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https://github.com/zeldaret/ph
synced 2026-05-28 00:15:57 -04:00
Fix updated name ActorNavi
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@@ -181,7 +181,7 @@ private:
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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/* 00c */ u32 mHourglassSandFrames;
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/* 010 */ FairyId mEquippedFairy;
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/* 014 */ Navi *mFairies[FairyId_COUNT];
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/* 014 */ ActorNavi *mFairies[FairyId_COUNT];
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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@@ -228,7 +228,7 @@ public:
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// Fairy
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FairyId GetEquippedFairy() const;
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Navi* GetFairy(FairyId id) const;
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ActorNavi* GetFairy(FairyId id) const;
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u32 GetActiveFairyLevel(FairyId id) const;
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u32 GetFairyLevel(FairyId id) const;
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@@ -119,7 +119,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const {
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return fairy;
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}
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ARM Navi* ItemManager::GetFairy(FairyId id) const {
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ARM ActorNavi* ItemManager::GetFairy(FairyId id) const {
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return mFairies[id];
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}
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