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https://github.com/zeldaret/ph
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LinkState3 -> LinkStateFollow
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+1
-1
@@ -12,7 +12,7 @@ shared outside of the active state handler.
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0 | `LinkStateMove` | Handles Link's movement.
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1 | `LinkStateItem` | Handles item usage.
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2 | `LinkStateInteract` | Handles talking to NPCs and grabbing/pushing/pulling objects.
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3 | `LinkState3` | Unknown
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3 | `LinkStateFollow` | Handles moving toward objects.
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4 | `LinkState4` | Unknown
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5 | `LinkStateDamage` | Handles receiving damage.
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6 | `LinkStateItemGet` | Handles getting items.
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@@ -7,20 +7,20 @@
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#include "Player/LinkStateBase.hpp"
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class LinkState3 : public LinkStateBase {
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class LinkStateFollow : public LinkStateBase {
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public:
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk8 mUnk_14[0x10];
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/* 24 */ Vec3p mUnk_24;
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/* 24 */ Vec3p mTarget;
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/* 30 */ unk8 mUnk_30[0x88]; // non-documented struct
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/* b8 */ unk8 mUnk_b8[0x2a]; // non-documented struct
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/* e2 */ unk8 mUnk_e2[2];
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/* e4 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkState3() override;
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/* 04 */ virtual ~LinkStateFollow() override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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