LinkState3 -> LinkStateFollow

This commit is contained in:
Aetias
2024-03-31 09:57:20 +02:00
parent de7aff1571
commit 85bbacbc86
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ shared outside of the active state handler.
0 | `LinkStateMove` | Handles Link's movement.
1 | `LinkStateItem` | Handles item usage.
2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
3 | `LinkState3` | Unknown
3 | `LinkStateFollow` | Handles moving toward objects.
4 | `LinkState4` | Unknown
5 | `LinkStateDamage` | Handles receiving damage.
6 | `LinkStateItemGet` | Handles getting items.
@@ -7,20 +7,20 @@
#include "Player/LinkStateBase.hpp"
class LinkState3 : public LinkStateBase {
class LinkStateFollow : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk8 mUnk_14[0x10];
/* 24 */ Vec3p mUnk_24;
/* 24 */ Vec3p mTarget;
/* 30 */ unk8 mUnk_30[0x88]; // non-documented struct
/* b8 */ unk8 mUnk_b8[0x2a]; // non-documented struct
/* e2 */ unk8 mUnk_e2[2];
/* e4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkState3() override;
/* 04 */ virtual ~LinkStateFollow() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;