Files
perfect-dark/src/game/setup.c
T
2022-11-08 18:42:17 +10:00

1182 lines
30 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/game_00b820.h"
#include "game/setup.h"
#include "game/playerreset.h"
#include "game/botmgr.h"
#include "game/chr.h"
#include "game/chrmgr.h"
#include "game/body.h"
#include "game/prop.h"
#include "game/setuputils.h"
#include "game/atan2f.h"
#include "game/inv.h"
#include "game/playermgr.h"
#include "game/bg.h"
#include "game/stagetable.h"
#include "game/file.h"
#include "game/lv.h"
#include "game/mplayer/scenarios.h"
#include "game/challenge.h"
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "bss.h"
#include "lib/args.h"
#include "lib/memp.h"
#include "lib/model.h"
#include "lib/path.h"
#include "lib/rng.h"
#include "lib/mtx.h"
#include "lib/anim.h"
#include "lib/collision.h"
#include "lib/vars.h"
#include "data.h"
#include "types.h"
s32 var8009cc30;
u32 var8009cc34;
u32 var8009cc38;
u32 var8009cc3c;
s32 g_NumBots = 0;
u32 var80061bdc = 0x00000000;
f32 g_DoorScale = 1;
u32 var80061be4 = 0x00000000;
u32 var80061be8 = 0x00000000;
u32 var80061bec = 0x00000000;
void propsReset(bool withlaptops)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Lifts); i++) {
g_Lifts[i] = NULL;
}
g_MaxWeaponSlots = 50;
g_MaxAmmoCrates = 20;
g_MaxProjectiles = 20;
g_MaxEmbedments = 40;
if (g_Vars.stagenum >= STAGE_TITLE) {
g_MaxWeaponSlots = 0;
g_MaxAmmoCrates = 0;
g_MaxProjectiles = 0;
g_MaxEmbedments = 0;
}
setupResetProxyMines();
g_PlayersDetonatingMines = 0;
g_TintedGlassEnabled = false;
if (g_MaxWeaponSlots == 0) {
g_WeaponSlots = NULL;
} else {
g_WeaponSlots = mempAlloc(ALIGN16(g_MaxWeaponSlots * sizeof(struct weaponobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxWeaponSlots; i++) {
g_WeaponSlots[i].base.prop = NULL;
}
g_NextWeaponSlot = 0;
}
if (g_MaxAmmoCrates == 0) {
g_AmmoCrates = NULL;
} else {
g_AmmoCrates = mempAlloc(ALIGN16(g_MaxAmmoCrates * sizeof(struct ammocrateobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxAmmoCrates; i++) {
g_AmmoCrates[i].base.prop = NULL;
}
}
if (g_MaxProjectiles == 0) {
g_Projectiles = NULL;
} else {
g_Projectiles = mempAlloc(ALIGN16(g_MaxProjectiles * sizeof(struct projectile)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxProjectiles; i++) {
g_Projectiles[i].flags = PROJECTILEFLAG_FREE;
}
}
if (g_MaxEmbedments == 0) {
g_Embedments = NULL;
} else {
g_Embedments = mempAlloc(ALIGN16(g_MaxEmbedments * sizeof(struct embedment)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxEmbedments; i++) {
g_Embedments[i].flags = EMBEDMENTFLAG_FREE;
}
}
g_LiftDoors = NULL;
g_EmbedProp = NULL;
g_EmbedHitPart = -1;
g_AutogunAccuracyScale = 1;
g_AutogunDamageTxScale = 1;
g_AutogunDamageRxScale = 1;
g_AmmoQuantityScale = 1;
if (withlaptops) {
g_MaxThrownLaptops = PLAYERCOUNT() + g_NumBots;
g_ThrownLaptops = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct autogunobj)), MEMPOOL_STAGE);
g_ThrownLaptopBeams = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct beam)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxThrownLaptops; i++) {
g_ThrownLaptops[i].base.prop = NULL;
}
} else {
g_MaxThrownLaptops = 0;
g_ThrownLaptops = NULL;
g_ThrownLaptopBeams = NULL;
}
}
void setupCreateLiftDoor(struct linkliftdoorobj *link)
{
link->next = g_LiftDoors;
g_LiftDoors = link;
}
void setupResetProxyMines(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Proxies); i++) {
g_Proxies[i] = NULL;
}
}
s32 setupCountCommandType(u32 type)
{
struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
s32 count = 0;
if (obj) {
while (obj->type != OBJTYPE_END) {
if (obj->type == (u8)type) {
count++;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
}
}
return count;
}
void setupCreateObject(struct defaultobj *obj, s32 cmdindex)
{
f32 f0;
s32 modelnum;
struct pad pad;
Mtxf mtx;
struct coord centre;
f32 scale;
struct coord pos;
s16 rooms[8];
struct prop *prop2;
u32 flag40;
u32 stack;
struct chrdata *chr;
struct prop *prop;
modelnum = obj->modelnum;
setupLoadModeldef(modelnum);
scale = obj->extrascale * (1.0f / 256.0f);
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
obj->hidden2 |= OBJH2FLAG_CANREGEN;
}
if (obj->flags & OBJFLAG_INSIDEANOTHEROBJ) {
if (obj->type == OBJTYPE_WEAPON) {
func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
return;
}
if (obj->flags & OBJFLAG_ASSIGNEDTOCHR) {
chr = chrFindByLiteralId(obj->pad);
if (chr && chr->prop && chr->model) {
if (obj->type == OBJTYPE_WEAPON) {
prop = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
prop = objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
propReparent(prop, chr->prop);
}
} else {
if (obj->pad < 0) {
if (obj->type == OBJTYPE_WEAPON) {
func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
return;
}
padUnpack(obj->pad, PADFIELD_POS | PADFIELD_LOOK | PADFIELD_UP | PADFIELD_BBOX | PADFIELD_ROOM, &pad);
if (pad.room > 0) {
mtx00016d58(&mtx, 0, 0, 0, -pad.look.x, -pad.look.y, -pad.look.z, pad.up.x, pad.up.y, pad.up.z);
pos.x = pad.pos.x;
pos.y = pad.pos.y;
pos.z = pad.pos.z;
rooms[0] = pad.room;
rooms[1] = -1;
if (!padHasBboxData(obj->pad)) {
if (obj->flags & OBJFLAG_00000002) {
centre.x = pad.pos.x;
centre.y = pad.pos.y;
centre.z = pad.pos.z;
} else {
centre.x = pad.pos.x;
centre.y = pad.pos.y;
centre.z = pad.pos.z;
}
} else {
padGetCentre(obj->pad, &centre);
centre.x += (pad.bbox.ymin - pad.bbox.ymax) * 0.5f * pad.up.x;
centre.y += (pad.bbox.ymin - pad.bbox.ymax) * 0.5f * pad.up.y;
centre.z += (pad.bbox.ymin - pad.bbox.ymax) * 0.5f * pad.up.z;
}
if (obj->type == OBJTYPE_WEAPON) {
prop2 = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
prop2 = objInitWithAutoModel(obj);
}
if (padHasBboxData(obj->pad)) {
struct modelrodata_bbox *bbox = objFindBboxRodata(obj);
if (bbox != NULL) {
f32 xscale = 1.0f;
f32 yscale = 1.0f;
f32 zscale = 1.0f;
f32 minscale;
f32 maxscale;
flag40 = OBJFLAG_00000040;
if (obj->flags & OBJFLAG_00000020) {
if (bbox->xmin < bbox->xmax) {
if (obj->flags & OBJFLAG_00000002) {
xscale = (pad.bbox.xmax - pad.bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
} else {
xscale = (pad.bbox.xmax - pad.bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
}
}
}
if (obj->flags & flag40) {
if (bbox->ymin < bbox->ymax) {
if (obj->flags & OBJFLAG_00000002) {
zscale = (pad.bbox.zmax - pad.bbox.zmin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
} else {
yscale = (pad.bbox.ymax - pad.bbox.ymin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
}
}
}
if (obj->flags & OBJFLAG_00000080) {
if (bbox->zmin < bbox->zmax) {
if (obj->flags & OBJFLAG_00000002) {
yscale = (pad.bbox.ymax - pad.bbox.ymin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
} else {
zscale = (pad.bbox.zmax - pad.bbox.zmin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
}
}
}
minscale = xscale;
if (yscale < minscale) {
minscale = yscale;
}
if (zscale < minscale) {
minscale = zscale;
}
maxscale = xscale;
if (yscale > maxscale) {
maxscale = yscale;
}
if (zscale > maxscale) {
maxscale = zscale;
}
if ((obj->flags & OBJFLAG_00000020) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->xmax == bbox->xmin) {
xscale = maxscale;
}
} else if (bbox->xmax == bbox->xmin) {
xscale = maxscale;
}
}
if ((u32)(obj->flags & flag40) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->ymax == bbox->ymin) {
zscale = maxscale;
}
} else if (bbox->ymax == bbox->ymin) {
yscale = maxscale;
}
}
if ((obj->flags & OBJFLAG_00000080) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->zmax == bbox->zmin) {
yscale = maxscale;
}
} else if (bbox->zmax == bbox->zmin) {
zscale = maxscale;
}
}
xscale /= maxscale;
yscale /= maxscale;
zscale /= maxscale;
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
xscale = yscale = zscale = 1;
}
mtx00015e24(xscale, &mtx);
mtx00015e80(yscale, &mtx);
mtx00015edc(zscale, &mtx);
modelSetScale(obj->model, obj->model->scale * maxscale);
}
}
modelSetScale(obj->model, obj->model->scale * scale);
mtx00015f04(obj->model->scale, &mtx);
if (obj->flags2 & OBJFLAG2_00020000) {
prop2->flags |= PROPFLAG_DONTPAUSE;
}
if (obj->flags & OBJFLAG_00000002) {
func0f06ab60(obj, &pos, &mtx, rooms, &centre);
} else {
func0f06a730(obj, &pos, &mtx, rooms, &centre);
}
if (obj->hidden & OBJHFLAG_00008000) {
propActivateThisFrame(prop2);
} else {
propActivate(prop2);
}
propEnable(prop2);
}
}
}
/**
* Assigns a weapon to its home.
*
* Its home is a chr's hand or a pad, as defined in the stage's setup file.
*
* The Marquis of Queensbury Rules (everyone unarmed) and Enemy Rockets cheats
* are implemented here.
*/
void setupPlaceWeapon(struct weaponobj *weapon, s32 cmdindex)
{
if (weapon->base.flags & OBJFLAG_ASSIGNEDTOCHR) {
u32 stack[2];
struct chrdata *chr = chrFindByLiteralId(weapon->base.pad);
if (chr && chr->prop && chr->model) {
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
func0f08b25c(weapon, chr);
}
} else {
bool giveweapon = true;
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
struct mpweapon *mpweapon;
s32 mpweaponnum;
var8009cc30 = -1;
// Seems like a weaponnum >= 240 means an mpweaponnum...
switch (weapon->weaponnum) {
case 0xf0:
case 0xf1:
case 0xf2:
case 0xf3:
case 0xf4:
case 0xf5:
case 0xf6:
case 0xf7:
case 0xf8:
case 0xf9:
case 0xfa:
case 0xfb:
case 0xfc:
case 0xfd:
case 0xfe:
case 0xff:
mpweaponnum = weapon->weaponnum - 0xf0;
mpweapon = func0f188e24(mpweaponnum);
var8009cc30 = mpweaponnum;
weapon->weaponnum = mpweapon->weaponnum;
weapon->base.modelnum = mpweapon->model;
weapon->base.extrascale = mpweapon->extrascale;
giveweapon = mpweapon->giveweapon;
if (mpweapon->weaponnum == WEAPON_MPSHIELD) {
struct shieldobj *shield = (struct shieldobj *)weapon;
shield->base.modelnum = MODEL_CHRSHIELD;
shield->base.type = OBJTYPE_SHIELD;
shield->base.flags |= OBJFLAG_01000000 | OBJFLAG_INVINCIBLE;
shield->base.flags2 |= OBJFLAG2_00200000 | OBJFLAG2_IMMUNETOGUNFIRE;
shield->initialamount = 1;
shield->amount = 1;
setupCreateObject(&shield->base, cmdindex);
giveweapon = false;
}
break;
}
}
if (weapon->weaponnum != WEAPON_NONE && giveweapon) {
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
setupCreateObject(&weapon->base, cmdindex);
}
}
}
s32 setupGetPortalByPad(s32 padnum)
{
f32 mult;
struct coord centre;
struct coord coord;
u32 stack;
struct pad pad;
padGetCentre(padnum, &centre);
padUnpack(padnum, PADFIELD_BBOX | PADFIELD_UP, &pad);
mult = (pad.bbox.ymax - pad.bbox.ymin) * 0.5f + 10;
coord.x = pad.up.x * mult + centre.x;
coord.y = pad.up.y * mult + centre.y;
coord.z = pad.up.z * mult + centre.z;
centre.x = centre.x - pad.up.x * mult;
centre.y = centre.y - pad.up.y * mult;
centre.z = centre.z - pad.up.z * mult;
return bg0f164e8c(&centre, &coord);
}
s32 setupGetPortalByDoorPad(s32 padnum)
{
f32 mult;
struct coord centre;
struct coord coord;
u32 stack;
struct pad pad;
padGetCentre(padnum, &centre);
padUnpack(padnum, PADFIELD_BBOX | PADFIELD_NORMAL, &pad);
mult = (pad.bbox.xmax - pad.bbox.xmin) * 0.5f + 10;
coord.x = pad.normal.x * mult + centre.x;
coord.y = pad.normal.y * mult + centre.y;
coord.z = pad.normal.z * mult + centre.z;
centre.x = centre.x - pad.normal.x * mult;
centre.y = centre.y - pad.normal.y * mult;
centre.z = centre.z - pad.normal.z * mult;
return bg0f164e8c(&centre, &coord);
}
void setupCreateDoor(struct doorobj *door, s32 cmdindex)
{
f32 scale;
s32 modelnum = door->base.modelnum;
s32 portalnum = -1;
struct pad pad;
setupLoadModeldef(modelnum);
if (door->doorflags & DOORFLAG_ROTATEDPAD) {
padRotateForDoor(door->base.pad);
}
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
portalnum = setupGetPortalByDoorPad(door->base.pad);
}
padUnpack(door->base.pad, PADFIELD_POS | PADFIELD_LOOK | PADFIELD_UP | PADFIELD_NORMAL | PADFIELD_BBOX | PADFIELD_ROOM, &pad);
if (g_DoorScale != 1) {
pad.bbox.xmin *= g_DoorScale;
pad.bbox.xmax *= g_DoorScale;
// If the door has a portal, adjust the pad's bbox to match the portal's dimensions
if (portalnum >= 0) {
struct var800a4ccc *ptr = &var800a4ccc[portalnum];
f32 f0 = pad.pos.f[0] * ptr->coord.f[0] + pad.pos.f[1] * ptr->coord.f[1] + pad.pos.f[2] * ptr->coord.f[2];
f32 min = ptr->min;
struct coord sp150;
f0 = (f0 - min) * (g_DoorScale - 1);
sp150.x = ptr->coord.x * f0;
sp150.y = ptr->coord.y * f0;
sp150.z = ptr->coord.z * f0;
f0 = sp150.f[0] * pad.normal.f[0] + sp150.f[1] * pad.normal.f[1] + sp150.f[2] * pad.normal.f[2];
pad.bbox.xmin += f0;
pad.bbox.xmax += f0;
f0 = sp150.f[0] * pad.up.f[0] + sp150.f[1] * pad.up.f[1] + sp150.f[2] * pad.up.f[2];
pad.bbox.ymin += f0;
pad.bbox.ymax += f0;
f0 = sp150.f[0] * pad.look.f[0] + sp150.f[1] * pad.look.f[1] + sp150.f[2] * pad.look.f[2];
pad.bbox.zmin += f0;
pad.bbox.zmax += f0;
}
// Write the modified bbox into the pad file data
padCopyBboxFromPad(door->base.pad, &pad);
}
if (pad.room > 0) {
Mtxf sp110;
struct prop *prop;
s32 siblingcmdindex;
struct coord pos;
s16 rooms[8];
Mtxf finalmtx;
struct coord centre;
Mtxf zrotmtx;
struct coord sp54;
f32 xscale;
f32 yscale;
f32 zscale;
struct modelrodata_bbox *bbox;
bbox = modelFileDataFindBboxRodata(g_ModelStates[modelnum].filedata);
mtx00016d58(&sp110, 0, 0, 0,
-pad.look.x, -pad.look.y, -pad.look.z,
pad.up.x, pad.up.y, pad.up.z);
mtx4LoadXRotation(1.5705462694168f, &finalmtx);
mtx4LoadZRotation(1.5705462694168f, &zrotmtx);
mtx4MultMtx4InPlace(&zrotmtx, &finalmtx);
mtx4MultMtx4InPlace(&sp110, &finalmtx);
padGetCentre(door->base.pad, &centre);
xscale = (pad.bbox.ymax - pad.bbox.ymin) / (bbox->xmax - bbox->xmin);
yscale = (pad.bbox.zmax - pad.bbox.zmin) / (bbox->ymax - bbox->ymin);
zscale = (pad.bbox.xmax - pad.bbox.xmin) / (bbox->zmax - bbox->zmin);
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
xscale = yscale = zscale = 1;
}
mtx00015e24(xscale, &finalmtx);
mtx00015e80(yscale, &finalmtx);
mtx00015edc(zscale, &finalmtx);
pos.x = pad.pos.x;
pos.y = pad.pos.y;
pos.z = pad.pos.z;
rooms[0] = pad.room;
rooms[1] = -1;
if (door->doortype == DOORTYPE_VERTICAL || door->doortype == DOORTYPE_FALLAWAY) {
sp54.x = pad.look.f[0] * (pad.bbox.zmax - pad.bbox.zmin);
sp54.y = pad.look.f[1] * (pad.bbox.zmax - pad.bbox.zmin);
sp54.z = pad.look.f[2] * (pad.bbox.zmax - pad.bbox.zmin);
} else {
sp54.x = pad.up.f[0] * (pad.bbox.ymin - pad.bbox.ymax);
sp54.y = pad.up.f[1] * (pad.bbox.ymin - pad.bbox.ymax);
sp54.z = pad.up.f[2] * (pad.bbox.ymin - pad.bbox.ymax);
}
// These values are stored in the setup files as integers, but at
// runtime they are floats. Hence reading a "float" as an integer,
// converting it to a float and writing it back to the same property.
door->maxfrac = *(s32 *) &door->maxfrac / 65536.0f;
door->perimfrac = *(s32 *) &door->perimfrac / 65536.0f;
door->accel = PALUPF(*(s32 *) &door->accel) / 65536000.0f;
door->decel = PALUPF(*(s32 *) &door->decel) / 65536000.0f;
door->maxspeed = PALUPF(*(s32 *) &door->maxspeed) / 65536.0f;
// The sibling door is stored as a relative command number,
// but at runtime it's a pointer.
if (door->sibling) {
siblingcmdindex = *(s32 *) &door->sibling + cmdindex;
door->sibling = (struct doorobj *) setupGetCmdByIndex(siblingcmdindex);
}
prop = doorInit(door, &pos, &finalmtx, rooms, &sp54, &centre);
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
door->portalnum = portalnum;
if (door->portalnum >= 0 && door->frac == 0) {
doorDeactivatePortal(door);
}
}
if (door->base.model) {
scale = xscale;
if (yscale > scale) {
scale = yscale;
}
if (zscale > scale) {
scale = zscale;
}
modelSetScale(door->base.model, door->base.model->scale * scale);
}
propActivate(prop);
propEnable(prop);
} else {
door->base.prop = NULL;
}
}
void setupCreateHov(struct defaultobj *obj, struct hov *hov)
{
hov->unk04 = 0;
hov->unk08 = 0;
hov->unk0c = 0;
hov->unk10 = atan2f(obj->realrot[2][0], obj->realrot[2][2]);
hov->unk14 = 0;
hov->unk18 = 0;
hov->unk1c = 0;
hov->unk20 = 0;
hov->unk24 = 0;
hov->unk28 = 0;
hov->unk2c = 0;
hov->unk30 = 0;
hov->ground = 0;
hov->nexttick60 = -1;
hov->prevtick60 = -1;
}
void setupLoadFiles(s32 stagenum)
{
s32 i;
s32 j;
s32 numchrs = 0;
s32 numobjs = 0;
s32 extra;
struct stagesetup *setup;
u16 filenum;
bool modified;
g_DoorScale = 1;
for (i = 0; i < NUM_MODELS; i++) {
g_ModelStates[i].filedata = NULL;
}
if (stagenum < STAGE_TITLE) {
if (g_Vars.normmplayerisrunning) {
filenum = g_Stages[g_StageIndex].mpsetupfileid;
} else {
filenum = g_Stages[g_StageIndex].setupfileid;
}
g_LoadType = LOADTYPE_SETUP;
g_GeCreditsData = (u8 *)fileLoadToNew(filenum, FILELOADMETHOD_DEFAULT);
setup = (struct stagesetup *)g_GeCreditsData;
langLoad(langGetLangBankIndexFromStagenum(stagenum));
g_StageSetup.intro = (s32 *)((u32)setup + (u32)setup->intro);
g_StageSetup.props = (u32 *)((u32)setup + (u32)setup->props);
g_StageSetup.paths = (struct path *)((u32)setup + (u32)setup->paths);
g_LoadType = LOADTYPE_PADS;
g_StageSetup.padfiledata = fileLoadToNew(g_Stages[g_StageIndex].padsfileid, FILELOADMETHOD_DEFAULT);
g_StageSetup.waypoints = NULL;
g_StageSetup.waygroups = NULL;
g_StageSetup.cover = NULL;
// Convert path pad pointers from file-local to proper pointers
// and calculate the path lengths
if (g_StageSetup.paths) {
for (i = 0; g_StageSetup.paths[i].pads != NULL; i++) {
g_StageSetup.paths[i].pads = (s32 *)((u32)g_StageSetup.paths[i].pads + (u32)setup);
for (j = 0; g_StageSetup.paths[i].pads[j] >= 0; j++);
g_StageSetup.paths[i].len = j;
}
}
// Count the number of objects so enough model slots can be allocated
numchrs += setupCountCommandType(OBJTYPE_CHR);
numobjs += setupCountCommandType(OBJTYPE_WEAPON);
numobjs += setupCountCommandType(OBJTYPE_KEY);
numobjs += setupCountCommandType(OBJTYPE_HAT);
numobjs += setupCountCommandType(OBJTYPE_DOOR);
numobjs += setupCountCommandType(OBJTYPE_CCTV);
numobjs += setupCountCommandType(OBJTYPE_AUTOGUN);
numobjs += setupCountCommandType(OBJTYPE_HANGINGMONITORS);
numobjs += setupCountCommandType(OBJTYPE_SINGLEMONITOR);
numobjs += setupCountCommandType(OBJTYPE_MULTIMONITOR);
numobjs += setupCountCommandType(OBJTYPE_SHIELD);
numobjs += setupCountCommandType(OBJTYPE_BASIC);
numobjs += setupCountCommandType(OBJTYPE_DEBRIS);
numobjs += setupCountCommandType(OBJTYPE_GLASS);
numobjs += setupCountCommandType(OBJTYPE_TINTEDGLASS);
numobjs += setupCountCommandType(OBJTYPE_SAFE);
numobjs += setupCountCommandType(OBJTYPE_29);
numobjs += setupCountCommandType(OBJTYPE_GASBOTTLE);
numobjs += setupCountCommandType(OBJTYPE_ALARM);
numobjs += setupCountCommandType(OBJTYPE_AMMOCRATE);
numobjs += setupCountCommandType(OBJTYPE_MULTIAMMOCRATE);
numobjs += setupCountCommandType(OBJTYPE_TRUCK);
numobjs += setupCountCommandType(OBJTYPE_TANK);
numobjs += setupCountCommandType(OBJTYPE_LIFT);
numobjs += setupCountCommandType(OBJTYPE_HOVERPROP);
numobjs += setupCountCommandType(OBJTYPE_FAN);
numobjs += setupCountCommandType(OBJTYPE_HOVERCAR);
numobjs += setupCountCommandType(OBJTYPE_CHOPPER);
numobjs += setupCountCommandType(OBJTYPE_HELI);
numobjs += setupCountCommandType(OBJTYPE_ESCASTEP);
if (g_Vars.normmplayerisrunning) {
numobjs += scenarioNumProps();
}
} else {
// cover isn't set to NULL here... I guess it's not important
g_StageSetup.waypoints = NULL;
g_StageSetup.waygroups = NULL;
g_StageSetup.intro = 0;
g_StageSetup.props = 0;
g_StageSetup.paths = NULL;
g_StageSetup.ailists = NULL;
g_StageSetup.padfiledata = NULL;
}
g_ModelNumObjs = numobjs;
g_Vars.maxprops = numobjs + MAX_DROPPED_ITEMS;
}
s32 setupGetNumRequestedBots(void)
{
s32 i;
s32 numbots = 0;
if (g_Vars.normmplayerisrunning && mpHasSimulants()) {
for (i = 0; i < MAX_BOTS; i++) {
if ((g_MpSetup.chrslots & (1 << (i + 4))) && mpIsSimSlotEnabled(i)) {
numbots += g_BotConfigsArray[i].quantity;
}
}
}
return numbots;
}
s32 setupCalculateMaxBots(s32 numrequested, bool haslaptops)
{
return numrequested > 8 ? 8 : numrequested;
}
bool g_DebugEnable = false;
void setupAllocateEverything(void)
{
s32 numhumans;
s32 numbotsrequested;
bool haslaptops = false;
s32 botcfgnum;
s32 i;
s16 *killcounts;
s32 chrnum = 0;
numhumans = PLAYERCOUNT();
// Count how many bots were requested
numbotsrequested = setupGetNumRequestedBots();
// Check if we have laptop guns in our setup
haslaptops = false;
for (i = 0; i < 6; i++) {
if (g_MpSetup.weapons[i] == MPWEAPON_LAPTOPGUN) {
haslaptops = true;
break;
}
}
// Figure out how many we can allocate based on available memory
g_NumBots = setupCalculateMaxBots(numbotsrequested, haslaptops);
// Allocate everything
modelmgrAllocateSlots(g_ModelNumObjs, PLAYERCOUNT() + g_NumBots, haslaptops);
g_Vars.maxprops += PLAYERCOUNT() + g_NumBots;
varsReset();
propsReset(haslaptops);
chrmgrReset();
chrmgrConfigure(g_NumBots);
g_MpNumChrs = numhumans + g_NumBots;
g_MpChrs = mempAlloc(g_MpNumChrs * sizeof(struct mpchr), MEMPOOL_STAGE);
killcounts = mempAlloc(g_MpNumChrs * g_MpNumChrs * sizeof(s16), MEMPOOL_STAGE);
g_MpRankings = mempAlloc(MAX(8, g_MpNumChrs) * sizeof(struct ranking), MEMPOOL_STAGE);
for (i = 0; i < g_MpNumChrs * g_MpNumChrs; i++) {
killcounts[i] = 0;
}
for (i = 0; i < 4; i++) {
if (g_MpSetup.chrslots & (1 << i)) {
// player->prop is null here, so chr gets copied later on in playerReset
g_MpChrs[chrnum].isbot = false;
g_MpChrs[chrnum].team = g_PlayerConfigsArray[i].base.team;
g_MpChrs[chrnum].playerconfig = &g_PlayerConfigsArray[i];
g_MpChrs[chrnum].placement = 0;
g_MpChrs[chrnum].rankablescore = 0;
g_MpChrs[chrnum].killcounts = &killcounts[chrnum * g_MpNumChrs];
g_MpChrs[chrnum].numdeaths = 0;
g_MpChrs[chrnum].numpoints = 0;
chrnum++;
}
}
if (mpHasSimulants()) {
s32 botnum = 0;
s32 botconfignum;
for (botcfgnum = 0; botcfgnum < MAX_BOTS; botcfgnum++) {
if ((g_MpSetup.chrslots & (1 << (botcfgnum + 4))) && mpIsSimSlotEnabled(botcfgnum)) {
for (i = 0; i < g_BotConfigsArray[botcfgnum].quantity; i++) {
g_MpChrs[chrnum].isbot = true;
g_MpChrs[chrnum].team = g_BotConfigsArray[botcfgnum].base.team;
g_MpChrs[chrnum].botconfig = &g_BotConfigsArray[botcfgnum];
g_MpChrs[chrnum].chr = NULL;
g_MpChrs[chrnum].placement = 0;
g_MpChrs[chrnum].rankablescore = 0;
g_MpChrs[chrnum].killcounts = &killcounts[chrnum * g_MpNumChrs];
g_MpChrs[chrnum].numdeaths = 0;
g_MpChrs[chrnum].numpoints = 0;
botmgrAllocateBot(chrnum, botcfgnum, botnum);
botnum++;
chrnum++;
}
}
}
}
scenarioInitProps();
}
void setupCreateProps(s32 stagenum)
{
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
s32 withobjs = !argFindByPrefix(1, "-noobj") && !argFindByPrefix(1, "-noprop");
s32 withhovercars;
s32 escstepx;
s32 escstepy;
struct defaultobj *obj;
s32 i;
s32 j;
s32 liftnum = 0;
withhovercars = true;
escstepx = 0;
escstepy = 0;
g_Vars.textoverrides = NULL;
for (j = 0; j != 6; j++) {
g_Briefing.objectivenames[j] = 0;
g_Briefing.objectivedifficulties[j] = 0;
}
g_Briefing.briefingtextnum = L_MISC_042; // "No briefing for this mission"
if (stagenum < STAGE_TITLE) {
if (g_StageSetup.padfiledata) {
setupPreparePads();
}
setupLoadWaypoints();
for (j = 0; j < PLAYERCOUNT(); j++) {
setCurrentPlayerNum(j);
invInit();
}
if (g_StageSetup.props) {
u32 diffflag = 0;
s32 index;
diffflag |= 1 << (lvGetDifficulty() + 4);
if (g_Vars.mplayerisrunning) {
if (PLAYERCOUNT() == 2) {
diffflag |= OBJFLAG2_EXCLUDE_2P;
} else if (PLAYERCOUNT() == 3) {
diffflag |= OBJFLAG2_EXCLUDE_3P;
} else if (PLAYERCOUNT() == 4) {
diffflag |= OBJFLAG2_EXCLUDE_4P;
}
}
setupAllocateEverything();
index = 0;
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
switch (obj->type) {
case OBJTYPE_DOOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor((struct doorobj *)obj, index);
}
break;
case OBJTYPE_WEAPON:
if (withchrs && (obj->flags2 & diffflag) == 0) {
setupPlaceWeapon((struct weaponobj *)obj, index);
}
break;
case OBJTYPE_TINTEDGLASS:
if (withobjs && (obj->flags2 & diffflag) == 0) {
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
struct tintedglassobj *glass = (struct tintedglassobj *)obj;
glass->portalnum = setupGetPortalByPad(obj->pad);
glass->unk64 = *(s32 *)&glass->unk64 / 65536.0f;
}
setupCreateObject(obj, index);
}
break;
case OBJTYPE_LIFT:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct liftobj *lift = (struct liftobj *)obj;
struct modelstate *modelstate;
s32 modelnum = obj->modelnum;
struct prop *prop;
s32 i;
lift->accel = PALUPF(*(s32 *)&lift->accel) / 65536.0f;
lift->maxspeed = PALUPF(*(s32 *)&lift->maxspeed) / 65536.0f;
lift->dist = 0;
lift->speed = 0;
lift->levelcur = 0;
lift->levelaim = 0;
for (i = 0; i < 4; i++) {
if (lift->doors[i]) {
lift->doors[i] = (struct doorobj *)setupGetCmdByIndex(index + *(s32*)&lift->doors[i]);
}
}
obj->geocount = 1;
setupLoadModeldef(modelnum);
modelstate = &g_ModelStates[modelnum];
if (modelstate->filedata) {
if (modelGetPartRodata(modelstate->filedata, 1)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 2)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 3)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 4)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 6)) {
obj->geocount++;
}
}
obj->flags &= ~OBJFLAG_00000100;
setupCreateObject(obj, index);
prop = obj->prop;
if (prop) {
lift->prevpos.x = prop->pos.x;
lift->prevpos.y = prop->pos.y;
lift->prevpos.z = prop->pos.z;
liftUpdateTiles(lift, true);
}
liftnum++;
liftActivate(prop, liftnum);
}
break;
case OBJTYPE_HOVERPROP:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct hoverpropobj *hoverprop = (struct hoverpropobj *)obj;
setupCreateObject(obj, index);
setupCreateHov(obj, &hoverprop->hov);
}
break;
case OBJTYPE_GLASS:
if (withobjs && (obj->flags2 & diffflag) == 0) {
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
struct glassobj *glass = (struct glassobj *)obj;
glass->portalnum = setupGetPortalByPad(obj->pad);
}
setupCreateObject(obj, index);
}
break;
case OBJTYPE_BASIC:
case OBJTYPE_AMMOCRATE:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateObject(obj, index);
}
break;
case OBJTYPE_MULTIAMMOCRATE:
{
struct multiammocrateobj *crate = (struct multiammocrateobj *)obj;
s32 ammoqty = 1;
s32 i;
if (g_Vars.normmplayerisrunning && var8009cc30 >= 0) {
struct mpweapon *mpweapon = func0f188e24(var8009cc30);
ammoqty = mpweapon->weapon1ammoqty;
if (mpweapon->weapon1ammotypeminusone > 0 && mpweapon->weapon1ammotypeminusone < 20) {
crate->slots[mpweapon->weapon1ammotypeminusone - 1].quantity = ammoqty;
}
if (mpweapon->weapon2ammotypeminusone > 0 && mpweapon->weapon2ammotypeminusone < 20) {
crate->slots[mpweapon->weapon2ammotypeminusone - 1].quantity = mpweapon->weapon2ammoqty;
}
}
if (ammoqty > 0 && withobjs && (obj->flags2 & diffflag) == 0) {
for (i = 0; i < 19; i++) {
if (crate->slots[i].quantity > 0 && crate->slots[i].modelnum != 0xffff) {
setupLoadModeldef(crate->slots[i].modelnum);
}
}
setupCreateObject(obj, index);
}
}
break;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
index++;
}
index = 0;
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
switch (obj->type) {
case OBJTYPE_BASIC:
case OBJTYPE_KEY:
case OBJTYPE_AMMOCRATE:
case OBJTYPE_WEAPON:
case OBJTYPE_SINGLEMONITOR:
case OBJTYPE_DEBRIS:
case OBJTYPE_MULTIAMMOCRATE:
case OBJTYPE_SHIELD:
case OBJTYPE_GASBOTTLE:
case OBJTYPE_29:
case OBJTYPE_GLASS:
case OBJTYPE_SAFE:
case OBJTYPE_TINTEDGLASS:
if (obj->prop && (obj->flags & OBJFLAG_INSIDEANOTHEROBJ)) {
s32 offset = obj->pad;
struct defaultobj *owner = setupGetObjByCmdIndex(index + offset);
if (owner && owner->prop) {
obj->hidden |= OBJHFLAG_HASOWNER;
modelSetScale(obj->model, obj->model->scale);
propReparent(obj->prop, owner->prop);
}
}
break;
case OBJTYPE_LINKLIFTDOOR:
{
struct linkliftdoorobj *link = (struct linkliftdoorobj *)obj;
s32 dooroffset = (s32)link->door;
s32 liftoffset = (s32)link->lift;
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
struct defaultobj *lift = setupGetObjByCmdIndex(index + liftoffset);
if (door && door->prop && lift && lift->prop) {
link->door = door->prop;
link->lift = lift->prop;
setupCreateLiftDoor(link);
door->hidden |= OBJHFLAG_LIFTDOOR;
}
}
break;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
index++;
}
}
} else {
modelmgrAllocateSlots(0, 0, 0);
}
}