Files
perfect-dark/src/game/explosionsreset.c
T
2022-07-21 19:49:09 +10:00

37 lines
713 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "lib/memp.h"
#include "data.h"
#include "types.h"
void explosionsReset(void)
{
s32 i;
s32 j;
g_ExplosionShakeTotalTimer = 0;
g_ExplosionShakeIntensityTimer = 0;
g_ExplosionDamageTxScale = 1;
g_MaxExplosions = 6;
if (g_Vars.stagenum >= STAGE_TITLE) {
g_MaxExplosions = 0;
}
if (g_MaxExplosions == 0) {
g_Explosions = NULL;
} else {
g_Explosions = mempAlloc((g_MaxExplosions * sizeof(struct explosion) + 0xf) & ~0xf, MEMPOOL_STAGE);
for (i = 0; i < g_MaxExplosions; i++) {
g_Explosions[i].prop = NULL;
for (j = 0; j < ARRAYCOUNT(g_Explosions[i].parts); j++) {
g_Explosions[i].parts[j].frame = 0;
}
}
}
}