Files
perfect-dark/src/game/floor.c
T

46 lines
668 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "types.h"
f32 floorf(f32 value)
{
f32 fvalue;
if (value >= 0) {
return (s32)value;
}
fvalue = (s32)value;
if (value == fvalue) {
return fvalue;
}
return fvalue - 1;
}
s32 floor(f32 value)
{
s32 ivalue;
if (value >= 0) {
return value;
}
ivalue = value;
if (value == ivalue) {
return ivalue;
}
return ivalue - 1;
}