PlayerLinkBase -> PlayerBase

This commit is contained in:
Aetias
2024-03-26 21:25:52 +01:00
parent f4e26837e2
commit ac47abfa46
7 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ public:
void func_ov00_020a8508();
void func_ov00_020a853c(Vec3p *param1);
void Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5);
void PlayerLinkBase_vfunc_38(Vec3p *pos);
void PlayerBase_vfunc_38(Vec3p *pos);
void PlayerLink_vfunc_74();
void PlayerLink_vfunc_88();
unk16 Get_PlayerLink_Unk48();
@@ -5,7 +5,7 @@
#include "System/SysNew.hpp"
class PlayerLinkBase : public SysObject {
class PlayerBase : public SysObject {
/* 00 (vtable) */
/* 04 */ void *mUnk_04;
/* 08 */ s16 mUnk_08;
+2 -2
View File
@@ -4,7 +4,7 @@
#include "types.h"
#include "lib/math.h"
#include "Player/PlayerLinkBase.hpp"
#include "Player/PlayerBase.hpp"
#include "Player/MotionParams.hpp"
#include "Actor/ActorManager.hpp"
@@ -17,7 +17,7 @@ enum PlayerCharacter_ {
PlayerCharacter_Gongoron = 1,
};
class PlayerLink: public PlayerLinkBase {
class PlayerLink: public PlayerBase {
/* 00 (base) */
/* 14 */ Vec3p mPos;
/* 20 */ Vec3p mVel;