mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 06:54:18 -04:00
Merge pull request #114 from Yanis002/data_027e0618_cleanup
Name and replace `data_027e0618` by `gGame`
This commit is contained in:
@@ -66,7 +66,7 @@ data_027e05f4 kind:bss addr:0x027e05f4
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data_027e05f8 kind:bss addr:0x027e05f8
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data_027e0600 kind:bss addr:0x027e0600
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data_027e060c kind:bss addr:0x027e060c
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data_027e0618 kind:bss addr:0x027e0618
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gGame kind:bss addr:0x027e0618
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data_027e0698 kind:bss addr:0x027e0698
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data_027e06d8 kind:bss addr:0x027e06d8
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data_027e06e4 kind:bss addr:0x027e06e4
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@@ -66,7 +66,7 @@ data_027e05f4 kind:bss addr:0x027e05f4
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data_027e05f8 kind:bss addr:0x027e05f8
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data_027e0600 kind:bss addr:0x027e0600
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data_027e060c kind:bss addr:0x027e060c
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data_027e0618 kind:bss addr:0x027e0618
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gGame kind:bss addr:0x027e0618
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data_027e0698 kind:bss addr:0x027e0698
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data_027e06d8 kind:bss addr:0x027e06d8
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data_027e06e4 kind:bss addr:0x027e06e4
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@@ -1,9 +0,0 @@
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#pragma once
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#include "types.h"
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struct UnkStruct_027e0618 {
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void func_0202cf34(void);
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};
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extern UnkStruct_027e0618 data_027e0618;
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@@ -2,6 +2,7 @@
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#include "DTCM/UnkStruct_027e0d38.hpp"
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#include "DTCM/UnkStruct_027e0f78.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Game/Game.hpp"
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#include "Item/ItemModelLoader.hpp"
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#include "Map/MapManager.hpp"
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#include "Player/PlayerLinkBase.hpp"
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@@ -188,9 +189,8 @@ ARM void ItemManager::Shield_vfunc_38(unk32 param1) {
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(*mEquipItems)[ItemFlag_WoodenShield]->vfunc_38(param1);
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}
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extern unk32 data_027e0618;
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ARM void ItemManager::EquipItem_vfunc_38(unk32 param1) {
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if (data_027e0618 != 6) {
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if (gGame.mModeId != GameModeId_Battle) {
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this->Sword_vfunc_38(param1);
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this->Shield_vfunc_38(param1);
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}
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@@ -1,5 +1,6 @@
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#include "Player/LinkStateMove.hpp"
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#include "DTCM/UnkStruct_027e0d38.hpp"
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#include "Game/Game.hpp"
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#include "Player/LinkStateDamage.hpp"
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#include "Player/LinkStateFollow.hpp"
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#include "Player/LinkStateInteract.hpp"
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@@ -50,7 +51,6 @@ static Vec3p data_ov005_02112bf0 = {
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static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0);
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extern LinkStateFollow *GetLinkStateFollow();
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extern unk32 data_027e0618;
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extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step);
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extern unk32 data_027e0ffc;
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extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4);
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@@ -101,7 +101,7 @@ ARM void LinkStateMove::vfunc_1c() {
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this->EquipItem_vfunc_28();
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}
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}
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if (data_027e0618 != 6) {
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if (gGame.mModeId != GameModeId_Battle) {
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s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418();
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if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) {
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mUnk_0c = temp_r7_2;
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@@ -1,5 +1,6 @@
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#include "Message/MessageManager.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Game/Game.hpp"
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#include "Player/TouchControl.hpp"
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#include "System/SysNew.hpp"
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@@ -18,8 +19,6 @@ struct UnkStruct_027e0ffc {
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};
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extern UnkStruct_027e0ffc *data_027e0ffc;
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extern u32 data_027e0618[];
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// non-matching
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ARM void MessageManager::func_0203643c(u32 *param_1, MessageManager *param_2, u32 param_3) {
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BMGGroups *pBVar2 = param_2->pGroups;
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@@ -35,20 +34,20 @@ THUMB void MessageManager::func_02036490() {
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this->pGroups->func_020372f0(BMG_FILE_INDEX_SYSTEM, 2);
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switch (*data_027e0618) {
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case 3:
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switch (gGame.mModeId) {
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case GameModeId_FileSelect:
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this->pGroups->func_020372f0(BMG_FILE_INDEX_MAINSELECT, 2);
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this->pGroups->func_020372f0(BMG_FILE_INDEX_BATTLE, 2);
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break;
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case 5:
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case GameModeId_DownloadPlay:
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this->pGroups->func_020372f0(BMG_FILE_INDEX_BATTLE, 2);
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this->pGroups->func_020372f0(BMG_FILE_INDEX_BATTLECOMMON, 2);
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break;
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case 6:
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case GameModeId_Battle:
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this->pGroups->func_020372f0(BMG_FILE_INDEX_BATTLE, 2);
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this->pGroups->func_020372f0(BMG_FILE_INDEX_BATTLECOMMON, 2);
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break;
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case 7: this->pGroups->func_020372f0(BMG_FILE_INDEX_MAINSELECT, 2); break;
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case GameModeId_Contact: this->pGroups->func_020372f0(BMG_FILE_INDEX_MAINSELECT, 2); break;
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default: break;
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}
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@@ -67,11 +66,12 @@ THUMB void MessageManager::func_02036490() {
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this->mUnk_18[0]->mUnk_39 = 0;
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this->mUnk_18[1]->mUnk_39 = 1;
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if (*data_027e0618 == 2 || *data_027e0618 == 3 || *data_027e0618 == 6) {
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if (gGame.mModeId == GameModeId_Adventure || gGame.mModeId == GameModeId_FileSelect || gGame.mModeId == GameModeId_Battle)
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{
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for (s32 i = 0; i < ARRAY_LEN(this->mUnk_28); i++) {
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switch (data_02056924[i + 1]) {
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case 0:
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if (*data_027e0618 != 2) {
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if (gGame.mModeId != GameModeId_Adventure) {
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this->mUnk_28[i] = new(data_027e0ce0[1], 4) UnkStruct_020397f8();
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this->mUnk_28[i]->func_0203dc74(0xE0, 0x40);
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this->mUnk_28[i]->mUnk_2c = &data_02068e6c;
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@@ -1,9 +1,8 @@
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#include "Unknown/UnkStruct_02038aa0.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Game/Game.hpp"
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#include "Message/MessageManager.hpp"
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extern u32 data_027e0618[];
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ARM UnkStruct_0203881c::UnkStruct_0203881c() {
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this->mUnk_14 = 0x1000;
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this->mUnk_18 = 0;
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@@ -155,7 +154,7 @@ ARM void UnkStruct_02038aa0::vfunc_50(EntryINF1 *param1, u32 param2, s16 *param3
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// this->vfunc_60(0, 0, (unk32)param3);
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// this->vfunc_64(param3);
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if (*(unk32 *) data_027e0618 == 2) {
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if (gGame.mModeId == GameModeId_Adventure) {
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if (this->func_02032fa4() == 0) {
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data_027e103c->func_ov000_020cfc9c(1, 0);
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} else {
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@@ -1,5 +1,6 @@
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#include "Unknown/UnkStruct_020397f8.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Game/Game.hpp"
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#include "Message/MessageManager.hpp"
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#include "Message/MsgProc.hpp"
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#include "Player/TouchControl.hpp"
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@@ -12,7 +13,6 @@ extern "C" void func_ov018_02169634(UnkStruct_020397f8 *);
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extern unk16 data_02056a0e[];
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extern u8 data_02056a08[];
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extern u32 data_027e0618[];
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THUMB UnkStruct_020397f8::UnkStruct_020397f8() :
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UnkStruct_02038aa0(0, 0),
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@@ -90,7 +90,7 @@ THUMB void UnkStruct_020397f8::vfunc_4c() {
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// non-matching
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ARM void UnkStruct_020397f8::vfunc_2c() {
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if (data_027e0618[0x101] != 0) {
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if (gGame.mUnk_101 != 0) {
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if (((data_02056be4[data_027e077c.mUnk_0] & 1) != 0) != this->mUnk_50) {
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return;
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}
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@@ -177,7 +177,7 @@ ARM void UnkStruct_020397f8::vfunc_3c(unk32 param1) {
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return;
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}
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if (data_027e0618[0x101] != 0) {
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if (gGame.mUnk_101 != 0) {
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if (((data_02056be4[data_027e077c.mUnk_0] & 1) != 0) != this->mUnk_50) {
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return;
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}
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@@ -233,13 +233,13 @@ ARM void UnkStruct_020397f8::vfunc_40(s32 param1, s32 param2) {
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}
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if (this->mUnk_585 != 0 && ((data_02056be4[data_027e077c.mUnk_0] & 1) == 0)) {
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switch (data_027e0618[0]) {
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case 2:
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switch (gGame.mModeId) {
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case GameModeId_Adventure:
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if (data_027e0cbc.func_0203d7e0(3) != 0) {
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this->mUnk_388.func_02034b0c(0xBE, 0, 0, 0, 0);
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}
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break;
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case 6:
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case GameModeId_Battle:
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if (data_027e0cbc.func_0203d7e0(0x58) != 0) {
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this->mUnk_388.func_02034b0c(0x013B, 0, 0, 0, 0);
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}
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@@ -409,7 +409,7 @@ ARM void UnkStruct_020397f8::vfunc_44(s32 touchLastX, s32 touchLastY) {
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if ((gTouchControl.mFlags & 1) != 0) {
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if (this->mUnk_50 == 0 && data_027e0d38 != 0) {
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if (func_ov000_02079e04() == 0 && data_027e0e28->func_ov000_0207bc48() == 0) {
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if (data_027e0618[0x101] == 0 && data_027e103c->mUnk_24 == 0) {
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if (gGame.mUnk_101 == 0 && data_027e103c->mUnk_24 == 0) {
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return;
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}
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}
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@@ -521,7 +521,7 @@ ARM void UnkStruct_020397f8::vfunc_50(EntryINF1 *param1, unk32 param2, s32 *para
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}
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}
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if (*((s32 *) data_027e0618) == 2 && data_027e0d38->func_ov000_02078b40() == 2 &&
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if (gGame.mModeId == GameModeId_Adventure && data_027e0d38->func_ov000_02078b40() == 2 &&
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func_ov003_020f3f94(data_ov009_0211f5b4) == 0)
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{
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UnkStruct_020397f8 *pVar4 = (UnkStruct_020397f8 *) gMessageManager.mUnk_28[4];
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@@ -603,7 +603,7 @@ ARM void UnkStruct_020397f8::vfunc_58() {
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}
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}
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// if (data_027e0618[0] == 2 && func_ov000_02079e04() && (data_027e1054.mUnk_04 + 0x99) != 0 &&
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// if (gGame.mModeId == GameModeId_Adventure && func_ov000_02079e04() && (data_027e1054.mUnk_04 + 0x99) != 0 &&
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// (data_027e077c.mUnk_0 != 0x39 || data_027e103c->func_ov000_020cf0bc())) {
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// data_027e1054.func_ov003_020f4874();
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// data_027e103c->func_ov005_02103f8c(data_02057ed4);
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@@ -920,7 +920,7 @@ ARM bool UnkStruct_020397f8::func_0203c084() {
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bVar1 = false;
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}
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if (!bVar1 && data_027e0618[0x101] == 0) {
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if (!bVar1 && gGame.mUnk_101 == 0) {
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if ((data_027e0d38 != NULL && data_027e0d38->mUnk_14 == 1) == 0) {
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bVar2 = false;
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}
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@@ -1,8 +1,8 @@
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#include "Unknown/UnkStruct_02063220.hpp"
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#include "DTCM/UnkStruct_027e02a0.hpp"
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#include "DTCM/UnkStruct_027e05f8.hpp"
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#include "DTCM/UnkStruct_027e0618.hpp"
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#include "DTCM/UnkStruct_027e08f8.hpp"
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#include "Game/Game.hpp"
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#include "System/OverlayManager.hpp"
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#include "Unknown/UnkStruct_0206322c.hpp"
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#include "Unknown/UnkStruct_020ee734.hpp"
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@@ -268,7 +268,7 @@ THUMB void UnkStruct_02063220::func_0202f754(unk32 param1) {
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data_0206322c.func_02030464(1, 1);
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}
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data_027e0618.func_0202cf34();
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gGame.func_0202cf34();
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if (gOverlayManager.mLoadedOverlays[OverlayIndex_Core] != -1) {
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data_ov000_020ee734.func_ov000_020d6620();
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