Merge branch 'main' into decomp/MapManager

This commit is contained in:
SammygoodTunes
2025-06-03 23:52:44 +02:00
committed by GitHub
68 changed files with 2393 additions and 390 deletions
+7 -5
View File
@@ -64,6 +64,7 @@ struct Actor_UnkStruct_0a4 {
/* 14 */
Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
void func_ov000_0207a1c8(unk32 param1, Vec3p *param2);
};
class KillPickupsFilter : FilterActorReturn, public FilterActorBase {
@@ -83,7 +84,8 @@ enum PlayerCollide_ {
PlayerCollide_Gongoron = 0x8,
PlayerCollide_Hammer = 0x10,
PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
/* 0x1b */ PlayerCollide_PickupFlags =
PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
};
struct Knockback {
@@ -136,10 +138,10 @@ public:
/* 108 */ unk8 mUnk_108;
/* 109 */ unk8 mUnk_109;
/* 10a */ unk8 mUnk_10a[0x6];
/* 110 */ unk8 mUnk_110;
/* 110 */ bool mUnk_110;
/* 111 */ bool mUnk_111;
/* 112 */ unk8 mUnk_112;
/* 113 */ unk8 mUnk_113;
/* 112 */ bool mUnk_112;
/* 113 */ bool mUnk_113;
/* 114 */ unk8 mUnk_114;
/* 115 */ unk8 mUnk_115;
/* 116 */ unk8 mUnk_116;
@@ -173,7 +175,7 @@ public:
/* 00 */ virtual ~Actor();
/* 08 */ virtual bool vfunc_08();
/* 0c */ virtual void vfunc_0c();
/* 0c */ virtual bool vfunc_0c();
/* 10 */ virtual void vfunc_10(u32 param1);
/* 14 */ virtual void vfunc_14(u32 param1);
/* 18 */ virtual void vfunc_18(u32 param1);
+1 -3
View File
@@ -8,9 +8,7 @@ struct ActorRef {
/* 4 */ s32 index;
/* 8 */
inline ActorRef() {
Reset();
}
inline ActorRef() {}
inline ActorRef(s32 id, s32 index) :
id(id),
index(index) {}
+7 -2
View File
@@ -25,8 +25,13 @@ enum ActorTypeId_ {
ActorTypeId_ShopItemShield = 'ITSL',
ActorTypeId_ShopItemSoldOut = 'ITSO',
ActorTypeId_Heart = 'HART',
ActorTypeId_Rupee = 'RUPY',
ActorTypeId_RefillArrows = 'FLAL',
ActorTypeId_RefillBombs = 'FLBM',
ActorTypeId_RefillBombchus = 'FLBT',
ActorTypeId_RefillTime = 'FLTM',
ActorTypeId_Heart = 'HART',
ActorTypeId_LSTM = 'LSTM',
ActorTypeId_Rupee = 'RUPY',
ActorTypeId_Arrow = 'ARRW',
ActorTypeId_Blast = 'BLST',
+1 -1
View File
@@ -22,7 +22,7 @@ public:
/* 00 */ virtual ~ActorSwitchObject() override;
/* 08 */ virtual bool vfunc_08() override;
/* 0c */ virtual void vfunc_0c() override;
/* 0c */ virtual bool vfunc_0c() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* b4 */
+1 -1
View File
@@ -21,7 +21,7 @@ class ActorNaviBase_Unk1 {};
class ActorNaviBase : public Actor {
public:
/* 000 (base) */
/* 158 */ Vec3p mUnk_158;
/* 158 */ Vec3p mOffsetPos;
/* 164 */ unk32 mUnk_164;
/* 168 */ ModelRender mUnk_168;
/* 1c4 */ unk8 mUnk_1c4[0xc];
+113
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@@ -0,0 +1,113 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
class ActorRefill : public Actor {
public:
/* 000 (base) */
/* 158 */ unk32 mUnk_158;
/* 15c */ unk32 mUnk_15c;
/* 160 */ unk32 mUnk_160;
/* 164 */ u8 mUnk_164;
/* 165 */ unk8 mUnk_165[0x3];
/* 168 */
public:
ActorRefill(unk32 param1);
/* 00 */ virtual ~ActorRefill() override;
/* 08 */ virtual bool vfunc_08() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* b4 */ virtual ItemFlag vfunc_b4() = 0;
/* b8 */
bool func_ov014_02135364(unk32 param1);
void func_ov014_02135474();
};
class ActorRefillBombs : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombs();
static ActorRefillBombs *Create();
/* 00 */ virtual ~ActorRefillBombs() override;
/* b4 */ virtual ItemFlag vfunc_b4() override;
/* b8 */
};
class ActorRefillBombchus : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombchus();
static ActorRefillBombchus *Create();
/* 00 */ virtual ~ActorRefillBombchus() override;
/* b4 */ virtual ItemFlag vfunc_b4() override;
/* b8 */
};
class ActorRefillArrows : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillArrows();
static ActorRefillArrows *Create();
/* 00 */ virtual ~ActorRefillArrows() override;
/* b4 */ virtual ItemFlag vfunc_b4() override;
/* b8 */
};
class ActorRefillTime : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillTime();
static ActorRefillTime *Create();
/* 00 */ virtual ~ActorRefillTime() override;
/* 08 */ virtual bool vfunc_08() override;
/* b4 */ virtual ItemFlag vfunc_b4() override;
/* b8 */
};
class ActorLSTM : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorLSTM();
static ActorLSTM *Create();
/* 00 */ virtual ~ActorLSTM() override;
/* 08 */ virtual bool vfunc_08() override;
/* b4 */ virtual ItemFlag vfunc_b4() override;
/* b8 */
};
+6 -1
View File
@@ -4,7 +4,10 @@
#include "types.h"
struct UnkStruct_027e05f8 {
// TODO: Add fields
/* 0 */ u16 mUnk_0;
/* 2 */ u16 mUnk_2;
/* 4 */ unk16 mUnk_4;
/* 6 */
void func_0202adf4(unk32 param1, s32 param2);
~UnkStruct_027e05f8();
@@ -15,3 +18,5 @@ struct UnkStruct_027e05f8 {
void func_02037480();
static unk32 func_02037490(unk32 param1);
};
extern UnkStruct_027e05f8 data_027e05f8;
+19 -1
View File
@@ -4,8 +4,26 @@
#include "types.h"
struct UnkStruct_027e077c {
// TODO: Add fields
private:
/* 0 */ unk32 mUnk_0;
/* 4 */ unk32 mUnk_4;
public:
/* 8 */ unk16 mUnk_8;
/* a */ unk8 mUnk_a;
/* b */
UnkStruct_027e077c(unk32 param1);
bool func_0202e740(unk32 param1);
inline volatile unk32 GetUnk0() const {
return mUnk_0;
}
inline unk32 GetUnk4() const {
return mUnk_4;
}
};
extern UnkStruct_027e077c data_027e077c;
extern volatile u8 data_02056be4[];
+27
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@@ -0,0 +1,27 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Debug/DebugHierarchyBase.hpp"
struct UnkStruct_027e0c68 {
/* 00 */ unk8 mUnk_00[4];
/* 04 */ u8 mUnk_04;
/* 05 */ unk8 mUnk_05[3];
/* 08 */ unk32 mUnk_08;
/* 0c */ unk8 mUnk_0c[4];
/* 10 */ unk16 mUnk_10;
/* 12 */ unk8 mUnk_12[2];
/* 14 */ unk32 mUnk_14;
/* 18 */ s32 mUnk_18;
/* 1c */ s32 mUnk_1c;
/* 20 */ s32 *mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ s32 *mUnk_28;
/* 2c */ unk8 mUnk_2c[0x1c];
/* 48 */ DebugHierarchyBase *mDebug;
/* 4c */
};
extern UnkStruct_027e0c68 data_027e0c68;
+8 -2
View File
@@ -3,6 +3,12 @@
#include "global.h"
#include "types.h"
struct UnkStruct_027e0d38_Unk28 {
/* 00 */ unk8 mUnk_00[0x34];
/* 34 */ bool mUnk_34;
/* 35 */
};
struct UnkStruct_027e0d38 {
/* 00 */ unk8 mUnk_00;
/* 01 */ unk8 mUnk_01[3]; // padding?
@@ -19,10 +25,10 @@ struct UnkStruct_027e0d38 {
/* 21 */ unk8 mUnk_21;
/* 22 */ unk8 mUnk_22[2]; // padding?
/* 24 */ void *mUnk_24;
/* 28 */ void *mUnk_28;
/* 28 */ UnkStruct_027e0d38_Unk28 *mUnk_28;
/* 2c */
unk32 func_ov000_02078b40();
s32 func_ov000_02078b40();
unk8 func_ov000_02078b64();
bool func_ov000_02078b88();
};
+22
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@@ -0,0 +1,22 @@
#pragma once
#include "global.h"
#include "types.h"
struct UnkStruct_027e0e2c {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk16 mUnk_14;
/* 16 */ unk16 mUnk_16;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */
};
extern UnkStruct_027e0e2c data_027e0e2c;
+15
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@@ -0,0 +1,15 @@
#pragma once
#include "global.h"
#include "types.h"
struct UnkStruct_027e0f64 {
/* 0 */ DebugHierarchyBase *mUnk_0;
/* 4 */ void *mUnk_4;
/* 8 */ void *mUnk_8;
/* c */
unk32 func_ov000_0208b180();
};
extern UnkStruct_027e0f64 *data_027e0f64;
+27
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@@ -0,0 +1,27 @@
#pragma once
#include "global.h"
#include "types.h"
struct UnkStruct_027e0ffc {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04[0x4];
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 25 */ unk8 mUnk_25[0x3];
/* 28 */ unk32 mUnk_28;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk8 mUnk_38;
/* 39 */
void func_ov000_020cebcc(u32 param1, unk16 param2, unk32 param3);
void func_ov000_020ced64(Cylinder *param1, u32 param2, u32 param3);
void func_ov000_020ced7c(Vec3p *param1, s32 param2, s32 param3, unk32 param4);
};
extern UnkStruct_027e0ffc data_027e0ffc;
+21
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@@ -0,0 +1,21 @@
#pragma once
#include "types.h"
struct UnkStruct_027e1098 {
/* 00 */ unk8 mUnk_00[0x38];
/* 38 */ unk32 mUnk_38;
/* 3c */ unk32 mUnk_3c;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ unk8 mUnk_48;
/* 49 */ unk8 mUnk_49;
/* 4a */ unk8 mUnk_4a;
/* 4b */ unk8 mUnk_4b;
/* 4c */ unk32 mUnk_4c;
/* 50 */
void func_ov014_0211fd04();
};
extern UnkStruct_027e1098 *data_027e1098;
+1 -1
View File
@@ -19,7 +19,7 @@ public:
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1c */ virtual void vfunc_1c();
/* 20 */ virtual void vfunc_20();
/* 20 */ virtual void vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2c */ virtual void vfunc_2c();
+2 -3
View File
@@ -51,7 +51,7 @@ enum DungeonItemModelId_ {
};
class ItemManager : public SysObject {
private:
public:
/* 000 */ ItemFlag mEquippedItem;
/* 004 */ ItemFlag mPrevEquippedItem;
/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
@@ -92,7 +92,6 @@ private:
/* 14e */ unk8 mUnk_14e[0x2]; // padding?
/* 150 */
public:
static ItemManager *Create();
static void Destroy();
ItemManager();
@@ -135,7 +134,7 @@ public:
// Ammo
u16 GetAmmo(ItemFlag equipId) const;
void GiveAmmo(ItemFlag equipId, u16 amount);
void GiveAmmo(ItemFlag equipId, u32 amount);
u16 GetMaxAmmo(ItemFlag equipId) const;
void UpgradeQuiver();
void UpgradeBombBag();
+11 -11
View File
@@ -14,13 +14,13 @@
typedef unk32 LinkStateId;
enum LinkStateId_ {
LinkStateId_Move = 0,
LinkStateId_Item = 1,
LinkStateId_Grab = 2,
LinkStateId_Unk3 = 3,
LinkStateId_Unk4 = 4,
LinkStateId_Damage = 5,
LinkStateId_ItemGet = 6,
LinkStateId_Move = 0,
LinkStateId_Item = 1,
LinkStateId_Interact = 2,
LinkStateId_Follow = 3,
LinkStateId_Roll = 4,
LinkStateId_Damage = 5,
LinkStateId_Cutscene = 6,
LinkStateId_COUNT
};
@@ -60,7 +60,7 @@ public:
void func_ov00_020a81b8(unk32 param1, unk32 param2);
LinkStateItem *GetLinkItemState();
void LookAt(Vec3p *target);
void func_ov00_020a81fc();
void func_ov00_020a81fc(Vec3p *param1, unk32 param2);
void AddHealth(s16 amount);
void func_ov00_020a8224(unk32 param1);
void TurnTo(s16 angle, unk32 param2, unk32 speed);
@@ -82,7 +82,7 @@ public:
void Clear_PlayerLinkBase_Unk48(u16 flags);
void func_ov00_020a8680(unk32 param1, unk16 param2, bool param3);
void PlayerLinkBase_func_ov00_020bccc8();
bool PlayerLinkBase_vfunc_58();
bool PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2);
bool func_ov00_020a8704(s16 *pAngle);
bool func_ov00_020a8774(Vec3p *param1, s32 angle);
void func_ov00_020a8844(Vec3p *param1, bool param2, bool param3);
@@ -90,7 +90,7 @@ public:
void func_ov00_020a8994();
void func_ov00_020a89bc(unk32 param1, unk32 param2);
void func_ov00_020a8a08(unk32 param1);
void func_ov00_020a8a4c(unk32 param1, unk32 param2);
void func_ov00_020a8a4c(const void *param1, unk32 param2);
void func_ov00_020a8a90(unk32 param1);
void func_ov00_020a8ab0(unk32 param1);
void func_ov00_020a8ad0(unk32 param1);
@@ -152,6 +152,6 @@ public:
void func_ov005_021113c4(bool param1);
};
LinkStateBase *GetLinkState(s32 index);
LinkStateBase *GetLinkState(LinkStateId index);
extern LinkStateBase **gLinkStates;
+1
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@@ -8,6 +8,7 @@
#include "Render/ModelRender.hpp"
class LinkStateDamage : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
+2
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@@ -7,6 +7,8 @@
class LinkStateMove : public LinkStateBase {
public:
static unk32 data_ov000_020e56f0;
/* 00 (base) */
/* 0c */ s32 mUnk_0c;
/* 10 */ unk16 mUnk_10;
+1 -1
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@@ -64,4 +64,4 @@ public:
extern PlayerBase *gPlayer;
extern Vec3p gPlayerPos;
extern Vec3p gPlayerVel;
extern s16 gPlayerAngle;
extern u16 gPlayerAngle;
+19 -18
View File
@@ -11,7 +11,7 @@
#include "Player/TouchControl.hpp"
#include "Player/TouchGesture.hpp"
typedef u16 TouchEdge;
typedef s16 TouchEdge;
enum TouchEdge_ {
TouchEdge_Right = 0,
TouchEdge_Left = 1,
@@ -28,7 +28,7 @@ public:
/* 50 */ q20 mTouchSpeedX; // how fast the stylus moves
/* 54 */ q20 mTouchSpeedY;
/* 58 */ q20 mTouchDist; // pixel distance from touch to link, deadzone is 20 pixels
/* 5c */ unk32 mUnk_5c;
/* 5c */ q20 mTouchSpeed;
/* 60 */ s16 mTouchDuration;
/* 62 */ s16 mTouchSlowDuration; // resets to 0 if stylus is fast enough
/* 64 */ s16 mTouchFastTime; // gets set to mTouchDuration if stylus is fast enough
@@ -46,24 +46,23 @@ public:
/* 79 */ bool mUsingEquipItem;
/* 7a */ bool mUnk_7a;
/* 7b */ bool mUnk_7b;
/* 7c */ s8 mUnk_7c;
/* 7c */ u8 mUnk_7c;
/* 7d */ bool mUnk_7d;
/* 7e */ s8 mUnk_7e;
/* 7e */ u8 mUnk_7e;
/* 7f */ bool mUnk_7f;
/* 80 */ bool mUnk_80;
/* 81 */ bool mFollowing;
/* 82 */ unk8 mUnk_82;
/* 82 */ bool mUnk_82;
/* 83 */ bool mUnk_83;
/* 84 */ ActorRef mFollowRef;
/* 8c */ ActorRef mNextFollowRef;
/* 94 */ ActorRef mLastFollowRef;
/* 9c */ unk8 mUnk_9c;
/* 9d */ unk8 mUnk_9d;
/* 9c */ Vec2b mUnk_9c;
/* 9e */ unk8 mUnk_9e[2];
/* a0 */ void *mFollowActor;
/* a0 */ void *mFollowObject;
/* a4 */ q20 mFollowDist;
/* a8 */ u16 mFollowStuckTimer;
/* aa */ u16 mCutsceneEndTimer;
/* a8 */ s16 mFollowStuckTimer;
/* aa */ s16 mCutsceneEndTimer;
/* ac */ s16 mUnk_ac;
/* ae */ unk16 mUnk_ae;
/* b0 */ Vec3p mAim; // used by boomerang, bow and rope
@@ -75,11 +74,11 @@ public:
/* d8 */
static bool func_ov00_020aeeac();
void func_ov00_020aeef8();
static bool func_ov00_020aeef8();
void func_ov00_020aef30();
void UpdateAim();
Actor *GetFollowActor();
bool func_ov00_020af01c(unk8 *param1);
bool func_ov00_020af01c(Vec2b *param1);
void SetUnk_80();
void StopFollowing();
void func_ov00_020af06c();
@@ -90,30 +89,30 @@ public:
bool CheckTouching(u32 param1);
bool CheckTouchFast(u32 param1);
bool func_ov00_020af4a4();
void func_ov00_020af538();
void func_ov00_020af538(bool param1, u8 param2);
void func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4);
bool func_ov00_020af778();
bool func_ov00_020afad8(Vec3p *param1);
void func_ov00_020afb6c();
bool func_ov00_020afe88(s32 param1, bool param2);
bool func_ov00_020afeec(unk32 param1, bool param2);
void func_ov00_020aff90(unk32 param1, unk32 param2);
void func_ov00_020aff90(Vec3p *param1, unk32 param2);
void func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4);
void func_ov00_020b014c();
void SetAim();
void func_ov00_020b014c(Vec3p *param1);
void ResetAim();
bool UpdateAimWorld(Vec3p *param1);
s16 GetTouchAngle();
u32 func_ov00_020b034c();
s32 func_ov00_020b0418();
bool func_ov00_020b049c(Vec3p *param1, bool param2);
bool func_ov00_020b05e8(Vec3p *param1);
bool func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3);
bool func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 *param3);
bool CheckNotTouching();
bool func_ov00_020b0ad0(Actor *actor);
bool func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast);
bool func_ov00_020b0de8(Vec3p *param1);
bool func_ov00_020b0e54(Vec3p *param1, Vec3p *param2);
bool func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3);
bool func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3);
bool func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4);
bool IsUntouchedNow();
bool IsNotUntouchedNow();
@@ -138,6 +137,8 @@ public:
void Init();
void func_ov004_0210b1d0();
static void func_ov004_0210b1f0();
bool func_ov024_02178348(Vec3p *param1);
};
extern PlayerControl *gPlayerControl;
+4 -2
View File
@@ -87,8 +87,8 @@ public:
/* 68 */ virtual void vfunc_68(unk32 param1, unk32 param2);
/* 6c */ virtual void vfunc_6c(s32 param1, Vec3p *param2);
/* 70 */ virtual void vfunc_70(s32 param1);
/* 74 */ virtual unk32 vfunc_74();
/* 78 */ virtual unk32 vfunc_78();
/* 74 */ virtual unk32 vfunc_74(s32 param1);
/* 78 */ virtual unk32 vfunc_78(s32 param1);
/* 7c */ virtual unk32 vfunc_7c();
/* 80 */
@@ -105,3 +105,5 @@ public:
PlayerControlData();
};
extern PlayerControlData *gPlayerControlData;
+2 -1
View File
@@ -22,7 +22,8 @@ public:
class TouchGesture : public TouchGestureBase {
public:
/* 00 (base) */
/* 05 */ unk8 mUnk_05[7];
/* 05 */ unk8 mUnk_05[3];
/* 08 */ s32 mUnk_08;
/* 0c */ u16 mIndex;
/* 0e */ unk16 mUnk_0e;
/* 10 */ u16 mUnk_10[GESTURE_BUFFER_LENGTH];
+1 -1
View File
@@ -19,4 +19,4 @@ struct Random {
}
};
extern Random *gRandom;
extern Random gRandom;
+1 -1
View File
@@ -31,7 +31,7 @@ public:
/* 34 */
UnkStruct_02037750(unk32 param1, unk32 param2);
LinkStateInteract *GetLinkStateInteract();
static LinkStateInteract *GetLinkStateInteract();
void func_020385d0(s32 param1, unk32 *param2);
};