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18 lines
616 B
C
18 lines
616 B
C
#ifndef IN_GAME_BONDHEAD_H
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#define IN_GAME_BONDHEAD_H
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#include <ultra64.h>
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#include "types.h"
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void currentPlayerFlipAnimation(void);
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void currentPlayerUpdateIdleHeadRoll(void);
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void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadDamp(f32 headdamp);
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void currentPlayerUpdateHead(f32 arg0, f32 arg1);
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void currentPlayerAdjustHeadAnimation(f32 speed);
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void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void currentPlayerSetAnimSpeed(f32 speed);
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f32 func0f11416c(void);
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#endif
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