LinkState4 -> LinkStateRoll

This commit is contained in:
Aetias
2024-03-31 09:59:07 +02:00
parent 85bbacbc86
commit 410c5acc2d
7 changed files with 16 additions and 16 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "lib/math.h"
#include "Player/LinkStateBase.hpp"
#include "Player/LinkState4.hpp"
#include "Player/LinkStateRoll.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/Actor.hpp"
@@ -37,7 +37,7 @@ public:
s32 GetGrabActorId();
bool func_ov00_020aa818();
void func_ov00_020aa844(Actor *param1);
LinkState4* GetLinkState4();
LinkStateRoll* GetLinkStateRoll();
void SetGrabActorVelocity(Vec3p *velocity);
void SetBombVelocity(Vec3p *velocity);
void func_ov00_020ab6c8();
@@ -5,7 +5,7 @@
#include "Player/LinkStateBase.hpp"
class LinkState4 : public LinkStateBase {
class LinkStateRoll : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ unk16 mUnk_0c;
@@ -30,7 +30,7 @@ public:
/* 98 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkState4() override;
/* 04 */ virtual ~LinkStateRoll() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void CreateDebugHierarchy() override;
/* 14 */ virtual void OnStateEnter() override;