Decompile ActorSwitchObject::func_ov000_0208fc10

This commit is contained in:
mike8699
2025-04-29 20:21:01 -04:00
parent 51e0e6ae16
commit b121c829b7
@@ -18,7 +18,26 @@ bool ActorSwitchObject::vfunc_0c() {
void ActorSwitchObject::vfunc_14(u32 param1) {}
void ActorSwitchObject::vfunc_18(u32 param1) {}
bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {}
bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {
this->mUnk_130 = param1;
switch (param1) {
case 0: this->func_ov00_020c1c20(0, 0); break;
case 1:
this->func_ov00_020c1c20(0, 1);
if (this->mUnk_158 == 0) {
this->mAlive = false;
}
break;
case 2:
this->func_ov000_0208fef8();
this->mActiveFrames = 0;
break;
}
return true;
}
void ActorSwitchObject::func_ov000_0208fc7c() {
this->mUnk_158 = this->mUnk_020.mUnk_00[1];