Files
perfect-dark/src/game/modeldata/basic.c
T
2021-12-21 18:49:57 +10:00

33 lines
481 B
C

#include <ultra64.h>
#include "bss.h"
#include "data.h"
#include "types.h"
u8 g_SkelBasicJoints[][2] = {
{ 0, 0 },
{ 1, 1 },
{ 2, 2 },
{ 3, 3 },
{ 4, 4 },
{ 5, 5 },
{ 6, 6 },
{ 7, 7 },
{ 8, 8 },
{ 9, 9 },
{ 10, 10 },
{ 11, 11 },
{ 12, 12 },
{ 13, 13 },
{ 14, 14 },
{ 15, 15 },
{ 16, 16 },
{ 17, 17 },
{ 18, 18 },
{ 19, 19 },
{ 20, 20 },
};
struct skeleton g_SkelBasic = {
SKEL_BASIC, ARRAYCOUNT(g_SkelBasicJoints), g_SkelBasicJoints,
};