mirror of
https://github.com/zeldaret/ph
synced 2026-09-02 01:42:57 -04:00
PlayerControl: Decomp 27%
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@@ -8,9 +8,7 @@ struct ActorRef {
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/* 4 */ s32 index;
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/* 8 */
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inline ActorRef() {
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Reset();
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}
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inline ActorRef() {}
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inline ActorRef(s32 id, s32 index) :
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id(id),
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index(index) {}
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@@ -10,6 +10,7 @@
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class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ unk32 mUnk_164;
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@@ -3,6 +3,12 @@
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#include "global.h"
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#include "types.h"
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struct UnkStruct_027e0d38_Unk28 {
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/* 00 */ unk8 mUnk_00[0x34];
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/* 34 */ bool mUnk_34;
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/* 35 */
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};
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struct UnkStruct_027e0d38 {
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/* 00 */ unk8 mUnk_00;
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/* 01 */ unk8 mUnk_01[3]; // padding?
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@@ -19,7 +25,7 @@ struct UnkStruct_027e0d38 {
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/* 21 */ unk8 mUnk_21;
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/* 22 */ unk8 mUnk_22[2]; // padding?
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/* 24 */ void *mUnk_24;
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/* 28 */ void *mUnk_28;
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/* 28 */ UnkStruct_027e0d38_Unk28 *mUnk_28;
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/* 2c */
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s32 func_ov000_02078b40();
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@@ -0,0 +1,22 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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struct UnkStruct_027e0e2c {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk16 mUnk_14;
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/* 16 */ unk16 mUnk_16;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */
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};
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extern UnkStruct_027e0e2c data_027e0e2c;
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@@ -0,0 +1,26 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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struct UnkStruct_027e0ffc {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04[0x4];
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk8 mUnk_24;
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/* 25 */ unk8 mUnk_25[0x3];
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/* 28 */ unk32 mUnk_28;
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/* 2c */ unk32 mUnk_2c;
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/* 30 */ unk32 mUnk_30;
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/* 34 */ unk32 mUnk_34;
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/* 38 */ unk8 mUnk_38;
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/* 39 */
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void func_ov000_020cebcc(u32 param1, unk16 param2, unk32 param3);
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void func_ov000_020ced64(Cylinder *param1, u32 param2);
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};
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extern UnkStruct_027e0ffc data_027e0ffc;
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@@ -158,7 +158,7 @@ public:
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bool func_ov00_020839c4(s32 param_2);
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static unk8 func_ov00_020839d4();
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static unk8 func_ov00_020839f8();
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static void func_ov00_02083a1c(unk32 param_1, MapManager *param_2, Vec3p *param_3);
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static void func_ov00_02083a1c(Vec2b *param_1, MapManager *param_2, Vec3p *param_3);
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static unk8 func_ov00_02083a54(unk32 param_1, MapManager *param_2, unk32 param_3, unk32 param_4, unk32 param_5);
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static unk8 func_ov00_02083b84();
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static unk8 func_ov00_02083bac();
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@@ -166,7 +166,7 @@ public:
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static unk8 func_ov00_02083bfc();
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unk8 func_ov00_02083c24(unk32 param_2);
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unk8 func_ov00_02083c50(unk32 param_2);
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unk8 func_ov00_02083c7c(Vec3p *param_2, unk32 param_3);
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unk8 func_ov00_02083c7c(Vec3p *param_2, Vec2b param_3);
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static unk8 func_ov00_02083ce8(unk8 param_1, unk8 param_2, unk8 param_3, unk8 param_4, unk32 param_5);
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unk8 func_ov00_02083e34(unk8 param_2, unk8 param_3, unk32 param_4);
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unk8 MapData_vfunc_60();
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@@ -180,7 +180,7 @@ public:
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void GetTileWorldBounds(Vec2b *tile, AABB *tileBounds);
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unk8 MapData_vfunc_54();
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unk8 func_ov00_020840a0(unk8 param_2, unk8 param_3, unk32 param_4);
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unk8 MapData_vfunc_78();
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unk32 MapData_vfunc_78();
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static unk8 func_ov00_020840dc();
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static unk8 func_ov00_02084100(unk32 param_1, MapManager *param_2);
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unk8 GetMapData_Unk_48();
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@@ -232,10 +232,10 @@ public:
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unk8 func_ov00_02084d24(unk8 param_2, unk8 param_3, unk32 param_4);
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s32 func_ov00_02084d4c(unk32 param_2, unk32 param_3, Vec3p *param_4);
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unk8 func_ov00_02084ebc(unk32 param_2);
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s32 func_ov00_02085108(s32 *param_2);
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s32 func_ov00_02085108(Vec3p *param_2);
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static unk8 func_ov00_0208527c();
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static unk8 func_ov00_020853fc();
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static unk8 func_ov00_02085594();
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unk8 func_ov00_02085594(Vec3p *param_1);
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static void func_ov00_0208583c(unk32 param_1, Vec3p *param_2, unk32 param_3);
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static unk8 func_ov00_020858b0();
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s32 func_ov00_02085a34(unk32 param_2, unk32 param_3);
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@@ -34,7 +34,7 @@ public:
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
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/* 40 */ virtual unk32 vfunc_40() const;
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/* 44 */ virtual unk32 vfunc_44(unk32 param1) const;
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/* 48 */ virtual unk32 vfunc_48(unk32 param1) const;
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/* 48 */ virtual unk32 vfunc_48() const;
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/* 4c */ virtual s32 vfunc_4c() const;
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/* 50 */
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@@ -28,7 +28,7 @@ public:
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/* 50 */ q20 mTouchSpeedX; // how fast the stylus moves
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/* 54 */ q20 mTouchSpeedY;
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/* 58 */ q20 mTouchDist; // pixel distance from touch to link, deadzone is 20 pixels
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/* 5c */ unk32 mUnk_5c;
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/* 5c */ q20 mTouchSpeed;
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/* 60 */ s16 mTouchDuration;
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/* 62 */ s16 mTouchSlowDuration; // resets to 0 if stylus is fast enough
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/* 64 */ s16 mTouchFastTime; // gets set to mTouchDuration if stylus is fast enough
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@@ -57,13 +57,12 @@ public:
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/* 84 */ ActorRef mFollowRef;
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/* 8c */ ActorRef mNextFollowRef;
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/* 94 */ ActorRef mLastFollowRef;
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/* 9c */ u8 mUnk_9c;
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/* 9d */ u8 mUnk_9d;
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/* 9c */ Vec2b mUnk_9c;
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/* 9e */ unk8 mUnk_9e[2];
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/* a0 */ void *mFollowActor;
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/* a4 */ q20 mFollowDist;
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/* a8 */ u16 mFollowStuckTimer;
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/* aa */ u16 mCutsceneEndTimer;
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/* aa */ s16 mCutsceneEndTimer;
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/* ac */ s16 mUnk_ac;
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/* ae */ unk16 mUnk_ae;
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/* b0 */ Vec3p mAim; // used by boomerang, bow and rope
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@@ -75,11 +74,11 @@ public:
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/* d8 */
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static bool func_ov00_020aeeac();
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bool func_ov00_020aeef8();
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static bool func_ov00_020aeef8();
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void func_ov00_020aef30();
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void UpdateAim();
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Actor *GetFollowActor();
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bool func_ov00_020af01c(unk8 *param1);
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bool func_ov00_020af01c(Vec2b *param1);
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void SetUnk_80();
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void StopFollowing();
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void func_ov00_020af06c();
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@@ -90,14 +89,14 @@ public:
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bool CheckTouching(u32 param1);
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bool CheckTouchFast(u32 param1);
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bool func_ov00_020af4a4();
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void func_ov00_020af538();
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void func_ov00_020af538(bool param1, u8 param2);
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void func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4);
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bool func_ov00_020af778();
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bool func_ov00_020afad8(Vec3p *param1);
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void func_ov00_020afb6c();
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bool func_ov00_020afe88(s32 param1, bool param2);
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bool func_ov00_020afeec(unk32 param1, bool param2);
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void func_ov00_020aff90(unk32 param1, unk32 param2);
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void func_ov00_020aff90(Cylinder *param1, unk32 param2);
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void func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4);
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void func_ov00_020b014c();
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void SetAim();
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