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LinkState4 -> LinkStateRoll
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@@ -6,7 +6,7 @@
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#include "lib/math.h"
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#include "Player/LinkStateBase.hpp"
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#include "Player/LinkState4.hpp"
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#include "Player/LinkStateRoll.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Actor/Actor.hpp"
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@@ -37,7 +37,7 @@ public:
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s32 GetGrabActorId();
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bool func_ov00_020aa818();
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void func_ov00_020aa844(Actor *param1);
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LinkState4* GetLinkState4();
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LinkStateRoll* GetLinkStateRoll();
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void SetGrabActorVelocity(Vec3p *velocity);
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void SetBombVelocity(Vec3p *velocity);
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void func_ov00_020ab6c8();
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