mirror of
https://gitlab.com/ryandwyer/perfect-dark
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35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
#ifndef IN_GAME_BONDWALK_H
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#define IN_GAME_BONDWALK_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void bwalkInit(void);
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void bwalkSetSwayTarget(s32 value);
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void bwalkAdjustCrouchPos(s32 value);
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void bwalk0f0c3b38(struct coord *param_1, struct defaultobj *obj);
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s32 bwalkTryMoveUpwards(f32 amount);
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bool bwalkCalculateNewPosition(struct coord *vel, f32 rotateamount, bool apply, f32 extrawidth, s32 arg4);
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bool bwalkCalculateNewPositionWithPush(struct coord *delta, f32 rotateamount, bool apply, f32 extrawidth, s32 types);
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s32 bwalk0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 types);
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s32 bwalk0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 types);
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s32 bwalk0f0c494c(struct coord *a, struct coord *b, struct coord *c, s32 types);
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s32 bwalk0f0c4a5c(struct coord *a, struct coord *b, struct coord *c, s32 types);
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void bwalk0f0c4d98(void);
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void bwalkUpdateSpeedSideways(f32 targetspeed, f32 accelspeed, s32 mult);
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void bwalkUpdateSpeedForwards(f32 targetspeed, f32 accelspeed);
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void bwalkUpdateVertical(void);
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void bwalkApplyCrouchSpeed(void);
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void bwalkUpdateCrouchOffsetReal(void);
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void bwalkUpdateCrouchOffset(void);
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void bwalkUpdateTheta(void);
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void bwalk0f0c63bc(struct coord *arg0, u32 arg1, s32 types);
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void bwalkUpdatePrevPos(void);
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void bwalkHandleActivate(void);
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void bwalkApplyMoveData(struct movedata *data);
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void bwalkUpdateSpeedTheta(void);
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void bwalk0f0c69b8(void);
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void bwalkTick(void);
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#endif
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