Decompile overlay 8 (95%) (#115)

* started overlay 8

* progress

* progress

* progress

* more headers

* progress

* more progress

* symbols

* fix splits + new headers

* more progress

* func_ov008_02112ee0 & func_ov008_02112f28

* document fish in save item manager and unrelated things because precommit is mad

* SaveItemManager ctor

* progress?

* fix build issues

* split files to match data

* format

* format

* cleanup and match vfunc_08

* add reloc for overlay 0

* fix vtable symbol

* improve non-matching functions

---------

Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
This commit is contained in:
Yanis
2025-07-13 15:11:50 +02:00
committed by GitHub
parent 91e4cafc19
commit 0421d36979
40 changed files with 1523 additions and 234 deletions
+1 -7
View File
@@ -6,6 +6,7 @@
#include "Game/Game.hpp"
#include "Message/BMG.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_020eec9c.hpp"
#include "Unknown/func_ov000_020d0644.hpp"
// temp
@@ -169,13 +170,6 @@ public:
};
extern UnkClass_027e1054 *data_027e1054;
class UnkClass_ov000_020eec9c {
public:
void func_ov000_020d77e4(unk32);
unk32 func_ov000_020d7f18(unk32);
};
extern UnkClass_ov000_020eec9c data_ov000_020eec9c;
class UnkClass_ov000_027e0d04 {
public:
/* 0x00 */ unk16 mUnk_00;