Commit Graph

707 Commits

Author SHA1 Message Date
Ryan Dwyer 2e386f7a34 Use ARRAYCOUNT in many more places 2023-05-28 00:48:58 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer d5a21a8459 Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4 2023-05-27 10:27:15 +10:00
Ryan Dwyer 5cc44be4da Name all env symbols 2023-05-24 21:54:47 +10:00
Ryan Dwyer 92075c6fe7 Name almost all BG symbols 2023-05-23 19:37:20 +10:00
Ryan Dwyer 89152f7b40 Rename a heap of light and brightness symbols 2023-04-13 20:13:13 +10:00
Ryan Dwyer edebe0b1f0 Discover more object 3 flags 2023-01-17 21:33:16 +10:00
Ryan Dwyer 93acca065d Discover more object 2 flags 2023-01-17 20:14:19 +10:00
Ryan Dwyer 49301f9265 Discover more object flags 2023-01-16 21:39:49 +10:00
Ryan Dwyer 47f8b83062 Discover more chr hidden flags 2023-01-14 19:49:51 +10:00
Ryan Dwyer 50b54d42ff Identify a heap of gun MODELPART constants 2022-12-08 21:58:47 +10:00
Ryan Dwyer ba11c5634b Introduce uintptr_t 2022-12-07 21:00:03 +10:00
Ryan Dwyer 45524f06b2 Rename remapped anim frames to repeat anim frames and improve documentation 2022-12-04 13:57:04 +10:00
Ryan Dwyer 0063dcc71c Rename "close" gun function type to "melee" 2022-12-02 22:46:40 +10:00
Ryan Dwyer e59fc870ad Set names for all anim functions 2022-11-30 21:00:37 +10:00
Ryan Dwyer f3461b900c Rename modelfiledata to modeldef 2022-11-28 22:59:47 +10:00
Ryan Dwyer 3484a4faed Set names for all model C functions 2022-11-28 22:22:41 +10:00
Ryan Dwyer 3248fa9849 Rename and document room mtx functions 2022-11-28 17:48:59 +10:00
Ryan Dwyer d034050e6b ntsc-beta: Decompile weaponTick 2022-11-20 19:23:29 +10:00
Ryan Dwyer c77f81ace1 Create functionally equivalent C for handwritten mtxF2LBulk 2022-11-18 23:29:25 +10:00
Ryan Dwyer 9c7ba4da9d Create functionally equivalent C for handwritten RNG2 functions 2022-11-18 22:42:10 +10:00
Ryan Dwyer b159e01edc Improve naming and documentation of inventory data 2022-10-22 18:42:45 +10:00
Ryan Dwyer 0d1a1a4e56 pal-beta and pal-final: Decompile hoverbikeUpdateMovement 2022-10-18 23:16:17 +10:00
Ryan Dwyer b47847fb9d Improve mismatch of tvscreenRender 2022-10-15 10:04:19 +10:00
Ryan Dwyer 65e365fb08 Decompile func0f0878c8pf 2022-10-13 22:12:10 +10:00
Ryan Dwyer 2c1c13e666 Give better names to timing variables 2022-10-13 19:43:47 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 4b7e93de8a Rename a heap of collision detection functions 2022-10-06 19:39:18 +10:00
Ryan Dwyer bbf52f580b Add support for non-matching ntsc-final builds 2022-09-09 17:19:48 +10:00
Ryan Dwyer 1ccafbf41e Decompile autogunTick 2022-08-31 17:39:28 +10:00
Ryan Dwyer 4dc030259e Decompile hoverbikeUpdateMovement 2022-08-30 21:05:10 +10:00
Ryan Dwyer fef42c842e Decompile propPickupByPlayer 2022-08-30 19:39:48 +10:00
Ryan Dwyer 14ba2d2d94 Decompile hovercarTick 2022-08-29 22:50:36 +10:00
Ryan Dwyer b38a8af242 Decompile bgunDrawHud 2022-08-28 00:22:15 +10:00
Ryan Dwyer fdb0b4990a Decompile weaponTick 2022-08-24 23:07:51 +10:00
Ryan Dwyer e319815d67 Decompile propsTickPlayer 2022-08-18 17:16:56 +10:00
Ryan Dwyer 28e82578e4 Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
2022-08-17 17:33:55 +10:00
Ryan Dwyer b20aa02961 Decompile modelmgrAllocateSlots 2022-08-17 17:22:08 +10:00
Ryan Dwyer c819597646 Decompile chraTickBg 2022-08-16 17:35:32 +10:00
Ryan Dwyer 8c32465e25 Decompile propCalculateShadeColour 2022-08-14 19:39:13 +10:00
Ryan Dwyer 9611f9aa22 Decompile door0f068c04 2022-08-14 14:35:20 +10:00
Ryan Dwyer abafe7f81b Decompile func0f06a730 2022-08-14 12:16:35 +10:00
Ryan Dwyer b5f65ae016 Decompile door0f08f604 2022-08-14 10:39:50 +10:00
Ryan Dwyer 70dfbefab4 Decompile doorInitMatrices 2022-08-14 00:29:58 +10:00
Ryan Dwyer 2750ca0fc3 Decompile chopperTickFall 2022-08-13 22:09:14 +10:00
Ryan Dwyer ec964133f7 Decompile bgTestHitInVtxBatch 2022-08-07 00:21:47 +10:00
Ryan Dwyer a46afdf7bf Name the sparktype constants 2022-07-28 17:55:15 +10:00
Ryan Dwyer d382f0bbf7 Give names to cutscene and gun animations 2022-07-25 20:04:33 +10:00
Ryan Dwyer f3fae2f180 Decompile modelRenderNodeStarGunfire 2022-07-24 17:22:01 +10:00
Ryan Dwyer c59957e11f Decompile sky0f11f6ec 2022-07-23 14:38:58 +10:00