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mirror of https://gitlab.com/ryandwyer/perfect-dark synced 2026-05-30 08:56:16 -04:00
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78c80d7669f93a3bee84b4894109966650d5e734
perfect-dark/src/include
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Ryan Dwyer 78c80d7669 Decompile currentPlayerIsInSightAimMode
2020-02-29 23:08:46 +10:00
..
boot
Identify a ton of libultra functions
2020-02-28 20:25:13 +10:00
files
Implement tile files
2019-10-29 09:10:46 +10:00
game
Decompile currentPlayerIsInSightAimMode
2020-02-29 23:08:46 +10:00
gvars
Decompile randomisePlayerOrder
2020-02-29 21:25:05 +10:00
lib
Attempt to decompile getEffectiveSlowMotion and decompile debugGetSlowMotion
2020-02-29 10:47:09 +10:00
ultra64
Decompile func0f08e2ac and decodeXorAaaaaaaa
2020-01-23 18:11:42 +10:00
commands.h
Decompile activemenuApply
2020-02-26 22:44:49 +10:00
constants.h
Attempt to decompile getEffectiveSlowMotion and decompile debugGetSlowMotion
2020-02-29 10:47:09 +10:00
files.h
Introduce FILE constants
2020-02-16 17:49:24 +10:00
gunscript.h
Fix unintended replacements from when animation was renamed to chr_do_animation
2020-02-02 23:45:05 +10:00
intro.h
Fix warning about intro data type in setup files
2020-02-08 22:17:36 +10:00
math.h
Decompile func0f04911c
2020-02-16 23:22:03 +10:00
props.h
Rename heli/hovercar/truck symbols and types
2020-01-18 17:27:54 +10:00
stagesetup.h
Restructure files
2019-10-07 17:50:26 +10:00
types.h
Decompile currentPlayerIsInSightAimMode
2020-02-29 23:08:46 +10:00
ultra64.h
Restructure files
2019-10-07 17:50:26 +10:00
util.h
Replace assembly implementation with C implementation
2019-09-07 16:12:32 +10:00
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