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https://github.com/zeldaret/ph
synced 2026-06-07 03:48:02 -04:00
PlayerControl: Decomp 68%
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@@ -64,4 +64,4 @@ public:
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extern PlayerBase *gPlayer;
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extern Vec3p gPlayerPos;
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extern Vec3p gPlayerVel;
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extern s16 gPlayerAngle;
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extern u16 gPlayerAngle;
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@@ -11,7 +11,7 @@
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#include "Player/TouchControl.hpp"
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#include "Player/TouchGesture.hpp"
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typedef u16 TouchEdge;
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typedef s16 TouchEdge;
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enum TouchEdge_ {
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TouchEdge_Right = 0,
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TouchEdge_Left = 1,
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@@ -52,7 +52,7 @@ public:
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/* 7f */ bool mUnk_7f;
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/* 80 */ bool mUnk_80;
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/* 81 */ bool mFollowing;
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/* 82 */ unk8 mUnk_82;
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/* 82 */ bool mUnk_82;
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/* 83 */ bool mUnk_83;
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/* 84 */ ActorRef mFollowRef;
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/* 8c */ ActorRef mNextFollowRef;
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@@ -106,13 +106,13 @@ public:
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s32 func_ov00_020b0418();
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bool func_ov00_020b049c(Vec3p *param1, bool param2);
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bool func_ov00_020b05e8(Vec3p *param1);
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bool func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3);
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bool func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 *param3);
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bool CheckNotTouching();
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bool func_ov00_020b0ad0(Actor *actor);
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bool func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast);
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bool func_ov00_020b0de8(Vec3p *param1);
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bool func_ov00_020b0e54(Vec3p *param1, Vec3p *param2);
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bool func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3);
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bool func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3);
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bool func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4);
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bool IsUntouchedNow();
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bool IsNotUntouchedNow();
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@@ -22,7 +22,8 @@ public:
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class TouchGesture : public TouchGestureBase {
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public:
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/* 00 (base) */
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/* 05 */ unk8 mUnk_05[7];
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/* 05 */ unk8 mUnk_05[3];
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/* 08 */ s32 mUnk_08;
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/* 0c */ u16 mIndex;
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/* 0e */ unk16 mUnk_0e;
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/* 10 */ u16 mUnk_10[GESTURE_BUFFER_LENGTH];
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