Add item/adventure flags + item IDs

This commit is contained in:
Aetias
2024-04-18 17:15:33 +02:00
parent 897bf1d049
commit 35528451de
3 changed files with 116 additions and 41 deletions
+85 -39
View File
@@ -5,77 +5,121 @@
typedef s32 ItemFlag;
enum ItemFlag_ {
ItemFlag_None = -1,
ItemFlag_OshusSword = 0,
ItemFlag_WoodenShield = 1,
ItemFlag_Boomerang = 2,
ItemFlag_Shovel = 3,
ItemFlag_BombBag = 4,
ItemFlag_Bow = 5,
ItemFlag_GrapplingHook = 6,
ItemFlag_BombchuBag = 7,
ItemFlag_Hammer = 8,
ItemFlag_PotionA = 9,
ItemFlag_PotionB = 10,
/* 0x00 */ ItemFlag_OshusSword = 0,
/* 0x01 */ ItemFlag_WoodenShield = 1,
/* 0x02 */ ItemFlag_Boomerang = 2,
/* 0x03 */ ItemFlag_Shovel = 3,
/* 0x04 */ ItemFlag_BombBag = 4,
/* 0x05 */ ItemFlag_Bow = 5,
/* 0x06 */ ItemFlag_GrapplingHook = 6,
/* 0x07 */ ItemFlag_BombchuBag = 7,
/* 0x08 */ ItemFlag_Hammer = 8,
/* 0x09 */ ItemFlag_PotionA = 9,
/* 0x0a */ ItemFlag_PotionB = 10,
ItemFlag_EQUIP_START = ItemFlag_OshusSword,
ItemFlag_EQUIP_END = ItemFlag_PotionB + 1,
ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
ItemFlag_SpiritOfCourage = 20,
ItemFlag_SpiritOfPower = 21,
ItemFlag_SpiritOfWisdom = 22,
ItemFlag_CourageLv1 = 23,
ItemFlag_PowerLv1 = 24,
ItemFlag_WisdomLv1 = 25,
/* 0x14 */ ItemFlag_SpiritOfCourage = 20,
/* 0x15 */ ItemFlag_SpiritOfPower = 21,
/* 0x16 */ ItemFlag_SpiritOfWisdom = 22,
/* 0x17 */ ItemFlag_CourageLv1 = 23,
/* 0x18 */ ItemFlag_PowerLv1 = 24,
/* 0x19 */ ItemFlag_WisdomLv1 = 25,
ItemFlag_FAIRY_LV1 = ItemFlag_CourageLv1,
ItemFlag_CourageLv2 = 26,
ItemFlag_PowerLv2 = 27,
ItemFlag_WisdomLv2 = 28,
/* 0x1a */ ItemFlag_CourageLv2 = 26,
/* 0x1b */ ItemFlag_PowerLv2 = 27,
/* 0x1c */ ItemFlag_WisdomLv2 = 28,
ItemFlag_FAIRY_LV2 = ItemFlag_CourageLv2,
ItemFlag_Hourglass = 32,
ItemFlag_SeaChartSW = 33,
ItemFlag_SeaChartNW = 34,
ItemFlag_SeaChartSE = 35,
ItemFlag_SeaChartNE = 36,
ItemFlag_PhantomSword = 37,
ItemFlag_SunKey = 38,
/* 0x20 */ ItemFlag_Hourglass = 32,
/* 0x21 */ ItemFlag_SeaChartSW = 33,
/* 0x22 */ ItemFlag_SeaChartNW = 34,
/* 0x23 */ ItemFlag_SeaChartSE = 35,
/* 0x24 */ ItemFlag_SeaChartNE = 36,
/* 0x25 */ ItemFlag_PhantomSword = 37,
/* 0x26 */ ItemFlag_SunKey = 38,
/* 0x27 */ ItemFlag_Unk_39 = 39,
/* 0x28 */ ItemFlag_FishingRod = 40,
/* 0x29 */ ItemFlag_Cannon = 41,
/* 0x2a */ ItemFlag_KingsKey = 42,
/* 0x2b */ ItemFlag_GhostKey = 43,
/* 0x2c */ ItemFlag_SalvageArm = 44,
ItemFlag_KingsKey = 42,
ItemFlag_GhostKey = 43,
/* 0x2d */ ItemFlag_SwordsmansScroll = 45,
/* 0x2e */ ItemFlag_CycloneSlate = 46,
/* 0x2f */ ItemFlag_Unk_47 = 47,
ItemFlag_SwordsmansScroll = 45,
/* 0x60 */ ItemFlag_TreasureChart1 = 96,
/* 0x61 */ ItemFlag_TreasureChart2 = 97,
/* 0x62 */ ItemFlag_TreasureChart3 = 98,
/* 0x63 */ ItemFlag_TreasureChart4 = 99,
/* 0x64 */ ItemFlag_TreasureChart5 = 100,
/* 0x65 */ ItemFlag_TreasureChart6 = 101,
/* 0x66 */ ItemFlag_TreasureChart7 = 102,
/* 0x67 */ ItemFlag_TreasureChart8 = 103,
/* 0x68 */ ItemFlag_TreasureChart9 = 104,
/* 0x69 */ ItemFlag_TreasureChart10 = 105,
/* 0x6a */ ItemFlag_TreasureChart11 = 106,
/* 0x6b */ ItemFlag_TreasureChart12 = 107,
/* 0x6c */ ItemFlag_TreasureChart13 = 108,
/* 0x6d */ ItemFlag_TreasureChart14 = 109,
/* 0x6e */ ItemFlag_TreasureChart15 = 110,
/* 0x6f */ ItemFlag_TreasureChart16 = 111,
/* 0x70 */ ItemFlag_TreasureChart17 = 112,
/* 0x71 */ ItemFlag_TreasureChart18 = 113,
/* 0x72 */ ItemFlag_TreasureChart19 = 114,
/* 0x73 */ ItemFlag_TreasureChart20 = 115,
/* 0x74 */ ItemFlag_TreasureChart21 = 116,
/* 0x75 */ ItemFlag_TreasureChart22 = 117,
/* 0x76 */ ItemFlag_TreasureChart23 = 118,
/* 0x77 */ ItemFlag_TreasureChart24 = 119,
/* 0x78 */ ItemFlag_TreasureChart25 = 120,
/* 0x79 */ ItemFlag_TreasureChart26 = 121,
/* 0x7a */ ItemFlag_TreasureChart27 = 122,
/* 0x7b */ ItemFlag_TreasureChart28 = 123,
/* 0x7c */ ItemFlag_TreasureChart29 = 124,
/* 0x7d */ ItemFlag_TreasureChart30 = 125,
/* 0x7e */ ItemFlag_TreasureChart31 = 126,
/* 0x7f */ ItemFlag_TreasureChart32 = 127,
ItemFlag_TREASURE_CHART_START = ItemFlag_TreasureChart1,
ItemFlag_COUNT = 128,
ItemFlag_COUNT = 128,
};
typedef s32 ItemId;
enum ItemId_ {
/* 0x00 */ ItemId_Unk_0 = 0,
/* 0x01 */ ItemId_SmallKey = 1,
/* 0x02 */ ItemId_GreenRupee = 2,
/* 0x03 */ ItemId_OshusSword = 3,
/* 0x04 */ ItemId_WoodenShield = 4,
/* 0x05 */ ItemId_Unk_5 = 5,
/* 0x06 */ ItemId_Unk_6 = 6,
/* 0x07 */ ItemId_BombBag = 7,
/* 0x08 */ ItemId_Bow = 8,
/* 0x09 */ ItemId_BigGreenRupee = 9,
/* 0x0a */ ItemId_HeartContainer = 10,
/* 0x0b */ ItemId_Unk_11 = 11,
/* 0x0c */ ItemId_Boomerang = 12,
/* 0x0d */ ItemId_Scoop = 13,
/* 0x0e */ ItemId_BombchuBag = 14,
/* 0x0f */ ItemId_BossKey = 15,
/* 0x10 */ ItemId_Unk_16 = 16,
/* 0x11 */ ItemId_Unk_17 = 17,
/* 0x12 */ ItemId_PhantomHourglass = 18,
/* 0x13 */ ItemId_SWSeaChart = 19,
/* 0x14 */ ItemId_NWSeaChart = 20,
/* 0x15 */ ItemId_SESeaChart = 21,
/* 0x16 */ ItemId_NESeaChart = 22,
/* 0x17 */ ItemId_Unk_23 = 23,
/* 0x18 */ ItemId_BlueRupee = 24,
/* 0x19 */ ItemId_RedRupee = 25,
/* 0x1a */ ItemId_BigRedRupee = 26,
/* 0x1b */ ItemId_GoldRupee = 27,
/* 0x1c */ ItemId_Unk_28 = 28,
/* 0x1d */ ItemId_Unk_29 = 29,
/* 0x1e */ ItemId_Unk_30 = 30,
/* 0x1f */ ItemId_Hammer = 31,
/* 0x20 */ ItemId_Rope = 32,
/* 0x21 */ ItemId_SquareCrystal = 33,
@@ -84,7 +128,7 @@ enum ItemId_ {
/* 0x24 */ ItemId_FishingRod = 36,
/* 0x25 */ ItemId_Cannon = 37,
/* 0x26 */ ItemId_SunKey = 38,
/* 0x27 */ ItemId_Unk_39 = 39,
/* 0x28 */ ItemId_Quiver = 40,
/* 0x29 */ ItemId_BigBombBag = 41,
/* 0x2a */ ItemId_BigBombchuBag = 42,
@@ -177,12 +221,14 @@ enum ItemId_ {
/* 0x7d */ ItemId_Unk_125 = 125,
/* 0x7e */ ItemId_Unk_126 = 126,
/* 0x7f */ ItemId_CycloneSlate = 127,
/* 0x80 */ ItemId_Unk_128 = 128,
/* 0x81 */ ItemId_Rupoor10 = 129,
/* 0x82 */ ItemId_Rupoor50 = 130,
/* 0x84 */ ItemId_Unk_132 = 132,
/* 0x85 */ ItemId_Unk_133 = 133,
/* 0x86 */ ItemId_Unk_134 = 134,
/* 0x87 */ ItemId_Unk_135 = 135,
/* 0x88 */ ItemId_Unk_136 = 136,
};
+3 -1
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@@ -9,8 +9,10 @@ extern "C" {
#include "lib/math.h"
#include "Actor/ActorNavi.hpp"
#include "Save/AdventureFlags.hpp"
#include "Item/Item.hpp"
#include "Player/EquipItem.hpp"
#include "Player/HealthManager.hpp"
#include "System/SysNew.hpp"
#include "System/OverlayManager.hpp"
#include "Render/ModelRender.hpp"
@@ -83,7 +85,7 @@ typedef u8 Potion;
enum Potion_ {
Potion_None,
Potion_Red,
Potion_Blue,
Potion_Purple,
Potion_Yellow,
Potion_COUNT,
};
+28 -1
View File
@@ -9,7 +9,33 @@
typedef u32 AdventureFlag;
enum AdventureFlag_ {
AdventureFlag_COUNT = 391,
/* 0x09 */ AdventureFlag_SWSeaChart = 9,
/* 0x0a */ AdventureFlag_NWSeaChart = 10,
/* 0x0b */ AdventureFlag_SESeaChart = 11,
/* 0x0c */ AdventureFlag_NESeaChart = 12,
/* 0x13 */ AdventureFlag_Hourglass = 19,
/* 0x16 */ AdventureFlag_SunKey = 22,
/* 0x17 */ AdventureFlag_Unk_23 = 23,
/* 0x2b */ AdventureFlag_FishingRod = 43,
/* 0x30 */ AdventureFlag_Cannon = 48,
/* 0x7d */ AdventureFlag_Azurine = 126,
/* 0x7e */ AdventureFlag_Crimsonine = 126,
/* 0x7f */ AdventureFlag_Aquanine = 127,
/* 0x80 */ AdventureFlag_Unk_128 = 128,
/* 0x8c */ AdventureFlag_SalvageArm = 140,
/* 0x126 */ AdventureFlag_ReceivedGoldenChimney = 294,
/* 0x127 */ AdventureFlag_ReceivedGoldenHandrail = 295,
/* 0x128 */ AdventureFlag_ReceivedGoldenCannon = 296,
/* 0x129 */ AdventureFlag_ReceivedGoldenHull = 297,
/* 0x187 */ AdventureFlag_COUNT = 391,
};
struct FlagsUnk2 {
@@ -46,6 +72,7 @@ struct FlagsUnk {
};
class AdventureFlags : public SysObject {
public:
/* 00 */ unk32 mFlags[16];
/* 40 */ CutsceneHandler *mCutsceneHandler;
/* 44 */ void *mUnk_44;