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https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
Update ActorManager
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@@ -10,8 +10,8 @@
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.extern _ZN10PlayerBase18func_ov00_020a7c60EP5Vec3pS1_i
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.extern _ZN12ActorManager12FilterActorsEP15ActorFilterBaseP9ActorList
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.extern _ZN12ActorManager15FindActorByTypeEP8ActorRefPS_j
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.extern _ZN12ActorManager18func_ov00_020c398cEv
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.extern _ZN12ActorManager18func_ov00_020c399cEv
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.extern _ZN12ActorManager18func_ov00_020c398cEj
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.extern _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
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.extern _ZN12ActorManager18func_ov00_020c39acEjPjb
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.extern _ZN12ActorManager8GetActorEP8ActorRef
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.extern _ZN13PlayerControl13StopFollowingEv
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@@ -1296,7 +1296,7 @@ _ZN5Actor18func_ov00_020c23d4EP8ActorRefPS_P8Cylinder: ; 0x020c23d4
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ldr r0, [r0]
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ldr r1, [r4, #0xc]
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mov r5, r2
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bl _ZN12ActorManager18func_ov00_020c398cEv
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bl _ZN12ActorManager18func_ov00_020c398cEj
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cmp r0, #0
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mvneq r0, #0
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streq r0, [r6]
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@@ -1308,7 +1308,7 @@ _ZN5Actor18func_ov00_020c23d4EP8ActorRefPS_P8Cylinder: ; 0x020c23d4
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ldr r1, [r4, #0xc]
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ldr r0, [r0]
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mov r2, r5
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bl _ZN12ActorManager18func_ov00_020c399cEv
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bl _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_020c2438: .word gActorManager
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@@ -439,25 +439,25 @@ _020c397c:
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ldmia sp!, {r3, r4, r5, r6, r7, r8, r9, pc}
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arm_func_end _ZN12ActorManager22FindNearestActorOfTypeEP8ActorRefPS_jP5Vec3p
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.global _ZN12ActorManager18func_ov00_020c398cEv
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arm_func_start _ZN12ActorManager18func_ov00_020c398cEv
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_ZN12ActorManager18func_ov00_020c398cEv: ; 0x020c398c
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.global _ZN12ActorManager18func_ov00_020c398cEj
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arm_func_start _ZN12ActorManager18func_ov00_020c398cEj
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_ZN12ActorManager18func_ov00_020c398cEj: ; 0x020c398c
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ldr ip, _020c3998 ; =func_ov00_020c3f08
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ldr r0, [r0, #0x14]
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bx ip
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.align 2, 0
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_020c3998: .word func_ov00_020c3f08
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arm_func_end _ZN12ActorManager18func_ov00_020c398cEv
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arm_func_end _ZN12ActorManager18func_ov00_020c398cEj
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.global _ZN12ActorManager18func_ov00_020c399cEv
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arm_func_start _ZN12ActorManager18func_ov00_020c399cEv
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_ZN12ActorManager18func_ov00_020c399cEv: ; 0x020c399c
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.global _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
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arm_func_start _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
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_ZN12ActorManager18func_ov00_020c399cEjP8Cylinder: ; 0x020c399c
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ldr ip, _020c39a8 ; =func_ov00_020c3f3c
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ldr r0, [r0, #0x14]
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bx ip
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.align 2, 0
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_020c39a8: .word func_ov00_020c3f3c
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arm_func_end _ZN12ActorManager18func_ov00_020c399cEv
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arm_func_end _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
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.global _ZN12ActorManager18func_ov00_020c39acEjPjb
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arm_func_start _ZN12ActorManager18func_ov00_020c39acEjPjb
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@@ -85,8 +85,8 @@ public:
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s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors);
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static void FindActorByType(ActorRef *ref, ActorManager *manager, u32 type);
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static void FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos);
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void func_ov00_020c398c();
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void func_ov00_020c399c();
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bool func_ov00_020c398c(u32 index);
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void func_ov00_020c399c(u32 index, Cylinder *cylinder);
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void func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3);
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s32 func_ov00_020c3b2c(s32 *param1);
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s32 func_ov00_020c3bb0(unk32 param1, s32 *param2);
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@@ -11,8 +11,8 @@ bool FilterActor::Filter(Actor *actor) {}
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s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
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void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, u32 type) {}
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void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos) {}
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void ActorManager::func_ov00_020c398c() {}
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void ActorManager::func_ov00_020c399c() {}
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bool ActorManager::func_ov00_020c398c(u32 index) {}
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void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
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void ActorManager::func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3) {}
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s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
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s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
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