PlayerControl: Decomp 7%

This commit is contained in:
Aetias
2025-01-09 08:24:32 +01:00
parent 6b9c7701fe
commit a76eefa1a5
15 changed files with 142 additions and 38 deletions
+3 -3
View File
@@ -8,7 +8,7 @@ extern "C" {
#include "lib/math.h"
#include "types.h"
#include "Actor/ActorNavi.hpp"
#include "Actor/ActorNaviBase.hpp"
#include "DTCM/UnkStruct_027e0f78.hpp"
#include "Item/Item.hpp"
#include "Map/MapManager.hpp"
@@ -172,7 +172,7 @@ public:
/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
/* 00c */ u32 mHourglassSandFrames;
/* 010 */ FairyId mEquippedFairy;
/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
/* 020 */ u16 mEquipLoadTimer;
/* 022 */ u16 mNumRupees;
/* 024 */ u8 mNumGems[Gem_COUNT];
@@ -218,7 +218,7 @@ public:
// Fairy
FairyId GetEquippedFairy() const;
ActorNavi *GetFairy(FairyId id) const;
ActorNaviBase *GetFairy(FairyId id) const;
u32 GetActiveFairyLevel(FairyId id) const;
u32 GetFairyLevel(FairyId id) const;