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Update fields in PlayerBase
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@@ -12,8 +12,8 @@ class PlayerBase : public SysObject {
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/* 0a */ s16 mHealth;
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/* 0c */ unk8 mUnk_0c[2];
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/* 0e */ unk16 mUnk_0e;
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/* 10 */ unk8 mUnk_10;
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/* 11 */ bool mUnk_11;
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/* 10 */ bool mUpdatePos;
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/* 11 */ bool mVisible;
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/* 12 */ bool mUnk_12;
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/* 13 */
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};
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