Files
perfect-dark/src/include/game/savebuffer.h
T
2022-02-22 19:49:42 +10:00

30 lines
1.2 KiB
C

#ifndef IN_GAME_SAVEBUFFER_H
#define IN_GAME_SAVEBUFFER_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f0d4690(Mtxf *mtx);
void func0f0d475c(Mtxf *mtx);
Gfx *func0f0d479c(Gfx *gdl);
Gfx *func0f0d49c8(Gfx *gdl);
Gfx *func0f0d4a3c(Gfx *gdl, s32 arg1);
Gfx *func0f0d4c80(Gfx *gdl);
Gfx *func0f0d4d0c(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colour1, u32 colour2, s32 type);
void savebufferOr(struct savebuffer *buffer, u32 arg1, s32 arg2);
void savebufferWriteBits(struct savebuffer *buffer, u32 value, s32 numbits, u8 *dst);
u32 savebufferReadBits(struct savebuffer *buffer, s32 offset);
void savebufferClear(struct savebuffer *buffer);
void func0f0d5484(struct savebuffer *buffer, u8 *data, u8 len);
void func0f0d54c4(struct savebuffer *buffer);
void savebufferReadString(struct savebuffer *buffer, char *dst, bool addlinebreak);
void func0f0d55a4(struct savebuffer *buffer, char *src);
void func0f0d564c(u8 *data, char *dst, bool addlinebreak);
void func0f0d5690(u8 *dst, char *buffer);
void savebufferWriteGuid(struct savebuffer *buffer, struct fileguid *guid);
void savebufferReadGuid(struct savebuffer *buffer, struct fileguid *guid);
void formatTime(char *dst, s32 time60, s32 precision);
void func0f0d5a7c(void);
#endif