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https://github.com/zeldaret/ph
synced 2026-07-11 14:38:44 -04:00
PlayerControl: Decomp 7%
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@@ -8,7 +8,7 @@ extern "C" {
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#include "lib/math.h"
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#include "types.h"
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#include "Actor/ActorNavi.hpp"
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#include "Actor/ActorNaviBase.hpp"
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#include "DTCM/UnkStruct_027e0f78.hpp"
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#include "Item/Item.hpp"
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#include "Map/MapManager.hpp"
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@@ -172,7 +172,7 @@ public:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNaviBase *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -218,7 +218,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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ActorNavi *GetFairy(FairyId id) const;
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ActorNaviBase *GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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