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https://github.com/zeldaret/ph
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Finish AdventureFlags
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@@ -0,0 +1,6 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class CutsceneHandler;
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@@ -3,6 +3,7 @@
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#include "global.h"
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#include "types.h"
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#include "Cutscene/CutsceneHandler.hpp"
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#include "Render/FadeControl.hpp"
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#include "System/SysNew.hpp"
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@@ -46,7 +47,7 @@ struct FlagsUnk {
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class AdventureFlags : public SysObject {
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/* 00 */ unk32 mFlags[16];
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/* 40 */ void *mUnk_40; // contains a fade control
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/* 40 */ CutsceneHandler *mCutsceneHandler;
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/* 44 */ void *mUnk_44;
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/* 48 */
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@@ -39,9 +39,9 @@ bool AdventureFlags::func_ov00_02097e6c() {}
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bool AdventureFlags::func_ov00_02097e7c() {}
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bool AdventureFlags::func_ov00_02097ea4() {}
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unk32 AdventureFlags::func_ov00_02097ecc() {}
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void*AdventureFlags:: func_ov00_02097f8c() {}
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void*AdventureFlags:: func_ov00_02097fac() {}
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void*AdventureFlags:: func_ov00_02097fd0() {}
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void* AdventureFlags::func_ov00_02097f8c() {}
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void* AdventureFlags::func_ov00_02097fac() {}
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void* AdventureFlags::func_ov00_02097fd0() {}
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void AdventureFlags::func_ov00_02097ff4(bool param1, bool param2) {}
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unk32 AdventureFlags::func_ov00_02098058() {}
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bool AdventureFlags::func_ov00_02098064(unk32 param1) {}
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