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Update ActorManager
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@@ -11,8 +11,8 @@ bool FilterActor::Filter(Actor *actor) {}
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s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
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void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, u32 type) {}
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void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos) {}
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void ActorManager::func_ov00_020c398c() {}
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void ActorManager::func_ov00_020c399c() {}
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bool ActorManager::func_ov00_020c398c(u32 index) {}
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void ActorManager::func_ov00_020c399c(u32 index, Cylinder *cylinder) {}
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void ActorManager::func_ov00_020c39ac(u32 index, u32 *actorTypes, bool param3) {}
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s32 ActorManager::func_ov00_020c3b2c(s32 *param1) {}
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s32 ActorManager::func_ov00_020c3bb0(unk32 param1, s32 *param2) {}
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