mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
PlayerControl: Decomp 7%
This commit is contained in:
@@ -3240,7 +3240,7 @@ func_ov000_020cef9c kind:function(arm,size=0x20) addr:0x20cef9c
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func_ov000_020cefbc kind:function(arm,size=0x20) addr:0x20cefbc
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func_ov000_020cefdc kind:function(arm,size=0x20) addr:0x20cefdc
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func_ov000_020ceffc kind:function(arm,size=0x20) addr:0x20ceffc
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_Z19func_ov000_020cf01cPi kind:function(arm,size=0x20) addr:0x20cf01c
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_ZN18UnkStruct_027e103c19func_ov000_020cf01cEv kind:function(arm,size=0x20) addr:0x20cf01c
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func_ov000_020cf03c kind:function(arm,size=0x20) addr:0x20cf03c
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func_ov000_020cf05c kind:function(arm,size=0x20) addr:0x20cf05c
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func_ov000_020cf07c kind:function(arm,size=0x20) addr:0x20cf07c
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@@ -3288,7 +3288,7 @@ func_ov000_020cf7e8 kind:function(arm,size=0x7c) addr:0x20cf7e8
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func_ov000_020cf864 kind:function(arm,size=0x98) addr:0x20cf864
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func_ov000_020cf8fc kind:function(arm,size=0x4c) addr:0x20cf8fc
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func_ov000_020cf948 kind:function(arm,size=0x94) addr:0x20cf948
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_Z19func_ov000_020cf9dciii kind:function(arm,size=0x48) addr:0x20cf9dc
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_ZN18UnkStruct_027e103c19func_ov000_020cf9dcEii kind:function(arm,size=0x48) addr:0x20cf9dc
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func_ov000_020cfa24 kind:function(arm,size=0x40) addr:0x20cfa24
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func_ov000_020cfa64 kind:function(arm,size=0xc) addr:0x20cfa64
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func_ov000_020cfa70 kind:function(arm,size=0x40) addr:0x20cfa70
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@@ -8,7 +8,7 @@ func_ov014_0211f980 kind:function(arm,size=0x130) addr:0x211f980
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func_ov014_0211fab0 kind:function(arm,size=0x1dc) addr:0x211fab0
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func_ov014_0211fc8c kind:function(arm,size=0x50) addr:0x211fc8c
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func_ov014_0211fcdc kind:function(thumb,size=0x28) addr:0x211fcdc
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_Z19func_ov014_0211fd04Pi kind:function(thumb,size=0x4c) addr:0x211fd04
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_ZN18UnkStruct_027e109819func_ov014_0211fd04Ev kind:function(thumb,size=0x4c) addr:0x211fd04
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func_ov014_0211fd50 kind:function(arm,size=0x30) addr:0x211fd50
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func_ov014_0211fd80 kind:function(arm,size=0x10) addr:0x211fd80
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func_ov014_0211fd90 kind:function(arm,size=0x14) addr:0x211fd90
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@@ -917,7 +917,7 @@ func_ov014_0213eb5c kind:function(thumb,size=0x20) addr:0x213eb5c
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func_ov014_0213eb7c kind:function(thumb,size=0x28) addr:0x213eb7c
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func_ov014_0213eba4 kind:function(arm,size=0x9c) addr:0x213eba4
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func_ov014_0213ec40 kind:function(arm,size=0x24) addr:0x213ec40
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_Z19func_ov014_0213ec64i kind:function(arm,size=0x48) addr:0x213ec64
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_ZN12EquipBombchu19func_ov014_0213ec64Ev kind:function(arm,size=0x48) addr:0x213ec64
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func_ov014_0213ecac kind:function(arm,size=0x8) addr:0x213ecac
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func_ov014_0213ecb4 kind:function(arm,size=0xc0) addr:0x213ecb4
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func_ov014_0213ed74 kind:function(arm,size=0x20) addr:0x213ed74
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@@ -3240,7 +3240,7 @@ func_ov000_020cef9c kind:function(arm,size=0x20) addr:0x20cef3c
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func_ov000_020cefbc kind:function(arm,size=0x20) addr:0x20cef5c
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func_ov000_020cefdc kind:function(arm,size=0x20) addr:0x20cef7c
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func_ov000_020ceffc kind:function(arm,size=0x20) addr:0x20cef9c
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_Z19func_ov000_020cf01cPi kind:function(arm,size=0x20) addr:0x20cefbc
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_ZN18UnkStruct_027e103c19func_ov000_020cf01cEv kind:function(arm,size=0x20) addr:0x20cefbc
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func_ov000_020cf03c kind:function(arm,size=0x20) addr:0x20cefdc
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func_ov000_020cf05c kind:function(arm,size=0x20) addr:0x20ceffc
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func_ov000_020cf07c kind:function(arm,size=0x20) addr:0x20cf01c
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@@ -3288,7 +3288,7 @@ func_ov000_020cf7e8 kind:function(arm,size=0x7c) addr:0x20cf788
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func_ov000_020cf864 kind:function(arm,size=0x98) addr:0x20cf804
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func_ov000_020cf8fc kind:function(arm,size=0x4c) addr:0x20cf89c
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func_ov000_020cf948 kind:function(arm,size=0x94) addr:0x20cf8e8
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_Z19func_ov000_020cf9dciii kind:function(arm,size=0x48) addr:0x20cf97c
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_ZN18UnkStruct_027e103c19func_ov000_020cf9dcEii kind:function(arm,size=0x48) addr:0x20cf97c
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func_ov000_020cfa24 kind:function(arm,size=0x40) addr:0x20cf9c4
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func_ov000_020cfa64 kind:function(arm,size=0xc) addr:0x20cfa04
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func_ov000_020cfa70 kind:function(arm,size=0x40) addr:0x20cfa10
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@@ -8,7 +8,7 @@ func_ov014_0211f980 kind:function(arm,size=0x130) addr:0x211f900
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func_ov014_0211fab0 kind:function(arm,size=0x1dc) addr:0x211fa30
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func_ov014_0211fc8c kind:function(arm,size=0x50) addr:0x211fc0c
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func_ov014_0211fcdc kind:function(thumb,size=0x28) addr:0x211fc5c
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_Z19func_ov014_0211fd04Pi kind:function(thumb,size=0x4c) addr:0x211fc84
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_ZN18UnkStruct_027e109819func_ov014_0211fd04Ev kind:function(thumb,size=0x4c) addr:0x211fc84
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func_ov014_0211fd50 kind:function(arm,size=0x30) addr:0x211fcd0
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func_ov014_0211fd80 kind:function(arm,size=0x10) addr:0x211fd00
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func_ov014_0211fd90 kind:function(arm,size=0x14) addr:0x211fd10
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@@ -917,7 +917,7 @@ func_ov014_0213eb5c kind:function(thumb,size=0x20) addr:0x213eab8
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func_ov014_0213eb7c kind:function(thumb,size=0x28) addr:0x213ead8
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func_ov014_0213eba4 kind:function(arm,size=0x9c) addr:0x213eb00
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func_ov014_0213ec40 kind:function(arm,size=0x24) addr:0x213eb9c
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_Z19func_ov014_0213ec64i kind:function(arm,size=0x48) addr:0x213ebc0
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_ZN12EquipBombchu19func_ov014_0213ec64Ev kind:function(arm,size=0x48) addr:0x213ebc0
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func_ov014_0213ecac kind:function(arm,size=0x8) addr:0x213ec08
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func_ov014_0213ecb4 kind:function(arm,size=0xc0) addr:0x213ec10
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func_ov014_0213ed74 kind:function(arm,size=0x20) addr:0x213ecd0
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@@ -1,3 +1,29 @@
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#pragma once
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class ActorNavi;
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNavi : public ActorNaviBase {
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public:
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ unk32 mUnk_3b4;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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};
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@@ -0,0 +1,34 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ u32 mUnk_164;
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/* 168 */ unk8 mUnk_168[0x68];
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/* 1d0 */ void *mUnk_1d0;
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/* 164 */ unk8 mUnk_1d4[0x40];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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/* 258 */ unk32 mUnk_258;
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/* 25c */ unk32 mUnk_25c;
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/* 260 */ unk32 mUnk_260;
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/* 264 */ unk8 mUnk_264[0x1c];
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/* 280 */ unk32 mUnk_280;
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/* 284 */ unk32 mUnk_284;
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */
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};
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@@ -4,7 +4,7 @@
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#include "types.h"
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struct UnkStruct_027e05f8 {
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/* 0 */ unk16 mUnk_0;
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/* 0 */ u16 mUnk_0;
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/* 2 */ unk16 mUnk_2;
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/* 4 */ unk16 mUnk_4;
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/* 6 */
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@@ -16,10 +16,13 @@ struct UnkStruct_027e103c {
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/* 20 */ unk16 mUnk_20;
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/* 22 */ s16 mUnk_22;
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/* 24 */ u8 mUnk_24;
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/* 25 */ unk8 mUnk_25[7];
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/* 25 */ unk8 mUnk_25[5];
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/* 2a */ unk8 mUnk_2a;
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/* 2c */
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unk32 func_ov000_020cf01c();
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void func_ov000_020cf2b8();
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void func_ov000_020cf9dc(s32 param1, s32 param2);
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};
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extern UnkStruct_027e103c *data_027e103c;
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@@ -0,0 +1,21 @@
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#pragma once
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#include "types.h"
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struct UnkStruct_027e1098 {
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/* 00 */ unk8 mUnk_00[0x38];
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/* 38 */ unk32 mUnk_38;
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ unk32 mUnk_40;
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/* 44 */ unk32 mUnk_44;
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/* 48 */ unk8 mUnk_48;
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/* 49 */ unk8 mUnk_49;
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/* 4a */ unk8 mUnk_4a;
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/* 4b */ unk8 mUnk_4b;
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/* 4c */ unk32 mUnk_4c;
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/* 50 */
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void func_ov014_0211fd04();
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};
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extern UnkStruct_027e1098 *data_027e1098;
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@@ -8,7 +8,7 @@ extern "C" {
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#include "lib/math.h"
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#include "types.h"
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#include "Actor/ActorNavi.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "DTCM/UnkStruct_027e0f78.hpp"
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#include "Item/Item.hpp"
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#include "Map/MapManager.hpp"
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@@ -172,7 +172,7 @@ public:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -218,7 +218,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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ActorNavi *GetFairy(FairyId id) const;
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ActorNaviBase *GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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@@ -41,4 +41,6 @@ public:
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/* 34 */ virtual void vfunc_34(unk16 *param1) override; // func_ov58_0213ecb4
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov58_02199170
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/* 50 */
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void func_ov014_0213ec64();
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};
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@@ -48,7 +48,7 @@ public:
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/* 7b */ bool mUnk_7b;
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/* 7c */ s8 mUnk_7c;
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/* 7d */ bool mUnk_7d;
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/* 7e */ s8 mUnk_7e;
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/* 7e */ u8 mUnk_7e;
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/* 7f */ bool mUnk_7f;
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/* 80 */ bool mUnk_80;
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/* 81 */ bool mFollowing;
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@@ -121,7 +121,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
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return fairy;
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}
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ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
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ARM ActorNaviBase *ItemManager::GetFairy(FairyId id) const {
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return mFairies[id];
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}
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@@ -236,7 +236,7 @@ extern void *data_027e10a4;
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extern "C" bool func_ov15_02136670(void *param1);
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extern unk8 data_ov29_0217a4ac[];
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ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
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unk32 unk1 = data_027e0d38->func_ov00_02078b40();
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unk32 unk1 = data_027e0d38->func_ov000_02078b40();
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if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
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if (data_027e0d38->mUnk_14 == 1) return false;
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// NONMATCH: OverlayId_29 should be in constant pool
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@@ -1,4 +1,6 @@
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#include "Player/LinkStateItem.hpp"
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#include "DTCM/UnkStruct_027e103c.hpp"
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#include "DTCM/UnkStruct_027e1098.hpp"
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#include "Item/ItemManager.hpp"
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#include "Player/EquipBomb.hpp"
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#include "Player/EquipHammer.hpp"
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@@ -7,15 +9,8 @@
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#include "Player/PlayerControl.hpp"
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#include "Save/AdventureFlags.hpp"
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extern unk32 func_ov000_020cf01c(s32 *param1);
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extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
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extern void func_ov014_0213ec64(s32 param1);
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extern void func_ov014_0211fd04(s32 *param1);
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extern void func_ov000_020b7e6c(s32 *param1);
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extern s32 *data_027e103c;
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extern s32 *data_027e1098;
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THUMB void LinkStateItem::vfunc_00() {}
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ARM LinkStateId LinkStateItem::GetId() {
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@@ -39,11 +34,11 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
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switch (this->mEquipId) {
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case ItemFlag_BombchuBag:
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iVar3 = func_ov000_020cf01c(data_027e103c);
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iVar3 = data_027e103c->func_ov000_020cf01c();
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if (*(u8 *) (iVar3 + 0xe0) == '\0') {
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func_ov014_0213ec64((s32) GetEquipBombchu());
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GetEquipBombchu()->func_ov014_0213ec64();
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}
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func_ov014_0211fd04(data_027e1098);
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data_027e1098->func_ov014_0211fd04();
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break;
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case ItemFlag_OshusSword: break;
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case ItemFlag_WoodenShield: break;
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@@ -54,9 +49,9 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
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case ItemFlag_Hammer: EquipHammer::StopUsing(this); break;
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case ItemFlag_PotionA:
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case ItemFlag_PotionB:
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iVar3 = (int) (data_027e103c);
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*(unk8 *) ((s16 *) data_027e103c + 0x15) = 0;
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func_ov000_020cf9dc(iVar3, 0, 0);
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UnkStruct_027e103c *unk = data_027e103c;
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unk->mUnk_2a = 0;
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unk->func_ov000_020cf9dc(0, 0);
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break;
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case ItemFlag_Shovel: EquipScoop::StopUsing(this); break;
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}
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||||
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@@ -1,11 +1,13 @@
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#include "Player/PlayerControl.hpp"
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#include "Actor/ActorManager.hpp"
|
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#include "Actor/ActorNaviBase.hpp"
|
||||
#include "DTCM/UnkStruct_027e05f8.hpp"
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#include "DTCM/UnkStruct_027e077c.hpp"
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||||
#include "DTCM/UnkStruct_027e0c68.hpp"
|
||||
#include "DTCM/UnkStruct_027e0d38.hpp"
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||||
#include "DTCM/UnkStruct_027e103c.hpp"
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||||
#include "Item/ItemManager.hpp"
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||||
#include "Player/PlayerBase.hpp"
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#include "Save/AdventureFlags.hpp"
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||||
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ARM bool PlayerControl::func_ov00_020aeeac() {
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||||
@@ -82,8 +84,9 @@ ARM void PlayerControl::func_ov00_020af06c() {
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||||
mUsingEquipItem = false;
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||||
return;
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||||
}
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||||
bool usingEquipItem = mUsingEquipItem;
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||||
if (mUnk_7a) {
|
||||
mUnk_7b = mUsingEquipItem;
|
||||
mUnk_7b = usingEquipItem;
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||||
}
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||||
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
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||||
if (data_027e0d38->func_ov000_02078b40() != 2) {
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||||
@@ -91,27 +94,47 @@ ARM void PlayerControl::func_ov00_020af06c() {
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (gItemManager->mEquippedItem == ItemFlag_PotionA) {
|
||||
if (gItemManager->HasPotion(0)) {
|
||||
ItemManager *itemManager = gItemManager;
|
||||
if (itemManager->mEquippedItem == ItemFlag_PotionA) {
|
||||
if (itemManager->HasPotion(0)) {
|
||||
mUsingEquipItem = true;
|
||||
return;
|
||||
}
|
||||
} else if (gItemManager->mEquippedItem == ItemFlag_PotionB) {
|
||||
if (gItemManager->HasPotion(1)) {
|
||||
} else if (itemManager->mEquippedItem == ItemFlag_PotionB) {
|
||||
if (itemManager->HasPotion(1)) {
|
||||
mUsingEquipItem = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (data_027e0d38->func_ov000_02078b40() == 2) {
|
||||
mUnk_7b = false;
|
||||
mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
|
||||
mUnk_7b = true;
|
||||
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
|
||||
} else {
|
||||
if (((data_027e05f8.mUnk_0 & 0x300) == 0) || !func_ov00_020aeef8()) {
|
||||
if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
|
||||
mUnk_7b = true;
|
||||
} else {
|
||||
if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
|
||||
mUnk_7b = false;
|
||||
} else {
|
||||
if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) {
|
||||
mUnk_7b = !mUnk_7b;
|
||||
mUnk_7c = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
|
||||
|
||||
if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) {
|
||||
ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage);
|
||||
if (courageFairy != NULL) {
|
||||
mAimWorld.x = courageFairy->mPos.x;
|
||||
mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
|
||||
mAimWorld.z = courageFairy->mPos.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!mUnk_7a) {
|
||||
mUsingEquipItem = mUnk_7b;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user