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https://github.com/zeldaret/ph
synced 2026-07-07 13:23:45 -04:00
Fix build errors in stubs
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@@ -75,6 +75,7 @@ struct ActorType {
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/* 10 */ ActorType *next;
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/* 14 */
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inline ActorType() {}
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ActorType(ActorTypeId id, ActorCreateFunc create, unk32 (*unk_08)());
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~ActorType();
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unk32 func_0203e7c8();
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@@ -42,4 +42,5 @@ public:
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void func_ov00_020aee58(s16 param1, u16 param2);
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void func_ov00_020aee84();
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bool func_ov00_020aeeac();
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};
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@@ -6,7 +6,7 @@ void ActorManager::Actor_vfunc_10(u32 param1) {}
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Actor* ActorManager::FindActorById(u32 id) {}
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Actor* ActorManager::GetActor(ActorRef *ref) {}
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bool FilterActor::Filter(Actor *actor) {}
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s32 ActorManager::FilterActors(ActorFilterBase *filter, ActorList *filteredActors) {}
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s32 ActorManager::FilterActors(FilterActorBase *filter, ActorList *filteredActors) {}
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void ActorManager::FindActorByType(ActorRef *ref, ActorManager *manager, u32 type) {}
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void ActorManager::FindNearestActorOfType(ActorRef *ref, ActorManager *manager, u32 type, Vec3p *pos) {}
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void ActorManager::func_ov00_020c398c() {}
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@@ -1,6 +1,5 @@
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#include "Actor/ActorRupee.hpp"
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Resource ActorRupee::gResource;
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ActorType ActorRupee::gType;
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ActorRupee* ActorRupee::Create() {}
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