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https://github.com/zeldaret/ph
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PlayerControl: Decomp 7%
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@@ -1,3 +1,29 @@
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#pragma once
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class ActorNavi;
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNavi : public ActorNaviBase {
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public:
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/* 000 (base) */
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/* 294 */ ModelRender mUnk_294;
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/* 2f0 */ void *mUnk_2f0;
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/* 2f4 */ unk8 mUnk_2f4[0x40];
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/* 334 */ unk32 mUnk_334;
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/* 338 */ unk32 mUnk_338;
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/* 33c */ unk32 mUnk_33c;
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/* 340 */ unk16 mUnk_340;
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/* 342 */ unk8 mUnk_342[0x2];
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/* 344 */ unk32 mUnk_344;
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/* 348 */ unk32 mUnk_348;
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/* 34c */ unk8 mUnk_34c[0x68];
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/* 3b4 */ unk32 mUnk_3b4;
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/* 3b8 */ unk32 mUnk_3b8;
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/* 3bc */ unk32 mUnk_3bc;
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/* 3c0 */ unk8 mUnk_3c0[0x8];
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/* 3c8 */
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};
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@@ -0,0 +1,34 @@
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#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Render/ModelRender.hpp"
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class ActorNaviBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ Vec3p mOffsetPos;
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/* 164 */ u32 mUnk_164;
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/* 168 */ unk8 mUnk_168[0x68];
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/* 1d0 */ void *mUnk_1d0;
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/* 164 */ unk8 mUnk_1d4[0x40];
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/* 214 */ unk16 mUnk_214;
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/* 216 */ unk8 mUnk_216[0xc];
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/* 222 */ unk16 mUnk_222;
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/* 224 */ unk8 mUnk_224[0x28];
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/* 24c */ unk32 mUnk_24c;
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/* 250 */ unk32 mUnk_250;
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/* 254 */ unk32 mUnk_254;
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/* 258 */ unk32 mUnk_258;
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/* 25c */ unk32 mUnk_25c;
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/* 260 */ unk32 mUnk_260;
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/* 264 */ unk8 mUnk_264[0x1c];
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/* 280 */ unk32 mUnk_280;
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/* 284 */ unk32 mUnk_284;
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/* 288 */ unk8 mUnk_288[0x2];
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/* 28a */ unk16 mUnk_28a;
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/* 28c */ unk8 mUnk_28c[0x8];
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/* 294 */
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};
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