mirror of
https://github.com/zeldaret/ph
synced 2026-07-10 06:16:57 -04:00
PlayerLinkBase -> PlayerBase
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@@ -75,7 +75,7 @@ public:
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void func_ov00_020a8508();
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void func_ov00_020a853c(Vec3p *param1);
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void Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5);
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void PlayerLinkBase_vfunc_38(Vec3p *pos);
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void PlayerBase_vfunc_38(Vec3p *pos);
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void PlayerLink_vfunc_74();
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void PlayerLink_vfunc_88();
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unk16 Get_PlayerLink_Unk48();
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@@ -5,7 +5,7 @@
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#include "System/SysNew.hpp"
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class PlayerLinkBase : public SysObject {
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class PlayerBase : public SysObject {
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/* 00 (vtable) */
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/* 04 */ void *mUnk_04;
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/* 08 */ s16 mUnk_08;
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@@ -4,7 +4,7 @@
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#include "types.h"
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#include "lib/math.h"
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#include "Player/PlayerLinkBase.hpp"
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#include "Player/PlayerBase.hpp"
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#include "Player/MotionParams.hpp"
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#include "Actor/ActorManager.hpp"
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@@ -17,7 +17,7 @@ enum PlayerCharacter_ {
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PlayerCharacter_Gongoron = 1,
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};
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class PlayerLink: public PlayerLinkBase {
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class PlayerLink: public PlayerBase {
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/* 00 (base) */
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/* 14 */ Vec3p mPos;
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/* 20 */ Vec3p mVel;
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