mirror of
https://github.com/zeldaret/ph
synced 2026-07-09 06:03:28 -04:00
ActorSwitchObject OK (#130)
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
This commit is contained in:
@@ -78,13 +78,13 @@ public:
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/* c4 */
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void DeleteActor(u32 index, bool param2);
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static void func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3);
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ActorRef func_ov00_020c3484(unk32 param3);
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void Actor_vfunc_10(u32 param1);
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Actor *FindActorById(s32 id);
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Actor *GetActor(ActorRef *ref);
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s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors);
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static void FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type);
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static void FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos);
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ActorRef FindActorByType(ActorTypeId type);
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ActorRef FindNearestActorOfType(ActorTypeId type, Vec3p *pos);
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bool func_ov00_020c398c(u32 index);
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void func_ov00_020c399c(u32 index, Cylinder *cylinder);
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Actor *func_ov00_020c39ac(s32 index, const ActorTypeId *actorTypes, bool param3);
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@@ -8,7 +8,9 @@ struct ActorRef {
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/* 4 */ s32 index;
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/* 8 */
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inline ActorRef() {}
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inline ActorRef() {
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Reset();
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}
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inline ActorRef(s32 id, s32 index) :
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id(id),
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index(index) {}
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@@ -19,6 +19,12 @@ struct ActorSpawnOptions {
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */
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void func_ov000_020c3348();
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inline ActorSpawnOptions() :
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mUnk_1c(-1, -1) {
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func_ov000_020c3348();
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}
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};
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class ActorSpawner : public SysObject {
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@@ -17,7 +17,7 @@ public:
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/* 164 */ unk32 mUnk_164;
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/* 168 */ unk32 mUnk_168;
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/* 16c */ u32 mUnk_16c;
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/* 170 */ ActorRef mUnk_170[5];
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/* 170 */ ActorRef mTrapActors[5];
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/* 198 */
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/* 00 */ virtual ~ActorSwitchObject() override;
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@@ -27,10 +27,17 @@ public:
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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inline ActorSwitchObject() :
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mUnk_158(0),
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mUnk_15c(0),
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mUnk_160(0),
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mUnk_164(0),
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mUnk_168(0) {}
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static ActorSwitchObject *Create();
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bool func_ov000_0208fc10(s32 param1);
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void func_ov000_0208fc7c();
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bool func_ov000_0208fcb4();
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unk32 func_ov000_0208fcb4();
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void func_ov000_0208fef8();
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void func_ov000_0209032c();
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};
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@@ -20,14 +20,4 @@ public:
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class FilterActorReturn {
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public:
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/* 00 */ ActorRef refs[20];
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inline FilterActorReturn() {
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ActorRef *ref = refs;
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ActorRef *end;
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do {
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end = &refs[20];
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ref->Reset();
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ref++;
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} while (ref < end);
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}
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};
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@@ -5,6 +5,7 @@
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#include "Map/Course_Unk_c8.hpp"
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#include "Map/MapData.hpp"
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#include "Map/TilePos.hpp"
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#include "Physics/AABB.hpp"
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#include "System/SysNew.hpp"
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@@ -32,11 +33,11 @@ public:
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/* 004 */ CourseType mType;
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/* 008 */ unk32 mUnk_008;
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/* 00c */ char mName[0x10];
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/* 01c */ Vec2b mCurrMapPos; // position in the map grid
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/* 01e */ Vec2b mUnk_01e;
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/* 01c */ TilePos mCurrMapPos; // position in the map grid
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/* 01e */ TilePos mUnk_01e;
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/* 020 */ u8 mMapGrid[10][10];
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/* 084 */ Vec2b mMainGrid; // part of the grid where you can walk off screen to another map
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/* 086 */ Vec2b mMainGridSize;
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/* 084 */ TilePos mMainGrid; // part of the grid where you can walk off screen to another map
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/* 086 */ TilePos mMainGridSize;
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/* 088 */ s32 mScreenMapOffsetX;
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/* 08c */ s32 mScreenMapOffsetY;
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/* 090 */ unk32 mUnk_090;
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@@ -68,7 +69,7 @@ public:
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void func_ov00_0207ca78(unk32 param_2, unk8 param_3, unk32 param_4);
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bool func_ov00_0207caa8(s32 param_2, unk32 *param_3, unk8 *param_4);
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unk32 func_ov00_0207cb30(s32 param_2);
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static void FindMapGridPos(Vec2b *pos, Course *param_2, u32 map);
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TilePos FindMapGridPos(u32 map);
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Vec3p *FindMapCenter(unk32 map);
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void func_ov00_0207cbe8(s32 param_2);
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unk8 func_ov00_0207cc24(s32 param_2);
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@@ -135,22 +135,22 @@ public:
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/* 48 */ virtual void vfunc_48();
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/* 4c */ virtual s32 vfunc_4c();
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/* 50 */ virtual unk32 vfunc_50();
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/* 54 */ virtual unk32 vfunc_54(Vec2b *param_1);
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/* 58 */ virtual unk32 vfunc_58(Vec2b *param_1, int param_2);
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/* 54 */ virtual unk32 vfunc_54(TilePos *param_1);
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/* 58 */ virtual unk32 vfunc_58(TilePos *param_1, int param_2);
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/* 5c */ virtual unk32 vfunc_5c();
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/* 60 */ virtual unk32 vfunc_60(Vec2b *param_1);
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/* 60 */ virtual unk32 vfunc_60(TilePos *param_1);
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/* 64 */ virtual unk32 vfunc_64();
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/* 68 */ virtual unk32 vfunc_68(Vec3p *param_1, bool param_2);
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/* 6c */ virtual unk8 vfunc_6c(unk32 param_2, unk32 param_3, unk32 param_4);
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/* 70 */ virtual unk32 vfunc_70(Vec3p *param_2);
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/* 74 */ virtual unk32 *vfunc_74(Vec3p *param_2);
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/* 78 */ virtual unk32 *vfunc_78(Vec2b *param_1);
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/* 78 */ virtual unk32 *vfunc_78(TilePos *param_1);
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/* 7c */ virtual s32 vfunc_7c(s32 param_1, unk32 *param_2, s32 param_3, short param_4[4]);
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/* 80 */ virtual unk32 vfunc_80();
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/* 84 */ virtual void vfunc_84(unk32 param_2);
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/* 88 */ virtual unk32 vfunc_88();
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/* 8c */ virtual unk32 vfunc_8c();
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/* 90 */ virtual unk8 vfunc_90(Vec2b *param_2, unk32 param_3);
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/* 90 */ virtual unk8 vfunc_90(TilePos *param_2, unk32 param_3);
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/* 94 */ virtual void vfunc_94();
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/* 98 */ virtual void vfunc_98(unk32 param_2, unk32 param_3, unk32 param_4);
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/* 9c */ virtual void vfunc_9c();
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@@ -183,13 +183,13 @@ public:
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bool func_ov00_0207f38c(s32 *param_2);
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void func_ov00_0207f4a4(Vec2s *param_2, unk32 param_3);
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static void func_ov00_0207f53c(Vec2s *param_1, MapBase *param_2, Vec3p *param_3);
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static void func_ov00_0207f588(Vec2s *param_1, MapBase *param_2, Vec2b *param_3, unk32 param_4);
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static void func_ov00_0207f588(Vec2s *param_1, MapBase *param_2, TilePos *param_3, unk32 param_4);
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void func_ov00_0207f630(Vec2s *param_2, Vec3p *param_3);
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unk8 GetTileStartX(unk32 x);
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unk8 GetTileStartZ(unk32 z);
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s32 GetTileEndX(unk32 x);
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s32 GetTileEndZ(unk32 z);
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void GetTileBounds(Vec2b *tilePos, AABB *bounds);
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void GetTileBounds(TilePos *tilePos, AABB *bounds);
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s32 GetClampedTileX(s32 worldX);
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s32 GetClampedTileY(s32 worldZ);
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unk8 GetTileX(s32 worldX);
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@@ -227,8 +227,8 @@ public:
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bool AddUnk_130(s32 param_2);
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bool func_ov00_020809b8(s32 param_2);
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unk8 func_ov00_02080a78(Vec3p *param_2);
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unk8 func_ov00_02080b24(Vec2b *param_2);
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void func_ov00_02080d08(Vec2b *param_2);
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unk8 func_ov00_02080b24(TilePos *param_2);
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void func_ov00_02080d08(TilePos *param_2);
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bool TriggerOfType_vfunc_10(unk32 type);
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void func_ov00_02080de4();
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unk8 func_ov00_02080de8(unk32 param_2);
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+28
-14
@@ -16,6 +16,9 @@ struct MapManager_Unk1 {
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/* 4 */ unk32 mUnk_4;
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/* 8 */
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inline MapManager_Unk1(unk32 unk0, unk32 unk4) :
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mUnk_0(unk0),
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mUnk_4(unk4) {}
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~MapManager_Unk1();
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};
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@@ -24,9 +27,20 @@ struct MapManager_Unk2 {
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/* 4 */ unk32 mUnk_4;
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/* 8 */
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inline MapManager_Unk2(unk32 unk0, unk32 unk4) :
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mUnk_0(unk0),
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mUnk_4(unk4) {}
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~MapManager_Unk2();
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};
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struct MapManager_Unk3 {
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/* 0 */ unk32 mUnk_0;
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/* 4 */
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inline MapManager_Unk3(unk32 unk0) :
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mUnk_0(unk0) {}
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};
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struct UnkStruct_0208210c_param3 {
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/* 000 */ unk32 mUnk_00;
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/* 004 */ unk8 mUnk_04;
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@@ -117,7 +131,7 @@ public:
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u8 GetCurrentMapPosY();
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u8 func_ov00_02082d40();
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u32 func_ov00_02082d74(unk32 param_2);
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void func_ov00_02082d84(Vec2b *param_2, s32 *param_3, s32 *param_4);
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void func_ov00_02082d84(TilePos *param_2, s32 *param_3, s32 *param_4);
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bool func_ov00_02082e1c(s32 *param_2, s32 *param_3);
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void func_ov00_0208306c(s32 *param_2, s32 *param_3);
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void func_ov00_0208315c(s32 *param_2, s32 *param_3);
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@@ -148,7 +162,7 @@ public:
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void func_ov00_0208346c(AABB *param_2);
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void func_ov00_020834bc(Vec3p *param_2, unk32 param_3, unk32 param_4);
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void func_ov00_02083524(Vec3p *param_2, unk32 param_3, unk32 param_4);
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static void func_ov00_02083560(Vec2b *param_1, MapManager *param_2, u32 param_3);
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TilePos func_ov00_02083560(u32 param_3);
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u8 func_ov00_02083570(u8 param_2, u8 param_3);
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unk32 func_ov00_02083588();
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unk32 func_ov00_020835a4();
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@@ -183,37 +197,37 @@ public:
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bool func_ov00_020839c4(s32 param_2);
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s32 func_ov00_020839d4(s32 param_2);
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s32 func_ov00_020839f8(s32 param_2);
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static void func_ov00_02083a1c(Vec2b *param_1, MapManager *param_2, Vec3p *param_3);
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static void func_ov00_02083a54(Vec2b *param_1, MapManager *param_2, Vec3p *param_3, s32 param_4, unk32 param_5);
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TilePos func_ov00_02083a1c(Vec3p *param_3);
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TilePos func_ov00_02083a54(Vec3p *param_3, s32 param_4, unk32 param_5);
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s32 GetTileStartX(unk32 x);
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s32 GetTileStartZ(unk32 z);
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s32 GetTileEndX(unk32 x);
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s32 GetTileEndZ(unk32 z);
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s32 func_ov00_02083c24(unk32 x);
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s32 func_ov00_02083c50(unk32 z);
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void func_ov00_02083c7c(Vec3p *param_2, Vec2b param_3);
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void func_ov00_02083ce8(Vec3p *param_2, Vec2b param_3, s32 param_4, u32 param_5);
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void func_ov00_02083c7c(Vec3p *param_2, TilePos param_3);
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void func_ov00_02083ce8(Vec3p *param_2, TilePos param_3, s32 param_4, u32 param_5);
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s32 func_ov00_02083e34(unk8 param_2, unk8 param_3, unk32 param_4);
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unk32 MapData_vfunc_60(Vec2b *param_1);
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bool func_ov00_02083e70(Vec2b *param_2);
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unk32 MapData_vfunc_60(TilePos *param_1);
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bool func_ov00_02083e70(TilePos *param_2);
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unk32 MapData_vfunc_68(Vec3p *param_1, bool param_2);
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s32 func_ov00_02083ef8(Vec3p *param_2, Vec3p *param_3, bool param_4);
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unk32 func_ov00_02083f44(Vec3p *param_2, bool param_3);
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unk8 MapData_vfunc_6c(unk32 param_2, unk32 param_3, unk32 param_4);
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unk32 MapData_vfunc_70(Vec3p *param_2);
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static void func_ov00_02083fb0(u32 *param_1, MapManager *param_2, Vec3p *param_3);
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void GetTileWorldBounds(Vec2b *tile, AABB *tileBounds);
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unk32 MapData_vfunc_54(Vec2b *a);
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void GetTileWorldBounds(TilePos *tile, AABB *tileBounds);
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unk32 MapData_vfunc_54(TilePos *a);
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unk32 func_ov00_020840a0(u8 param_2, u8 param_3);
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unk32 *MapData_vfunc_78(Vec2b *param_1);
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unk32 func_ov00_020840dc(Vec2b *param_1);
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unk32 *MapData_vfunc_78(TilePos *param_1);
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unk32 func_ov00_020840dc(TilePos *param_1);
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static unk8 func_ov00_02084100(unk32 *param_1, MapManager *param_2);
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unk32 GetMapData_Unk_48();
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unk32 GetMapData_Unk_4c();
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unk32 func_ov00_0208412c();
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void func_ov00_0208413c(unk32 param_2);
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unk8 MapData_vfunc_58(Vec2b *param_1, int param_2);
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s32 func_ov00_02084164(Vec2b *param_2);
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unk8 MapData_vfunc_58(TilePos *param_1, int param_2);
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s32 func_ov00_02084164(TilePos *param_2);
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u8 GetMapData_Unk_0a();
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u8 GetMapData_Unk_0b();
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unk8 MapData_vfunc_a4(unk8 *param_1);
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@@ -0,0 +1,17 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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class TilePos {
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public:
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u8 x;
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u8 y;
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inline TilePos() :
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x(0),
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y(0) {}
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inline TilePos(u8 x, u8 y) :
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x(x),
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y(y) {}
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};
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@@ -1,13 +1,15 @@
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#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include <nds/math.h>
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Debug/DebugHierarchy.hpp"
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#include "Item/Item.hpp"
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#include "Map/TilePos.hpp"
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#include "Player/TouchControl.hpp"
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#include "Player/TouchGesture.hpp"
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@@ -57,7 +59,7 @@ public:
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/* 84 */ ActorRef mFollowRef;
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/* 8c */ ActorRef mNextFollowRef;
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/* 94 */ ActorRef mLastFollowRef;
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/* 9c */ Vec2b mUnk_9c;
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/* 9c */ TilePos mUnk_9c;
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/* 9e */ unk8 mUnk_9e[2];
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/* a0 */ void *mFollowObject;
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/* a4 */ q20 mFollowDist;
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@@ -78,7 +80,7 @@ public:
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void func_ov00_020aef30();
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void UpdateAim();
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Actor *GetFollowActor();
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bool func_ov00_020af01c(Vec2b *param1);
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bool func_ov00_020af01c(TilePos *param1);
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void SetUnk_80();
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void StopFollowing();
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void func_ov00_020af06c();
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@@ -38,6 +38,7 @@ public:
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void func_ov000_020d77e4(unk32);
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unk32 func_ov000_020d7f18(unk32);
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void func_ov000_020d7ad4(unk32);
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void func_ov008_0211337c();
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};
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