Declare all ItemManager functions in overlay 0

This commit is contained in:
Aetias
2024-01-07 12:29:52 +01:00
parent 417cd3c9f6
commit 7302784339
+108 -42
View File
@@ -129,32 +129,34 @@ struct UnkStruct_027e0d38 {
/* 2c */
};
enum ItemModel_ {
ItemModel_OshusSword, // swA
ItemModel_PhantomSword, // swB
ItemModel_WoodenShield, // shA
ItemModel_Bow, // bow
ItemModel_Arrow, // arrow
ItemModel_ArrowS, // arrow_s, purpose unknown
ItemModel_Boomerang, // boomerang
ItemModel_Scoop, // scp
ItemModel_Bomb, // bomb
ItemModel_Bombchu, // bomchu
ItemModel_RedPotion, // rev_bin
ItemModel_BluePotion, // rev_binP
ItemModel_YellowPotion, // rev_binY
ItemModel_Hammer, // ham
ItemModel_RopeTop, // ropetop
ItemModel_BombchuPt, // bomchu_pt, purpose unknown
ItemModel_COUNT,
typedef u32 ItemModelId;
enum ItemModelId_ {
ItemModelId_OshusSword, // swA
ItemModelId_PhantomSword, // swB
ItemModelId_WoodenShield, // shA
ItemModelId_Bow, // bow
ItemModelId_Arrow, // arrow
ItemModelId_ArrowS, // arrow_s, purpose unknown
ItemModelId_Boomerang, // boomerang
ItemModelId_Scoop, // scp
ItemModelId_Bomb, // bomb
ItemModelId_Bombchu, // bomchu
ItemModelId_RedPotion, // rev_bin
ItemModelId_BluePotion, // rev_binP
ItemModelId_YellowPotion, // rev_binY
ItemModelId_Hammer, // ham
ItemModelId_RopeTop, // ropetop
ItemModelId_BombchuPt, // bomchu_pt, purpose unknown
ItemModelId_COUNT,
};
enum DungeonItemModel_ {
DungeonItemModel_ForceGem, // force
DungeonItemModel_BossKey, // bosskey
DungeonItemModel_CircleCrystal, // switch_cstl_c_c
DungeonItemModel_SquareCrystal, // switch_cstl_s_c
DungeonItemModel_TriangleCrystal, // switch_cstl_t_c
DungeonItemModel_COUNT,
typedef u32 DungeonItemModelId;
enum DungeonItemModelId_ {
DungeonItemModelId_ForceGem, // force
DungeonItemModelId_BossKey, // bosskey
DungeonItemModelId_CircleCrystal, // switch_cstl_c_c
DungeonItemModelId_SquareCrystal, // switch_cstl_s_c
DungeonItemModelId_TriangleCrystal, // switch_cstl_t_c
DungeonItemModelId_COUNT,
};
struct ItemModel;
@@ -202,9 +204,9 @@ private:
/* 028 */ ShipType mEquippedShipParts[ShipPart_COUNT];
/* 048 */ ShipParts mShipParts[ShipPart_COUNT];
/* 090 */ s8 mTreasure[Treasure_COUNT];
/* 098 */ u8 mUnk_098[6];
/* 09e */ u16 mUnk_09e[6]; // corresponds with mUnk_098
/* 0a6 */ unk16 mUnk_0a6; // padding?
/* 098 */ u8 mUnk_098[6]; // max 99
/* 09e */ u16 mUnk_09e[6]; // max 9999, corresponds with mUnk_098
/* 0aa */ unk16 mUnk_0aa; // padding?
/* 0ac */ EquipItem *(*mEquipItems)[ItemFlag_EQUIP_COUNT];
/* 0b0 */ u16 (*mAmmo)[ItemFlag_EQUIP_COUNT];
/* 0b4 */ u16 mQuiverSize;
@@ -213,12 +215,12 @@ private:
/* 0ba */ unk16 mUnk_0ba; // only between 0 and 9
/* 0bc */ Potion mPotions[2];
/* 0be */ unk8 mUnk_0be[2]; // padding?
/* 0c0 */ ItemModel *mItemModels[ItemModel_COUNT];
/* 100 */ ItemModel *mDungeonItemModels[DungeonItemModel_COUNT]; // non-null in dungeons/caves
/* 0c0 */ ItemModel *mItemModels[ItemModelId_COUNT];
/* 100 */ ItemModel *mDungeonItemModels[DungeonItemModelId_COUNT]; // non-null in dungeons/caves
/* 114 */ void *mUnk_114;
/* 118 */ unk32 mUnk_118;
/* 118 */ ItemId mFanfareItem;
/* 11c */ unk32 mUnk_11c;
/* 120 */ void *mUnk_120;
/* 120 */ void *mFanfareItemModel;
/* 124 */ void *mUnk_124;
/* 128 */ ItemFlags mItemFlags;
/* 138 */ u32 mSalvagedTreasureFlags;
@@ -239,21 +241,85 @@ public:
FairyId GetEquippedFairy() const;
Navi* GetFairy(FairyId id) const;
unk32 func_ov00_020ad9e8(FairyId id) const;
void TickEquipItem();
ItemFlag GetEquippedItem() const; // 020ae390
void Sword_vfunc_38(); // 020ad5bc
void Shield_vfunc_38(); // 020ad5d8
void EquipItem_vfunc_38(unk32 param1, unk32 param2, unk32 param3); // 020ad5f4
ItemFlag GetEquippedItem() const;
void Sword_vfunc_38();
void Shield_vfunc_38();
void EquipItem_vfunc_38(unk32 param1, unk32 param2, unk32 param3);
void func_ov00_020ad678(unk32 *param1, ItemFlag equipId);
void EquipItem_vfunc_2c(ItemFlag equipId);
EquipItem GetEquipItem(ItemFlag equipId);
unk32 func_ov00_020ad790(unk32 param1);
bool EquipItem(ItemFlag equipId);
void EquipPreviousItem();
void ForceEquipItem(ItemFlag equipId);
bool ClearForcedEquipItem();
void UpdateSwordShieldInUse();
void* GetIslandData(u32 index); // 020ad52c
void* GetDungeonData(u32 index); // 020ad588
u16 GetAmmo(ItemFlag equipId) const;
void GiveAmmo(ItemFlag equipId, u16 amount);
u16 GetMaxAmmo(ItemFlag equipId) const;
void UpgradeQuiver();
void UpgradeBombBag();
void UpgradeBombchuBag();
void func_020ad538(unk32 param1); // 020ad538
void func_020ad560(unk32 param1); // 020ad560
void func_020ad594(unk32 param1); // 020ad594
void func_ov00_020ad528();
ItemModel* GetItemModel(ItemModelId id);
void func_ov00_020ad538(unk32 param1) const;
void func_ov00_020ad560(unk32 param1) const;
ItemModel* GetDungeonItemModel(DungeonItemModelId id);
void func_ov00_020ad594(unk32 param1) const;
void LoadFanfareItem(ItemId id);
bool GetFanfareItemScale(Vec3p *pScale) const;
void LoadDungeonItemModels();
ShipType GetEquippedShipPart(ShipPart part) const;
void EquipShipPart(ShipPart part, ShipType type);
u8 GetShipPartCount(ShipPart part, ShipType type) const;
void SetShipPartCount(ShipPart part, ShipType type, u8 count);
bool HasShipPartPriceShown(u32 index) const;
bool HasShipPartPriceShown(ShipPart part, ShipType type) const;
void AddShipPartPriceShown(u32 index);
void AddShipPartPriceShown(ShipPart part, ShipType type);
s8 GetTreasureCount(Treasure treasure) const;
void SetTreasureCount(Treasure treasure, s8 count);
bool HasTreasurePriceShown(Treasure treasure) const;
void AddTreasurePriceShown(Treasure treasure);
bool HasItem(ItemFlag item);
u8 GetUnk_098(u32 index) const;
u16 GetUnk_09e(u32 index) const;
u32 GetUnk_09e_Divided(u32 index) const; // gets mUnk_09e value divided by 2.54, rounded half up
void SetUnk_09e(u32 index, u16 value) const; // also increments the corresponding mUnk_098 value
u32 func_ov00_020ad9e0() const; // returns 99
u32 func_ov00_020ad9e4() const; // returns 99
unk32 func_ov00_020ada48(ItemFlag item) const;
bool HasItem(ItemFlag item) const;
void AddItem(ItemFlag item);
void RemoveItem(ItemFlag item);
void GiveItem(ItemId id, unk32 param2, unk32 param3);
void GiveEquipItem(ItemFlag item, u16 ammo);
void UnequipPotion();
u32 GetMaxRupees() const;
void GiveRupees(u16 amount, unk32 param2);
void func_ov00_020ae350() const;
void GiveKeys(u32 amount);
void func_ov00_020ae4dc(unk32 param1); // sets mUnk_0ba
void SetPotion(u32 index, Potion potion);
bool HasPotion(u32 index) const;
bool HasAllPotions() const;
bool HasBluePotion();
void func_ov00_020ae648(unk32 param1, unk32 param2, unk32 param3)
};
extern ItemManager *gItemManager;