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https://github.com/zeldaret/ph
synced 2026-06-14 22:18:55 -04:00
PlayerControl: Decomp 7%
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@@ -1,3 +1,29 @@
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#pragma once
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class ActorNavi;
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNavi : public ActorNaviBase {
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public:
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ unk32 mUnk_3b4;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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};
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@@ -0,0 +1,34 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ u32 mUnk_164;
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/* 168 */ unk8 mUnk_168[0x68];
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/* 1d0 */ void *mUnk_1d0;
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/* 164 */ unk8 mUnk_1d4[0x40];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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/* 258 */ unk32 mUnk_258;
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/* 25c */ unk32 mUnk_25c;
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/* 260 */ unk32 mUnk_260;
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/* 264 */ unk8 mUnk_264[0x1c];
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/* 280 */ unk32 mUnk_280;
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/* 284 */ unk32 mUnk_284;
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */
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};
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@@ -4,7 +4,7 @@
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#include "types.h"
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struct UnkStruct_027e05f8 {
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/* 0 */ unk16 mUnk_0;
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/* 0 */ u16 mUnk_0;
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/* 2 */ unk16 mUnk_2;
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/* 4 */ unk16 mUnk_4;
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/* 6 */
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@@ -16,10 +16,13 @@ struct UnkStruct_027e103c {
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/* 20 */ unk16 mUnk_20;
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/* 22 */ s16 mUnk_22;
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/* 24 */ u8 mUnk_24;
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/* 25 */ unk8 mUnk_25[7];
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/* 25 */ unk8 mUnk_25[5];
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/* 2a */ unk8 mUnk_2a;
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/* 2c */
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unk32 func_ov000_020cf01c();
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void func_ov000_020cf2b8();
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void func_ov000_020cf9dc(s32 param1, s32 param2);
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};
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extern UnkStruct_027e103c *data_027e103c;
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@@ -0,0 +1,21 @@
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#pragma once
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#include "types.h"
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struct UnkStruct_027e1098 {
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/* 00 */ unk8 mUnk_00[0x38];
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/* 38 */ unk32 mUnk_38;
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ unk32 mUnk_40;
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/* 44 */ unk32 mUnk_44;
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/* 48 */ unk8 mUnk_48;
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/* 49 */ unk8 mUnk_49;
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/* 4a */ unk8 mUnk_4a;
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/* 4b */ unk8 mUnk_4b;
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/* 4c */ unk32 mUnk_4c;
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/* 50 */
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void func_ov014_0211fd04();
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};
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extern UnkStruct_027e1098 *data_027e1098;
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@@ -8,7 +8,7 @@ extern "C" {
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#include "lib/math.h"
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#include "types.h"
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#include "Actor/ActorNavi.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "DTCM/UnkStruct_027e0f78.hpp"
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#include "Item/Item.hpp"
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#include "Map/MapManager.hpp"
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@@ -172,7 +172,7 @@ public:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -218,7 +218,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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ActorNavi *GetFairy(FairyId id) const;
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ActorNaviBase *GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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@@ -41,4 +41,6 @@ public:
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/* 34 */ virtual void vfunc_34(unk16 *param1) override; // func_ov58_0213ecb4
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov58_02199170
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/* 50 */
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void func_ov014_0213ec64();
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};
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@@ -48,7 +48,7 @@ public:
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/* 7b */ bool mUnk_7b;
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/* 7c */ s8 mUnk_7c;
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/* 7d */ bool mUnk_7d;
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/* 7e */ s8 mUnk_7e;
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/* 7e */ u8 mUnk_7e;
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/* 7f */ bool mUnk_7f;
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/* 80 */ bool mUnk_80;
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/* 81 */ bool mFollowing;
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