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https://github.com/zeldaret/ph
synced 2026-07-11 14:38:44 -04:00
Decompile overlay 8 (95%) (#115)
* started overlay 8 * progress * progress * progress * more headers * progress * more progress * symbols * fix splits + new headers * more progress * func_ov008_02112ee0 & func_ov008_02112f28 * document fish in save item manager and unrelated things because precommit is mad * SaveItemManager ctor * progress? * fix build issues * split files to match data * format * format * cleanup and match vfunc_08 * add reloc for overlay 0 * fix vtable symbol * improve non-matching functions --------- Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
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@@ -6,6 +6,7 @@
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#include "Game/Game.hpp"
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#include "Message/BMG.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_020eec9c.hpp"
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#include "Unknown/func_ov000_020d0644.hpp"
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// temp
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@@ -169,13 +170,6 @@ public:
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};
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extern UnkClass_027e1054 *data_027e1054;
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class UnkClass_ov000_020eec9c {
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public:
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void func_ov000_020d77e4(unk32);
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unk32 func_ov000_020d7f18(unk32);
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};
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extern UnkClass_ov000_020eec9c data_ov000_020eec9c;
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class UnkClass_ov000_027e0d04 {
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public:
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/* 0x00 */ unk16 mUnk_00;
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