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https://github.com/zeldaret/ph
synced 2026-09-01 09:23:16 -04:00
Merge branch 'main' into decomp/MapManager
This commit is contained in:
@@ -64,6 +64,7 @@ struct Actor_UnkStruct_0a4 {
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/* 14 */
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Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
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void func_ov000_0207a1c8(unk32 param1, Vec3p *param2);
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};
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class KillPickupsFilter : FilterActorReturn, public FilterActorBase {
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@@ -83,7 +84,8 @@ enum PlayerCollide_ {
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PlayerCollide_Gongoron = 0x8,
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PlayerCollide_Hammer = 0x10,
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PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
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/* 0x1b */ PlayerCollide_PickupFlags =
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PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
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};
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struct Knockback {
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@@ -136,10 +138,10 @@ public:
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/* 108 */ unk8 mUnk_108;
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/* 109 */ unk8 mUnk_109;
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/* 10a */ unk8 mUnk_10a[0x6];
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/* 110 */ unk8 mUnk_110;
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/* 110 */ bool mUnk_110;
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/* 111 */ bool mUnk_111;
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/* 112 */ unk8 mUnk_112;
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/* 113 */ unk8 mUnk_113;
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/* 112 */ bool mUnk_112;
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/* 113 */ bool mUnk_113;
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/* 114 */ unk8 mUnk_114;
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/* 115 */ unk8 mUnk_115;
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/* 116 */ unk8 mUnk_116;
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@@ -173,7 +175,7 @@ public:
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/* 00 */ virtual ~Actor();
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/* 08 */ virtual bool vfunc_08();
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/* 0c */ virtual void vfunc_0c();
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/* 0c */ virtual bool vfunc_0c();
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/* 10 */ virtual void vfunc_10(u32 param1);
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/* 14 */ virtual void vfunc_14(u32 param1);
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/* 18 */ virtual void vfunc_18(u32 param1);
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@@ -8,9 +8,7 @@ struct ActorRef {
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/* 4 */ s32 index;
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/* 8 */
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inline ActorRef() {
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Reset();
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}
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inline ActorRef() {}
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inline ActorRef(s32 id, s32 index) :
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id(id),
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index(index) {}
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@@ -25,8 +25,13 @@ enum ActorTypeId_ {
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ActorTypeId_ShopItemShield = 'ITSL',
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ActorTypeId_ShopItemSoldOut = 'ITSO',
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ActorTypeId_Heart = 'HART',
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ActorTypeId_Rupee = 'RUPY',
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ActorTypeId_RefillArrows = 'FLAL',
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ActorTypeId_RefillBombs = 'FLBM',
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ActorTypeId_RefillBombchus = 'FLBT',
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ActorTypeId_RefillTime = 'FLTM',
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ActorTypeId_Heart = 'HART',
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ActorTypeId_LSTM = 'LSTM',
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ActorTypeId_Rupee = 'RUPY',
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ActorTypeId_Arrow = 'ARRW',
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ActorTypeId_Blast = 'BLST',
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@@ -22,7 +22,7 @@ public:
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/* 00 */ virtual ~ActorSwitchObject() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 0c */ virtual void vfunc_0c() override;
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/* 0c */ virtual bool vfunc_0c() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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@@ -21,7 +21,7 @@ class ActorNaviBase_Unk1 {};
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mUnk_158;
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ ModelRender mUnk_168;
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/* 1c4 */ unk8 mUnk_1c4[0xc];
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@@ -0,0 +1,113 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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class ActorRefill : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ unk32 mUnk_158;
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/* 15c */ unk32 mUnk_15c;
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/* 160 */ unk32 mUnk_160;
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/* 164 */ u8 mUnk_164;
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/* 165 */ unk8 mUnk_165[0x3];
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/* 168 */
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public:
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ActorRefill(unk32 param1);
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/* 00 */ virtual ~ActorRefill() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* b4 */ virtual ItemFlag vfunc_b4() = 0;
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/* b8 */
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bool func_ov014_02135364(unk32 param1);
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void func_ov014_02135474();
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};
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class ActorRefillBombs : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillBombs();
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static ActorRefillBombs *Create();
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/* 00 */ virtual ~ActorRefillBombs() override;
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/* b4 */ virtual ItemFlag vfunc_b4() override;
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/* b8 */
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};
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class ActorRefillBombchus : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillBombchus();
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static ActorRefillBombchus *Create();
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/* 00 */ virtual ~ActorRefillBombchus() override;
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/* b4 */ virtual ItemFlag vfunc_b4() override;
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/* b8 */
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};
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class ActorRefillArrows : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillArrows();
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static ActorRefillArrows *Create();
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/* 00 */ virtual ~ActorRefillArrows() override;
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/* b4 */ virtual ItemFlag vfunc_b4() override;
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/* b8 */
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};
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class ActorRefillTime : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillTime();
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static ActorRefillTime *Create();
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/* 00 */ virtual ~ActorRefillTime() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* b4 */ virtual ItemFlag vfunc_b4() override;
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/* b8 */
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};
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class ActorLSTM : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorLSTM();
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static ActorLSTM *Create();
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/* 00 */ virtual ~ActorLSTM() override;
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/* 08 */ virtual bool vfunc_08() override;
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/* b4 */ virtual ItemFlag vfunc_b4() override;
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/* b8 */
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};
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