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https://github.com/zeldaret/ph
synced 2026-05-29 08:42:55 -04:00
Fix build
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@@ -6,6 +6,7 @@ extern "C" {
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#include "Actor/ActorManager.hpp"
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#include "Actor/ActorPlayerDummy.hpp"
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#include "DTCM/UnkStruct_027e077c.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "Item/ItemManager.hpp"
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#include "Map/MapManager.hpp"
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#include "Player/EquipSword.hpp"
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@@ -256,13 +257,9 @@ ARM bool Actor::func_ov00_020c195c() {
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return true;
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}
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extern "C" bool func_ov05_02103f4c(s32 param1);
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extern s32 data_027e103c;
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ARM bool Actor::func_ov00_020c198c() {
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u32 unk1 = data_027e077c.mUnk_0;
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u32 unk2 = data_027e077c.mUnk_4;
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if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 ||
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func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0)
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if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 ||
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(data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0)
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{
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return false;
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}
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