PlayerControl: Decomp 38%

This commit is contained in:
Aetias
2025-02-10 23:07:55 +01:00
parent 726c3be443
commit d057996378
10 changed files with 190 additions and 33 deletions
+4 -4
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@@ -2202,10 +2202,10 @@ _ZN13PlayerControl18func_ov00_020afad8EP5Vec3p kind:function(arm,size=0x94) addr
_ZN13PlayerControl18func_ov00_020afb6cEv kind:function(arm,size=0x31c) addr:0x20afb6c
_ZN13PlayerControl18func_ov00_020afe88Eib kind:function(arm,size=0x64) addr:0x20afe88
_ZN13PlayerControl18func_ov00_020afeecEib kind:function(arm,size=0xa4) addr:0x20afeec
_ZN13PlayerControl18func_ov00_020aff90Eii kind:function(arm,size=0x5c) addr:0x20aff90
_ZN13PlayerControl18func_ov00_020aff90EP8Cylinderi kind:function(arm,size=0x5c) addr:0x20aff90
_ZN13PlayerControl18func_ov00_020affecEP5Vec3piiS1_ kind:function(arm,size=0x160) addr:0x20affec
_ZN13PlayerControl18func_ov00_020b014cEv kind:function(arm,size=0xd0) addr:0x20b014c
_ZN13PlayerControl6SetAimEv kind:function(arm,size=0x24) addr:0x20b021c
_ZN13PlayerControl18func_ov00_020b014cEP5Vec3p kind:function(arm,size=0xd0) addr:0x20b014c
_ZN13PlayerControl8ResetAimEv kind:function(arm,size=0x24) addr:0x20b021c
_ZN13PlayerControl14UpdateAimWorldEP5Vec3p kind:function(arm,size=0xe8) addr:0x20b0240
_ZN13PlayerControl13GetTouchAngleEv kind:function(arm,size=0x24) addr:0x20b0328
_ZN13PlayerControl18func_ov00_020b034cEv kind:function(arm,size=0xcc) addr:0x20b034c
@@ -2479,7 +2479,7 @@ _ZN13ActorNaviBase8vfunc_84Ev kind:function(arm,size=0x18) addr:0x20ba5d4
_ZN13ActorNaviBase8vfunc_78Ev kind:function(arm,size=0x288) addr:0x20ba5ec
_ZN13ActorNaviBase8vfunc_bcEici kind:function(arm,size=0x400) addr:0x20ba874
_ZN13ActorNaviBase8vfunc_74Ev kind:function(arm,size=0x34) addr:0x20bac74
_ZN13ActorNaviBase19func_ov000_020baca8EP5Vec3pi kind:function(arm,size=0x70) addr:0x20baca8
_ZN13ActorNaviBase19func_ov000_020baca8EP8Cylinderi kind:function(arm,size=0x70) addr:0x20baca8
_ZN13ActorNaviBase19func_ov000_020bad18Ev kind:function(arm,size=0x2c) addr:0x20bad18
_ZN13ActorNaviBase8vfunc_90Ev kind:function(arm,size=0x224) addr:0x20bad44
_ZN13ActorNaviBase8vfunc_94Ev kind:function(arm,size=0x144) addr:0x20baf68
+1 -1
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@@ -286,7 +286,7 @@ func_ov024_02178204 kind:function(arm,size=0x30) addr:0x2178204
func_ov024_02178234 kind:function(arm,size=0xec) addr:0x2178234
func_ov024_02178320 kind:function(arm,size=0x20) addr:0x2178320
func_ov024_02178340 kind:function(arm,size=0x8) addr:0x2178340
func_ov024_02178348 kind:function(arm,size=0x358) addr:0x2178348
_ZN13PlayerControl19func_ov024_02178348EP5Vec3p kind:function(arm,size=0x358) addr:0x2178348
func_ov024_021786a0 kind:function(arm,size=0x10) addr:0x21786a0
func_ov024_021786b0 kind:function(arm,size=0x30) addr:0x21786b0
func_ov024_021786e0 kind:function(arm,size=0x20) addr:0x21786e0
+4 -4
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@@ -2202,10 +2202,10 @@ _ZN13PlayerControl18func_ov00_020afad8EP5Vec3p kind:function(arm,size=0x94) addr
_ZN13PlayerControl18func_ov00_020afb6cEv kind:function(arm,size=0x31c) addr:0x20afb0c
_ZN13PlayerControl18func_ov00_020afe88Eib kind:function(arm,size=0x64) addr:0x20afe28
_ZN13PlayerControl18func_ov00_020afeecEib kind:function(arm,size=0xa4) addr:0x20afe8c
_ZN13PlayerControl18func_ov00_020aff90Eii kind:function(arm,size=0x5c) addr:0x20aff30
_ZN13PlayerControl18func_ov00_020aff90EP8Cylinderi kind:function(arm,size=0x5c) addr:0x20aff30
_ZN13PlayerControl18func_ov00_020affecEP5Vec3piiS1_ kind:function(arm,size=0x160) addr:0x20aff8c
_ZN13PlayerControl18func_ov00_020b014cEv kind:function(arm,size=0xd0) addr:0x20b00ec
_ZN13PlayerControl6SetAimEv kind:function(arm,size=0x24) addr:0x20b01bc
_ZN13PlayerControl18func_ov00_020b014cEP5Vec3p kind:function(arm,size=0xd0) addr:0x20b00ec
_ZN13PlayerControl8ResetAimEv kind:function(arm,size=0x24) addr:0x20b01bc
_ZN13PlayerControl14UpdateAimWorldEP5Vec3p kind:function(arm,size=0xe8) addr:0x20b01e0
_ZN13PlayerControl13GetTouchAngleEv kind:function(arm,size=0x24) addr:0x20b02c8
_ZN13PlayerControl18func_ov00_020b034cEv kind:function(arm,size=0xcc) addr:0x20b02ec
@@ -2479,7 +2479,7 @@ _ZN13ActorNaviBase8vfunc_84Ev kind:function(arm,size=0x18) addr:0x20ba574
_ZN13ActorNaviBase8vfunc_78Ev kind:function(arm,size=0x288) addr:0x20ba58c
_ZN13ActorNaviBase8vfunc_bcEici kind:function(arm,size=0x400) addr:0x20ba814
_ZN13ActorNaviBase8vfunc_74Ev kind:function(arm,size=0x34) addr:0x20bac14
_ZN13ActorNaviBase19func_ov000_020baca8EP5Vec3pi kind:function(arm,size=0x70) addr:0x20bac48
_ZN13ActorNaviBase19func_ov000_020baca8EP8Cylinderi kind:function(arm,size=0x70) addr:0x20bac48
_ZN13ActorNaviBase19func_ov000_020bad18Ev kind:function(arm,size=0x2c) addr:0x20bacb8
_ZN13ActorNaviBase8vfunc_90Ev kind:function(arm,size=0x224) addr:0x20bace4
_ZN13ActorNaviBase8vfunc_94Ev kind:function(arm,size=0x144) addr:0x20baf08
+1 -1
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@@ -286,7 +286,7 @@ func_ov024_02178204 kind:function(arm,size=0x30) addr:0x2178164
func_ov024_02178234 kind:function(arm,size=0xec) addr:0x2178194
func_ov024_02178320 kind:function(arm,size=0x20) addr:0x2178280
func_ov024_02178340 kind:function(arm,size=0x8) addr:0x21782a0
func_ov024_02178348 kind:function(arm,size=0x358) addr:0x21782a8
_ZN13PlayerControl19func_ov024_02178348EP5Vec3p kind:function(arm,size=0x358) addr:0x21782a8
func_ov024_021786a0 kind:function(arm,size=0x10) addr:0x2178600
func_ov024_021786b0 kind:function(arm,size=0x30) addr:0x2178610
func_ov024_021786e0 kind:function(arm,size=0x20) addr:0x2178640
+1 -1
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@@ -97,7 +97,7 @@ public:
bool func_ov000_020ba458();
void func_ov000_020ba4e4();
void func_ov000_020ba53c();
void func_ov000_020baca8(Vec3p *param1, unk32 param2);
void func_ov000_020baca8(Cylinder *param1, unk32 param2);
void func_ov000_020bad18();
static void func_ov000_020bb0ac();
static void func_ov000_020bb0e0();
+5 -3
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@@ -59,7 +59,7 @@ public:
/* 94 */ ActorRef mLastFollowRef;
/* 9c */ Vec2b mUnk_9c;
/* 9e */ unk8 mUnk_9e[2];
/* a0 */ void *mFollowActor;
/* a0 */ void *mFollowObject;
/* a4 */ q20 mFollowDist;
/* a8 */ u16 mFollowStuckTimer;
/* aa */ s16 mCutsceneEndTimer;
@@ -98,8 +98,8 @@ public:
bool func_ov00_020afeec(unk32 param1, bool param2);
void func_ov00_020aff90(Cylinder *param1, unk32 param2);
void func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4);
void func_ov00_020b014c();
void SetAim();
void func_ov00_020b014c(Vec3p *param1);
void ResetAim();
bool UpdateAimWorld(Vec3p *param1);
s16 GetTouchAngle();
u32 func_ov00_020b034c();
@@ -137,6 +137,8 @@ public:
void Init();
void func_ov004_0210b1d0();
static void func_ov004_0210b1f0();
bool func_ov024_02178348(Vec3p *param1);
};
extern PlayerControl *gPlayerControl;
+4 -2
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@@ -87,8 +87,8 @@ public:
/* 68 */ virtual void vfunc_68(unk32 param1, unk32 param2);
/* 6c */ virtual void vfunc_6c(s32 param1, Vec3p *param2);
/* 70 */ virtual void vfunc_70(s32 param1);
/* 74 */ virtual unk32 vfunc_74();
/* 78 */ virtual unk32 vfunc_78();
/* 74 */ virtual unk32 vfunc_74(s32 param1);
/* 78 */ virtual unk32 vfunc_78(s32 param1);
/* 7c */ virtual unk32 vfunc_7c();
/* 80 */
@@ -105,3 +105,5 @@ public:
PlayerControlData();
};
extern PlayerControlData *gPlayerControlData;
+1 -1
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@@ -37,7 +37,7 @@ void ActorNaviBase::vfunc_84() {}
bool ActorNaviBase::vfunc_78() {}
bool ActorNaviBase::vfunc_bc(unk32 param1, unk8 param2, s32 param3) {}
void ActorNaviBase::vfunc_74() {}
void ActorNaviBase::func_ov000_020baca8(Vec3p *param1, unk32 param2) {}
void ActorNaviBase::func_ov000_020baca8(Cylinder *param1, unk32 param2) {}
void ActorNaviBase::func_ov000_020bad18() {}
bool ActorNaviBase::vfunc_90() {}
void ActorNaviBase::vfunc_94() {}
+167 -14
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@@ -78,8 +78,8 @@ ARM void PlayerControl::SetUnk_80() {
ARM void PlayerControl::StopFollowing() {
mFollowRef.Reset();
mFollowing = false;
mFollowActor = NULL;
mFollowing = false;
mFollowObject = NULL;
}
ARM void PlayerControl::func_ov00_020af06c() {
@@ -442,13 +442,13 @@ ARM void PlayerControl::func_ov00_020afb6c() {
}
if (!mFollowing) {
mFollowActor = NULL;
mFollowObject = NULL;
} else {
mFollowActor = (void *) gMapManager->MapData_vfunc_78();
mFollowObject = (void *) gMapManager->MapData_vfunc_78();
Vec3p local_3c;
s32 iVar2;
s32 iVar7;
if (mFollowActor == NULL) {
if (mFollowObject == NULL) {
local_3c.y = gPlayerPos.y;
Vec2b local_44 = mUnk_9c;
gMapManager->func_ov00_02083c7c(&local_3c, local_44);
@@ -459,15 +459,168 @@ ARM void PlayerControl::func_ov00_020afb6c() {
}
}
bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {}
void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
void PlayerControl::func_ov00_020b014c() {}
void PlayerControl::SetAim() {}
bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
s16 PlayerControl::GetTouchAngle() {}
u32 PlayerControl::func_ov00_020b034c() {}
ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) {
return false;
}
if (!param2) {
return true;
}
return param1 == 2 || param1 == 6;
}
ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
if (!mUnk_7d) {
return false;
}
if (!gPlayerControlData->vfunc_78(param1)) {
return false;
}
switch (param1) {
case 1:
case 2:
case 7:
case 13: return true;
case 10:
case 11: return param2;
default: return !param2;
}
}
ARM void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {
if (data_027e0d38->func_ov000_02078b40() == 2) {
return;
}
ItemManager *itemMgr = gItemManager;
FairyId fairyId = itemMgr->GetEquippedFairy();
ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
if (fairy == NULL) {
return;
}
fairy->func_ov000_020baca8(param1, param2);
}
ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {
if (mUnk_44.x != 0 || mUnk_44.z != 0) {
Vec3p local_24;
Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
Vec3p local_30;
local_30.x = param4->x - local_24.x;
local_30.y = 0;
local_30.z = param4->z - local_24.z;
q20 iVar2 = Vec3p_Length(&local_30);
if (iVar2 <= param3) {
*param1 = local_24;
return;
}
Vec3p local_3c;
local_3c.x = mUnk_44.x;
local_3c.y = 0;
local_3c.z = mUnk_44.z;
q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c));
local_3c.x = MUL_Q20(local_3c.x, lengthInv);
local_3c.z = MUL_Q20(local_3c.z, lengthInv);
iVar2 = Vec3p_Dot(&local_30, &local_3c);
Vec3p local_48;
local_48.x = local_3c.x;
local_48.y = lengthInv;
local_48.z = local_3c.z;
Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1);
return;
}
param1->x = mTouchWorld.x;
param1->y = y;
param1->z = mTouchWorld.z;
}
extern u32 data_ov000_020ee198;
extern u32 data_027e0f64;
ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) {
if ((data_ov000_020ee198 & 1) == 0) {
data_ov000_020ee198 |= 1;
}
if (*(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x16) {
return;
}
if (!this->func_ov00_020aeef8()) {
return;
}
if (mTouchDuration > 0) {
ItemManager *itemMgr = gItemManager;
FairyId fairyId = itemMgr->GetEquippedFairy();
ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
if (fairy != NULL) {
Vec3p auStack_1c;
this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1);
fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2));
}
}
}
ARM void PlayerControl::ResetAim() {
mAim = gVec3p_ZERO;
}
extern "C" s32 func_ov000_020a5e9c(unk32 param1);
ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) {
Vec3p pos;
pos = gPlayerPos;
s32 iVar2 = func_ov000_020a5e9c(data_027e0d38->mUnk_0c);
if (iVar2 == 0x2f && *(s32 *) (*(s32 *) (data_027e0f64 + 0x4) + 0x15c) == 0x31) {
return this->func_ov024_02178348(param1);
}
if (this->CheckTouching(1)) {
this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos);
mAimWorld = *param1;
return true;
}
*param1 = mAimWorld;
return false;
}
ARM s16 PlayerControl::GetTouchAngle() {
if (mTouchDuration >= 0) {
return mTouchAngle;
}
if (!mUnk_7f) {
return 0;
}
return mUnk_ac;
}
const q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0);
ARM u32 PlayerControl::func_ov00_020b034c() {
if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) {
q20 uVar5 = func_01ff992c(data_ov000_020e6144);
s64 lVar1 = mTouchDist * uVar5;
if (mTouchDuration < 4) {
lVar1 -= (4 - mTouchDuration) * FLOAT_TO_Q20(1.0);
}
if (lVar1 < 0) {
return 0;
}
if (lVar1 > FLOAT_TO_Q20(1.0)) {
return FLOAT_TO_Q20(1.0);
}
return lVar1;
}
if (!mUnk_7f && (data_027e05f8.mUnk_0 & 0xf0) != 0) {
return FLOAT_TO_Q20(1.0);
}
return 0;
}
s32 PlayerControl::func_ov00_020b0418() {}
bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
+2 -2
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@@ -18,8 +18,8 @@ void PlayerControlData::vfunc_2c() {}
void PlayerControlData::vfunc_30() {}
void PlayerControlData::vfunc_34() {}
unk32 PlayerControlData::vfunc_7c() {}
unk32 PlayerControlData::vfunc_74() {}
unk32 PlayerControlData::vfunc_78() {}
unk32 PlayerControlData::vfunc_74(s32 param1) {}
unk32 PlayerControlData::vfunc_78(s32 param1) {}
void PlayerControlData::func_ov000_020b484c(s32 param1, s32 param2, s32 param3) {}
void PlayerControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
void PlayerControlData::vfunc_5c() {}