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PlayerControl: Decomp 68%
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#pragma once
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#include "global.h"
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#include "types.h"
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struct UnkStruct_027e0f64 {
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/* 0 */ DebugHierarchyBase *mUnk_0;
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/* 4 */ void *mUnk_4;
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/* 8 */ void *mUnk_8;
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/* c */
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unk32 func_ov000_0208b180();
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};
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extern UnkStruct_027e0f64 *data_027e0f64;
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