Update ActorManager

This commit is contained in:
Aetias
2024-05-23 19:17:15 +02:00
parent e0285dbb76
commit 549cfb6276
5 changed files with 16 additions and 16 deletions
+2 -2
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@@ -10,8 +10,8 @@
.extern _ZN10PlayerBase18func_ov00_020a7c60EP5Vec3pS1_i
.extern _ZN12ActorManager12FilterActorsEP15ActorFilterBaseP9ActorList
.extern _ZN12ActorManager15FindActorByTypeEP8ActorRefPS_j
.extern _ZN12ActorManager18func_ov00_020c398cEv
.extern _ZN12ActorManager18func_ov00_020c399cEv
.extern _ZN12ActorManager18func_ov00_020c398cEj
.extern _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
.extern _ZN12ActorManager18func_ov00_020c39acEjPjb
.extern _ZN12ActorManager8GetActorEP8ActorRef
.extern _ZN13PlayerControl13StopFollowingEv
+2 -2
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@@ -1296,7 +1296,7 @@ _ZN5Actor18func_ov00_020c23d4EP8ActorRefPS_P8Cylinder: ; 0x020c23d4
ldr r0, [r0]
ldr r1, [r4, #0xc]
mov r5, r2
bl _ZN12ActorManager18func_ov00_020c398cEv
bl _ZN12ActorManager18func_ov00_020c398cEj
cmp r0, #0
mvneq r0, #0
streq r0, [r6]
@@ -1308,7 +1308,7 @@ _ZN5Actor18func_ov00_020c23d4EP8ActorRefPS_P8Cylinder: ; 0x020c23d4
ldr r1, [r4, #0xc]
ldr r0, [r0]
mov r2, r5
bl _ZN12ActorManager18func_ov00_020c399cEv
bl _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_020c2438: .word gActorManager
+8 -8
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@@ -439,25 +439,25 @@ _020c397c:
ldmia sp!, {r3, r4, r5, r6, r7, r8, r9, pc}
arm_func_end _ZN12ActorManager22FindNearestActorOfTypeEP8ActorRefPS_jP5Vec3p
.global _ZN12ActorManager18func_ov00_020c398cEv
arm_func_start _ZN12ActorManager18func_ov00_020c398cEv
_ZN12ActorManager18func_ov00_020c398cEv: ; 0x020c398c
.global _ZN12ActorManager18func_ov00_020c398cEj
arm_func_start _ZN12ActorManager18func_ov00_020c398cEj
_ZN12ActorManager18func_ov00_020c398cEj: ; 0x020c398c
ldr ip, _020c3998 ; =func_ov00_020c3f08
ldr r0, [r0, #0x14]
bx ip
.align 2, 0
_020c3998: .word func_ov00_020c3f08
arm_func_end _ZN12ActorManager18func_ov00_020c398cEv
arm_func_end _ZN12ActorManager18func_ov00_020c398cEj
.global _ZN12ActorManager18func_ov00_020c399cEv
arm_func_start _ZN12ActorManager18func_ov00_020c399cEv
_ZN12ActorManager18func_ov00_020c399cEv: ; 0x020c399c
.global _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
arm_func_start _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
_ZN12ActorManager18func_ov00_020c399cEjP8Cylinder: ; 0x020c399c
ldr ip, _020c39a8 ; =func_ov00_020c3f3c
ldr r0, [r0, #0x14]
bx ip
.align 2, 0
_020c39a8: .word func_ov00_020c3f3c
arm_func_end _ZN12ActorManager18func_ov00_020c399cEv
arm_func_end _ZN12ActorManager18func_ov00_020c399cEjP8Cylinder
.global _ZN12ActorManager18func_ov00_020c39acEjPjb
arm_func_start _ZN12ActorManager18func_ov00_020c39acEjPjb
+2 -2
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@@ -85,8 +85,8 @@ public:
s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors);
static void FindActorByType(ActorRef *ref, ActorManager *manager, u32 type);
static void FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos);
void func_ov00_020c398c();
void func_ov00_020c399c();
bool func_ov00_020c398c(u32 index);
void func_ov00_020c399c(u32 index, Cylinder *cylinder);
void func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3);
s32 func_ov00_020c3b2c(s32 *param1);
s32 func_ov00_020c3bb0(unk32 param1, s32 *param2);
+2 -2
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@@ -11,8 +11,8 @@ bool FilterActor::Filter(Actor *actor) {}
s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, u32 type) {}
void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos) {}
void ActorManager::func_ov00_020c398c() {}
void ActorManager::func_ov00_020c399c() {}
bool ActorManager::func_ov00_020c398c(u32 index) {}
void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
void ActorManager::func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3) {}
s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}