[wip] decomp LinkStateItem::OnStateLeave

This commit is contained in:
mike8699
2024-12-31 16:10:05 -05:00
parent dc09e23c60
commit 12877211ed
+44 -1
View File
@@ -1,4 +1,8 @@
#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
#include "Player/EquipItem.hpp"
#include "Player/EquipScoop.hpp"
#include "Player/LinkStateItem.hpp"
#include "Save/AdventureFlags.hpp"
@@ -17,7 +21,46 @@ s32 LinkStateItem::IsHammerEquipped() {
}
}
void LinkStateItem::OnStateLeave(s32 param1) {}
void LinkStateItem::OnStateLeave(s32 param1) {
EquipItem *pEVar1;
LinkStateMove *pLVar2;
s32 iVar3;
unk32 *puVar4;
LinkStateBase::OnStateLeave(param1);
switch(this->mEquipId) {
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
EquipScoop::StopUsing(this);
break;
case 4:
EquipBomb::StopUsing(this);
break;
case 5:
break;
case 6:
EquipRope::StopUsing(this);
break;
case 7:
// TODO
break;
case 8:
EquipHammer::StopUsing(this);
break;
case 9:
case 10:
// TODO
break;
}
this->mNextEquip = 0xffffffff;
}
EquipBombchu *LinkStateItem::GetEquipBombchu() {
return (EquipBombchu *)ItemManager::GetEquipItemUnchecked(7);