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Fix SpawnNPC
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@@ -1791,7 +1791,7 @@ u8 MapManager::func_ov00_02084a50() {
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void MapManager::SpawnNPC(Vec3p *pos, unk32 param_3, unk32 param_4) {
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ActorSpawnOptions actorSpawnOptions;
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actorSpawnOptions.mUnk_00 = Actor_UnkStruct_020();
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// actorSpawnOptions.mUnk_00 = Actor_UnkStruct_020();
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actorSpawnOptions.mUnk_1c.id = -1;
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actorSpawnOptions.mUnk_1c.index = -1;
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func_ov000_020c3348(&actorSpawnOptions);
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