Files
perfect-dark/src/include/game/hudmsg.h
T

35 lines
1.4 KiB
C

#ifndef IN_GAME_HUDMSG_H
#define IN_GAME_HUDMSG_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u8 hudmsgsAreActive(void);
s32 hudmsgIsZoomRangeVisible(void);
Gfx *hudmsgRenderMissionTimer(Gfx *gdl, u32 alpha);
Gfx *hudmsgRenderZoomRange(Gfx *gdl, u32 alpha);
Gfx *hudmsgRenderBox(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, f32 bgopacity, u32 bordercolour, f32 textopacity);
s32 hudmsg0f0ddb1c(s32 *arg0, s32 arg1);
void hudmsgsHideByChannel(s32 value);
void hudmsgsReset(void);
void hudmsgRemoveAll(void);
s32 hudmsgGetNext(s32 refid);
void hudmsgCreate(char *text, s32 type);
void hudmsgCreateWithFlags(char *text, s32 type, u32 flags);
void hudmsgCreateWithColour(char *text, s32 type, u8 colour);
void hudmsgCreateWithDuration(char *text, s32 type, struct hudmsgtype *config, s32 duration60);
void hudmsgCreateAsSubtitle(char *text, s32 type, u8 colourindex, s32 audiochannelnum);
void hudmsgCalculatePosition(struct hudmessage *msg);
void hudmsgCreateFromArgs(char *text, s32 type, s32 conf00, s32 conf01, s32 conf02,
struct fontchar **conf04, struct font **conf08,
u32 textcolour, u32 shadowcolour,
u32 alignh, s32 conf16, u32 alignv, s32 conf18, s32 arg14, u32 flags);
void hudmsgsTick(void);
void hudmsgsSetOn(u32 reason);
void hudmsgsSetOff(u32 reason);
void hudmsgsRemoveForDeadPlayer(s32 playernum);
Gfx *hudmsgsRender(Gfx *gdl);
void hudmsgsStop(void);
#endif