Ryan Dwyer
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2e386f7a34
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Use ARRAYCOUNT in many more places
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2023-05-28 00:48:58 +10:00 |
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Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
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Ryan Dwyer
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d5a21a8459
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Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
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2023-05-27 10:27:15 +10:00 |
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Ryan Dwyer
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5cc44be4da
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Name all env symbols
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2023-05-24 21:54:47 +10:00 |
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Ryan Dwyer
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92075c6fe7
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Name almost all BG symbols
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2023-05-23 19:37:20 +10:00 |
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Ryan Dwyer
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89152f7b40
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Rename a heap of light and brightness symbols
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2023-04-13 20:13:13 +10:00 |
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Ryan Dwyer
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edebe0b1f0
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Discover more object 3 flags
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2023-01-17 21:33:16 +10:00 |
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Ryan Dwyer
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93acca065d
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Discover more object 2 flags
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2023-01-17 20:14:19 +10:00 |
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Ryan Dwyer
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49301f9265
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Discover more object flags
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2023-01-16 21:39:49 +10:00 |
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Ryan Dwyer
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47f8b83062
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Discover more chr hidden flags
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2023-01-14 19:49:51 +10:00 |
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Ryan Dwyer
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50b54d42ff
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Identify a heap of gun MODELPART constants
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2022-12-08 21:58:47 +10:00 |
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Ryan Dwyer
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ba11c5634b
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Introduce uintptr_t
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2022-12-07 21:00:03 +10:00 |
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Ryan Dwyer
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45524f06b2
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Rename remapped anim frames to repeat anim frames and improve documentation
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2022-12-04 13:57:04 +10:00 |
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Ryan Dwyer
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0063dcc71c
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Rename "close" gun function type to "melee"
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2022-12-02 22:46:40 +10:00 |
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Ryan Dwyer
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e59fc870ad
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Set names for all anim functions
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2022-11-30 21:00:37 +10:00 |
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Ryan Dwyer
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f3461b900c
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Rename modelfiledata to modeldef
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2022-11-28 22:59:47 +10:00 |
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Ryan Dwyer
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3484a4faed
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Set names for all model C functions
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2022-11-28 22:22:41 +10:00 |
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Ryan Dwyer
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3248fa9849
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Rename and document room mtx functions
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2022-11-28 17:48:59 +10:00 |
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Ryan Dwyer
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d034050e6b
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ntsc-beta: Decompile weaponTick
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2022-11-20 19:23:29 +10:00 |
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Ryan Dwyer
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c77f81ace1
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Create functionally equivalent C for handwritten mtxF2LBulk
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2022-11-18 23:29:25 +10:00 |
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Ryan Dwyer
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9c7ba4da9d
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Create functionally equivalent C for handwritten RNG2 functions
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2022-11-18 22:42:10 +10:00 |
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Ryan Dwyer
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b159e01edc
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Improve naming and documentation of inventory data
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2022-10-22 18:42:45 +10:00 |
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Ryan Dwyer
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0d1a1a4e56
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pal-beta and pal-final: Decompile hoverbikeUpdateMovement
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2022-10-18 23:16:17 +10:00 |
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Ryan Dwyer
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b47847fb9d
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Improve mismatch of tvscreenRender
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2022-10-15 10:04:19 +10:00 |
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Ryan Dwyer
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65e365fb08
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Decompile func0f0878c8pf
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2022-10-13 22:12:10 +10:00 |
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Ryan Dwyer
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2c1c13e666
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Give better names to timing variables
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2022-10-13 19:43:47 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
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Ryan Dwyer
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bbf52f580b
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Add support for non-matching ntsc-final builds
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2022-09-09 17:19:48 +10:00 |
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Ryan Dwyer
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1ccafbf41e
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Decompile autogunTick
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2022-08-31 17:39:28 +10:00 |
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Ryan Dwyer
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4dc030259e
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Decompile hoverbikeUpdateMovement
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2022-08-30 21:05:10 +10:00 |
|
Ryan Dwyer
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fef42c842e
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Decompile propPickupByPlayer
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2022-08-30 19:39:48 +10:00 |
|
Ryan Dwyer
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14ba2d2d94
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Decompile hovercarTick
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2022-08-29 22:50:36 +10:00 |
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Ryan Dwyer
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b38a8af242
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Decompile bgunDrawHud
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2022-08-28 00:22:15 +10:00 |
|
Ryan Dwyer
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fdb0b4990a
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Decompile weaponTick
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2022-08-24 23:07:51 +10:00 |
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Ryan Dwyer
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e319815d67
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Decompile propsTickPlayer
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2022-08-18 17:16:56 +10:00 |
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Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
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Ryan Dwyer
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b20aa02961
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Decompile modelmgrAllocateSlots
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2022-08-17 17:22:08 +10:00 |
|
Ryan Dwyer
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c819597646
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Decompile chraTickBg
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2022-08-16 17:35:32 +10:00 |
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Ryan Dwyer
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8c32465e25
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Decompile propCalculateShadeColour
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2022-08-14 19:39:13 +10:00 |
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Ryan Dwyer
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9611f9aa22
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Decompile door0f068c04
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2022-08-14 14:35:20 +10:00 |
|
Ryan Dwyer
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abafe7f81b
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Decompile func0f06a730
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2022-08-14 12:16:35 +10:00 |
|
Ryan Dwyer
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b5f65ae016
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Decompile door0f08f604
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2022-08-14 10:39:50 +10:00 |
|
Ryan Dwyer
|
70dfbefab4
|
Decompile doorInitMatrices
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2022-08-14 00:29:58 +10:00 |
|
Ryan Dwyer
|
2750ca0fc3
|
Decompile chopperTickFall
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2022-08-13 22:09:14 +10:00 |
|
Ryan Dwyer
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ec964133f7
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Decompile bgTestHitInVtxBatch
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2022-08-07 00:21:47 +10:00 |
|
Ryan Dwyer
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a46afdf7bf
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Name the sparktype constants
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2022-07-28 17:55:15 +10:00 |
|
Ryan Dwyer
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d382f0bbf7
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Give names to cutscene and gun animations
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2022-07-25 20:04:33 +10:00 |
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Ryan Dwyer
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f3fae2f180
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Decompile modelRenderNodeStarGunfire
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2022-07-24 17:22:01 +10:00 |
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Ryan Dwyer
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c59957e11f
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Decompile sky0f11f6ec
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2022-07-23 14:38:58 +10:00 |
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