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https://github.com/zeldaret/ph
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Add fields to FilterActorBase
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@@ -4,13 +4,28 @@
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#include "types.h"
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#include "Actor/ActorRef.hpp"
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#include "Physics/AABB.hpp"
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#include "Physics/Sphere.hpp"
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class Actor;
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class FilterActorBase {
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public:
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/* 0 (vtable) */
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/* 4 */
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/* 00 (vtable) */
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/* 04 */ unk32 mType;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ s32 *mExcludeIds;
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/* 14 */ bool mExcludeNotInAABB;
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/* 15 */ unk8 mUnk_15;
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/* 16 */ unk8 mUnk_16;
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/* 17 */ unk8 mUnk_17;
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/* 18 */ AABB mAABB;
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/* 30 */ bool mExcludeNotInSphere;
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/* 31 */ unk8 mUnk_31;
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/* 32 */ unk8 mUnk_32;
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/* 33 */ unk8 mUnk_33;
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/* 34 */ Sphere mSphere;
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/* 0 */ virtual bool Filter(Actor *actor) = 0;
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/* 4 */
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