10:00 |
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Ryan Dwyer
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07a30ec7c9
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Split game_0f09f0 into game_0fd660 and decompile activemenuGetSlotDetails
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2020-02-26 17:09:30 +10:00 |
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Ryan Dwyer
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c4818bec7c
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Decompile chrTickSkJump
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2020-02-23 20:55:29 +10:00 |
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Ryan Dwyer
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ec13c9dc46
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Decompile chrTickDie
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2020-02-22 22:41:21 +10:00 |
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Ryan Dwyer
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3ee00a7654
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Identify drug table thing in .data segment
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2020-02-22 13:49:12 +10:00 |
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Ryan Dwyer
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9821b05dfd
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Decompile chrTickDruggedDrop
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2020-02-21 22:11:22 +10:00 |
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Ryan Dwyer
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338642f512
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Decompile chrTickSurrender
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2020-02-21 19:40:11 +10:00 |
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Ryan Dwyer
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d123af877c
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Decompile func0f190260
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2020-02-20 19:21:34 +10:00 |
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Ryan Dwyer
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7de45b85ce
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Decompile add87654321
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2020-02-20 18:10:32 +10:00 |
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Ryan Dwyer
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6fa10d2754
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Decompile mpInitSimulants
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2020-02-20 17:24:42 +10:00 |
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Ryan Dwyer
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1d190dc336
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Decompile ai0176
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2020-02-20 17:12:01 +10:00 |
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Ryan Dwyer
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e6c99d2bba
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Improve documentation for object_do_animation
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2020-02-19 23:24:36 +10:00 |
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Ryan Dwyer
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ae8e7a821d
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Decompile aiObjectDoAnimation
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2020-02-19 23:06:49 +10:00 |
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Ryan Dwyer
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4b7db9e99e
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Decompile propLoad
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2020-02-17 23:33:17 +10:00 |
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Ryan Dwyer
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534a8e987a
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Remove filename duplication from pd.ld
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2020-02-17 08:29:54 +10:00 |
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Ryan Dwyer
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146611e7f0
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Decompile func0f1a7794
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2020-02-16 18:50:33 +10:00 |
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Ryan Dwyer
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4e50085824
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Introduce FILE constants
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2020-02-16 17:49:24 +10:00 |
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Ryan Dwyer
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c34669cac6
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Decompile bodyGetHead
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2020-02-16 17:14:11 +10:00 |
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Ryan Dwyer
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566a83705f
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Decompile aiPlaySoundFromProp
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2020-02-16 14:42:14 +10:00 |
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Ryan Dwyer
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5cec968821
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Decompile aiShuffleRuinsPillars
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2020-02-16 13:51:44 +10:00 |
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Ryan Dwyer
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d66b050f34
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Decompile aiIfChrHealthLessThan
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2020-02-16 12:30:54 +10:00 |
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Ryan Dwyer
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5f0b2fb3b9
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Decompile aiSetShield
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2020-02-16 10:59:33 +10:00 |
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Ryan Dwyer
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907e932755
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Decompile aiHovercarBeginPath
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2020-02-16 09:50:26 +10:00 |
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Ryan Dwyer
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b1fcc72979
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Decompile aiSetRotarySpeed
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2020-02-16 01:27:02 +10:00 |
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Ryan Dwyer
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0fdbb8a4b1
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Decompile aiIfHuman
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2020-02-15 20:04:49 +10:00 |
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Ryan Dwyer
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9914cc73af
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Decompile aiIfSkedar
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2020-02-15 20:03:40 +10:00 |
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Ryan Dwyer
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df1a27dc14
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Attempt to decompile aiDetectEnemyOnSameFloor
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2020-02-15 20:03:29 +10:00 |
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Ryan Dwyer
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44db635751
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Decompile aiDetectEnemy
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2020-02-15 13:52:29 +10:00 |
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Ryan Dwyer
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354da43bd0
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Decompile aiIfSafetyLessThan
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2020-02-15 10:56:06 +10:00 |
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Ryan Dwyer
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b33320c1d6
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Attempt to decompile aiSayQuip
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2020-02-15 10:14:12 +10:00 |
|
Ryan Dwyer
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cee03ced4c
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Decompile aiSetTeamOrders
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2020-02-12 21:54:56 +10:00 |
|
Ryan Dwyer
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819216b65c
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Decompile aiRetreat
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2020-02-12 17:19:12 +10:00 |
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Ryan Dwyer
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18739a25dc
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Decompile ai0019
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2020-02-11 21:52:23 +10:00 |
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Ryan Dwyer
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d21b8304e5
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Decompile aiIfChrInActiveRoom and discover if_chr_in_onscreen_room AI command
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2020-02-11 19:01:51 +10:00 |
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