PlayerControl: Decomp 7%

This commit is contained in:
Aetias
2025-01-09 08:24:32 +01:00
parent 6b9c7701fe
commit a76eefa1a5
15 changed files with 142 additions and 38 deletions
+2 -2
View File
@@ -121,7 +121,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
return fairy;
}
ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
ARM ActorNaviBase *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
@@ -236,7 +236,7 @@ extern void *data_027e10a4;
extern "C" bool func_ov15_02136670(void *param1);
extern unk8 data_ov29_0217a4ac[];
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = data_027e0d38->func_ov00_02078b40();
unk32 unk1 = data_027e0d38->func_ov000_02078b40();
if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
if (data_027e0d38->mUnk_14 == 1) return false;
// NONMATCH: OverlayId_29 should be in constant pool
+8 -13
View File
@@ -1,4 +1,6 @@
#include "Player/LinkStateItem.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "DTCM/UnkStruct_027e1098.hpp"
#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
@@ -7,15 +9,8 @@
#include "Player/PlayerControl.hpp"
#include "Save/AdventureFlags.hpp"
extern unk32 func_ov000_020cf01c(s32 *param1);
extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
extern void func_ov014_0213ec64(s32 param1);
extern void func_ov014_0211fd04(s32 *param1);
extern void func_ov000_020b7e6c(s32 *param1);
extern s32 *data_027e103c;
extern s32 *data_027e1098;
THUMB void LinkStateItem::vfunc_00() {}
ARM LinkStateId LinkStateItem::GetId() {
@@ -39,11 +34,11 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
switch (this->mEquipId) {
case ItemFlag_BombchuBag:
iVar3 = func_ov000_020cf01c(data_027e103c);
iVar3 = data_027e103c->func_ov000_020cf01c();
if (*(u8 *) (iVar3 + 0xe0) == '\0') {
func_ov014_0213ec64((s32) GetEquipBombchu());
GetEquipBombchu()->func_ov014_0213ec64();
}
func_ov014_0211fd04(data_027e1098);
data_027e1098->func_ov014_0211fd04();
break;
case ItemFlag_OshusSword: break;
case ItemFlag_WoodenShield: break;
@@ -54,9 +49,9 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
case ItemFlag_Hammer: EquipHammer::StopUsing(this); break;
case ItemFlag_PotionA:
case ItemFlag_PotionB:
iVar3 = (int) (data_027e103c);
*(unk8 *) ((s16 *) data_027e103c + 0x15) = 0;
func_ov000_020cf9dc(iVar3, 0, 0);
UnkStruct_027e103c *unk = data_027e103c;
unk->mUnk_2a = 0;
unk->func_ov000_020cf9dc(0, 0);
break;
case ItemFlag_Shovel: EquipScoop::StopUsing(this); break;
}
+31 -8
View File
@@ -1,11 +1,13 @@
#include "Player/PlayerControl.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorNaviBase.hpp"
#include "DTCM/UnkStruct_027e05f8.hpp"
#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e0c68.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
#include "Player/PlayerBase.hpp"
#include "Save/AdventureFlags.hpp"
ARM bool PlayerControl::func_ov00_020aeeac() {
@@ -82,8 +84,9 @@ ARM void PlayerControl::func_ov00_020af06c() {
mUsingEquipItem = false;
return;
}
bool usingEquipItem = mUsingEquipItem;
if (mUnk_7a) {
mUnk_7b = mUsingEquipItem;
mUnk_7b = usingEquipItem;
}
if (gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 != 0) {
if (data_027e0d38->func_ov000_02078b40() != 2) {
@@ -91,27 +94,47 @@ ARM void PlayerControl::func_ov00_020af06c() {
}
return;
}
if (gItemManager->mEquippedItem == ItemFlag_PotionA) {
if (gItemManager->HasPotion(0)) {
ItemManager *itemManager = gItemManager;
if (itemManager->mEquippedItem == ItemFlag_PotionA) {
if (itemManager->HasPotion(0)) {
mUsingEquipItem = true;
return;
}
} else if (gItemManager->mEquippedItem == ItemFlag_PotionB) {
if (gItemManager->HasPotion(1)) {
} else if (itemManager->mEquippedItem == ItemFlag_PotionB) {
if (itemManager->HasPotion(1)) {
mUsingEquipItem = true;
return;
}
}
if (data_027e0d38->func_ov000_02078b40() == 2) {
mUnk_7b = false;
mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
mUnk_7b = true;
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) == 0) || !func_ov00_020aeef8()) {
if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
mUnk_7b = true;
} else {
if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
mUnk_7b = false;
} else {
if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) {
mUnk_7b = !mUnk_7b;
mUnk_7c = 0;
}
}
}
mUnk_7b = (mUnk_7b & itemManager->func_ov00_020ad790(1)) != 0;
if (itemManager->mEquippedItem == ItemFlag_Hammer && !mUsingEquipItem && mUnk_7b == true) {
ActorNaviBase *courageFairy = itemManager->GetFairy(FairyId_Courage);
if (courageFairy != NULL) {
mAimWorld.x = courageFairy->mPos.x;
mAimWorld.y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
mAimWorld.z = courageFairy->mPos.z;
}
}
}
if (!mUnk_7a) {
mUsingEquipItem = mUnk_7b;
}
}